Jedi Archive

Thread: CMs now feeling a bit of a nerf kinda funny, sure it will be fixed but it hurts them to be nerfed.

hamburglar-eatz
Thu Sep 29, 2005 2:09 pm
#14


EL OH EL.


guess i won't be playing swg for a while.





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trifidac
Thu Sep 29, 2005 2:16 pm
#15



ShineKnuckle wrote:
How did SOE manage to break DOT attacks with a patch intended to turn off city maintenance?
Utterly amazing.



wow...




pacobigcheese wrote:
youre like a friendly hampsterball of doom


-Southern-
Thu Sep 29, 2005 2:25 pm
#16

And i bet none of the CM/BH's will take jedi missions till they fix this....



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iskareot
Thu Sep 29, 2005 2:31 pm
#17






-Southern- wrote:
And i bet none of the CM/BH's will take jedi missions till they fix this....





This would be like taking away accurate speed on sabers or making healing more viable --








lol um oops





__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Morwen
Thu Sep 29, 2005 2:31 pm
#18

Makes one wonder what part of that code they were tweaking when they broke it entirely.
Baciacca
Thu Sep 29, 2005 2:31 pm
#19

TH is looking in to this but I have to agree its kinda funny.




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Saxiff
Thu Sep 29, 2005 2:34 pm
#20

I would love to take a peek at the spaghetti code these guys call SWG. Its got to be so pitiful its scary. I cringe whenever we have a patch nowdays. I know something else totally unrelated will be broken heh.






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Saxiff Stormborn, Master Rifleman/MBH
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iskareot
Thu Sep 29, 2005 2:36 pm
#21






Saxiff wrote:

I would love to take a peek at the spaghetti code these guys call SWG. Its got to be so pitiful its scary. I cringe whenever we have a patch nowdays. I know something else totally unrelated will be broken heh.








Well at about patch 3 or 4 is when alot of us realized NOT to take that day off and your lucky if the next day was wise too lol.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
PhatDhad
Thu Sep 29, 2005 2:44 pm
#22






ShineKnuckle wrote:


How did SOE manage to break DOT attacks with a patch intended to turn off city maintenance?


Utterly amazing.





Its not that the 2 are connected....they like to use the silent nerf bat. this time the bat swung a little hard...oops.



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TXwarrior
Thu Sep 29, 2005 3:12 pm
#23






ShineKnuckle wrote:


How did SOE manage to break DOT attacks with a patch intended to turn off city maintenance?


Utterly amazing.





Good question. Whats really going on?!



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heading to WOW, moonrunner server






mturnage
Thu Sep 29, 2005 3:13 pm
#24






ShineKnuckle wrote:


How did SOE manage to break DOT attacks with a patch intended to turn off city maintenance?


Utterly amazing.





Mind Boggling isn't it!




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Lowca

AvataroftheSith
Thu Sep 29, 2005 3:20 pm
#25






Baciacca wrote:

TH is looking in to this but I have to agree its kinda funny.





Maybe it'll be fixed in the same about of time it takes to fix our sabers.



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blademaster30
Thu Sep 29, 2005 3:23 pm
#26






iskareot wrote:


Ahh this is kinda like a day of Karma... FOTM BH's are not doing to well today I take it.



Wish our Saber Speed worked... oh man twice the hits in half the time = a more accurate fight.


The patch today broke the CM's states and poisons lol..


But its good to see them cry about the bug and yet they say we cry... I like that.





payback for all of the bugs we have, should not bet fixed till after ours



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