Jedi Archive

Thread: Force or Action/Mind One of these needs togo

DaniB
Sat Sep 03, 2005 3:05 pm
#14

i got an idea, reintroduce Battlefatigue as the force bar to normal profession, so we wont see these crazy 45min fights against MCM/MBH and we got something to heal/expand/buff whatever for the entertainers
Phhantom
Sat Sep 03, 2005 3:12 pm
#15

Said this when they first discussed the idea.. Very few agreed. Matter afact most of the jedi community seemed to want it..


I personaly am pist off about the Cool downs and Cost..





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mmmmmpie
Sat Sep 03, 2005 3:22 pm
#16






GinazResser wrote:
Mind cost need to go for LS attacks. No other combat profession has mind costs, and neither should jedi. Keeping mind costs for healing is fine.




i call BS on grounds of personal experience, i was using melee hit and melee strike and i was using mind strength as a pikeman. dont know if tis a bug or "working as intended" but i definatly was suing mind for attacks



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c0kes
Sat Sep 03, 2005 3:49 pm
#17






Phhantom wrote:

Said this when they first discussed the idea.. Very few agreed. Matter afact most of the jedi community seemed to want it..


I personaly am pist off about the Cool downs and Cost..








Yeah I think everything sums to costs.


If we could mantain a Force Bar after doing what any oder profession do (Lets give an example of killing3 lvl 82 NPCs, no elite), this would be in the 'No problem' area. As I see it, if you pickup a ranged profession, and modify your weapon so it doesnt use up much action or mind when using specials and mix it with some foods, plus healing (be it adding a healing class or stimpacks), killing those3 lvl 82 npcs will feel like a breeze.. even if your mind and action is low, you just need to /sit and you are good to go.


As a Jedi, killing those 3 lvl 82 is not impossible, but is not a breeze either. Sure your force may stay above 50%, but it regens really slow, and the fact that sabers cant be upgraded/modified to use the less action, mind and force possible doesnt help either; butif you keep killing lvl 82 npcs, assuming you use force heal and any other force power to increase your defense/armor, after X time, your force bar will bedepleted, and if you dont have channel you will have to /sit and wait for a while (5-10 mins) for it to come back again.


I dont think the force bar should go, but more like rework costs and how it works. Like I said in my previous post, Enhancer/Powers and Healer should see the force bar as the base of their attacks/defenses/strategy, while Lightsaber and Defender should see it as just an extra pool for certain attacks/specials.


The fact that swinging your saber around uses action, mind and force confuses me... Aren't Jedi supposued to be strong warriors?, yet they get tired really easy





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Ged_FM
Sat Sep 03, 2005 9:17 pm
#18

We should get ahealth cost as well. Why not bring back the old system completely? Why not go further and impose a credit cast as well? 1 credit per 1 point of saber damage. Sounds about right. Want to use a rifle instead? Sorry a rifle will be considered like armor and block your access to the Force. I wondered why saber block got dumbed down. Guess its due to the shot being from a regular profession weapon. I always regret watching pre CU videos and the attack animations that work. The video of "Goodbye" was fanastic watching blaster bolts being deflected into walls. Sorry I'm in a pessimistic mode as of late.



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Phhantom
Sat Sep 03, 2005 10:12 pm
#19


cokes got to agree with you



Captain Feather Sword Rules!!!
Captain Feather Sword made Schnapii into a handbag FTW!


Titanis MacSoncho: Master BH, Master Riffleman, Master Marksman, Pistol 0003 - Scylla
Zorran Zantius, 29 Unlocked -Jedi Complete Template - Syclla
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Everquest 2 - Darokin Windreach 50 Warrior - Everfrost
"It is better to remain quiet and be thought a fool then open your mouth and remove all doubt"
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