Jedi Archive
Thread: All servers being taken down...
DocSavag
Wed Oct 19, 2005 8:13 am
#14
Lokanai wrote:
Don't we have somthing called test center where we had many people saying this was brokenCasshern_Greyfox wrote:
They are removing player bounties until the perma-snare issue is solved.
The new system is that we try it out on the testcenter for a few days and we collect all the feedback about how unbalanced it is. Then we take that feedback and shred it into a million pieces and we push it to live and collect some more feedback about how unbalanced it is. Then after a few weeks we change something else to try to balance the imbalance we have created with our last change.
I think there is a patent pending for this design technique.
Casshern_Greyfox
Wed Oct 19, 2005 8:15 am
#15
DocSavag wrote:
Lokanai wrote:
Don't we have somthing called test center where we had many people saying this was broken
Casshern_Greyfox wrote:
They are removing player bounties until the perma-snare issue is solved.
The new system is that we try it out on the testcenter for a few days and we collect all the feedback about how unbalanced it is. Then we take that feedback and shred it into a million pieces and we push it to live and collect some more feedback about how unbalanced it is. Then after a few weeks we change something else to try to balance the imbalance we have created with our last change.
I think there is a patent pending for this design technique.
All negative feedback (notification of bugs, exploits, errors, etc.) is processed and translated into "Great job things are working great and everyone in the community loves it".
wildcat84
Wed Oct 19, 2005 8:20 am
#16
DocSavag wrote:
Lokanai wrote:
Don't we have somthing called test center where we had many people saying this was broken
Casshern_Greyfox wrote:
They are removing player bounties until the perma-snare issue is solved.
The new system is that we try it out on the testcenter for a few days and we collect all the feedback about how unbalanced it is. Then we take that feedback and shred it into a million pieces and we push it to live and collect some more feedback about how unbalanced it is. Then after a few weeks we change something else to try to balance the imbalance we have created with our last change.
I think there is a patent pending for this design technique.
If there isn't, one of us should file for it and start charging Sony royalties for it.
But then, every SWG publish is proof of "prior art" for that patent to be overturned
US Patent # 223408209384 METHOD FOR GETTING YOUR CUSTOMERS TO PAY FOR A TWO YEAR BETA
Message Edited by wildcat84 on 10-19-2005 11:21 AM
Tactical_Dave
Wed Oct 19, 2005 8:29 am
#18
Casshern_Greyfox wrote:
Tactical_Dave wrote:
Down for a few hours, eh? That's good news for me, since I will be stuck at work at least that long. Later, we can all log on together like one big happy family!!!
...and crash the servers again!
SHHHHHHHH!! We plan that stuff on non-offical forums. ![]()
Oh, right. Sry, my bad! ![]()
MauiBeach
Wed Oct 19, 2005 8:32 am
#19
Forgot to add double xp a respec and health costs to specials, enjoy.
GunFu
Wed Oct 19, 2005 8:35 am
#20
This has happened ever patch since launch. SOE doesnt know how to test things. Look for the servers to be up around 9pm central time.
cahn-a-licious
Wed Oct 19, 2005 8:36 am
#21
man if i was this bad at my job i would no longer have one
KRAKEN666
Wed Oct 19, 2005 8:42 am
#22
Just as I predicted....Have gotten every server revert right since cu....I will say, soe is consistant on some things...and patch fixing patches is one of them....Why in the world cant the blue frogs in the t.c. be up all the time. It would allow a larger group of people to be able to test the system fully before these stupid recalls happen and save face for soe and might put back customer faith a bit that they know what they are doing.
Theonlyfox
Wed Oct 19, 2005 8:43 am
#23
GunFu wrote:
This has happened ever patch since launch. SOE doesnt know how to test things. Look for the servers to be up around 9pm central time.
Not every patch.... There was.. like.. one patch way back in the day that went pretty smooth. Weve been gliding on the hope that came from that patch for 2 years now.
tellis
Wed Oct 19, 2005 9:03 am
#24
DocSAvag wrote
The new system is that we try it out on the testcenter for a few days and we collect all the feedback about how unbalanced it is. Then we take that feedback and shred it into a million pieces and we push it to live and collect some more feedback about how unbalanced it is. Then after a few weeks we change something else to try to balance the imbalance we have created with our last change.
I think there is a patent pending for this design technique
Lol I see you have been through as many pubs as myself..........I beileve this to be true....but wait for the servers to come up again for 10min and they forgot to.... ( insert anything )
DocSavag
Wed Oct 19, 2005 9:10 am
#25
tellis wrote:DocSAvag wrote
The new system is that we try it out on the testcenter for a few days and we collect all the feedback about how unbalanced it is. Then we take that feedback and shred it into a million pieces and we push it to live and collect some more feedback about how unbalanced it is. Then after a few weeks we change something else to try to balance the imbalance we have created with our last change.
I think there is a patent pending for this design technique
Lol I see you have been through as many pubs as myself..........I beileve this to be true....but wait for the servers to come up again for 10min and they forgot to.... ( insert anything )
I've had this argument with them forever. It is completely backwards to code first then ask for feedback on the changes then push it live and change it a few months later when the feedback turns out to have been accurate.
It even violates their own internal policies because major changes are supposed to be discussed In Concept before they go to testing. The almost never follow this for controversial changes though which is stupid. You can't hide a major change you might as well talk about it.
Leatherneck_of_Alderaan
Wed Oct 19, 2005 9:11 am
#26
Casshern_Greyfox wrote:
Boatsheets wrote:
...to remove Jedi.![]()
Wonder what's up?
They are removing player bounties until the perma-snare issue is solved.
That's cold. Getting people's hopes up (well, except for the BH's whoare spontaneously combusting).