Jedi Archive

Thread: Still not fixed !

Chazzbass
Thu Sep 08, 2005 9:25 pm
#14






Vash72 wrote:






daetalus wrote:






snipaho wrote:
I don't get it.





He was bypassing the Power Attack cooldown timer. Power Attack has a 2-3 second warmup before it hits, then the 5second cooldown. He was hitting with power hit every 3sec.





My saber has a mod speed of 1.04 seconds. using doc buffs or force speed2 my warmup is less then one second (or not much longer then) I'm pretty sure i can hit it every 3-4 seconds without exploiting. now if it were every two seconds I would agree it was being exploited or if it were saber throw every second.


Then again the way the bug works that allows this to happen it is very easy to do without intent to exploit it. Althout it is pretty obvious when people do it over and over and over.





you dont understand what is happening here, your speed mod is applied to alternating specials, by alternating you can avoid the cooldown timer on attacks wich for the most powerful attack are around 5-6 seconds , so say power attack for instance the cooldown timer is 6 seconds wich means that you should only be able to hit evey 6 seconds or so with maybe longer with warmup timer, using this exploit you can hit with it every 3 seconds wo fail. you can do this with any special, ie heal, channel, stasis, anything. sadly its really easy too
Usama
Thu Sep 08, 2005 10:42 pm
#15






Chazzbass wrote:


yah i pm tiggs and thunderheart about how this is done so they can speed up a fix plus a few other sploits ive found that arein use atm






They are well aware of this issue and have chose toignore it for over 4 months.



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yurylightmist
Thu Sep 08, 2005 10:56 pm
#16

lol thats funny.
perfavorebasta
Fri Sep 09, 2005 12:09 pm
#17


About this bug/exploit. I am reading a lot of posts about it. I don't know how to do it and I don't care to learn. I do care if a rifleman/bh/pisotleer0003 will stop me at 50m for 20+min because no onecan survive this.


I think that pming the bug/exploit to the devs has poor chance to get it fixed. On the contrary a massive exploiting will get the attention of them.


Just my point.

Opith (sleeping since weeks)





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Skyburnbright
Fri Sep 09, 2005 12:26 pm
#18

ouch



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Vash72
Fri Sep 09, 2005 4:12 pm
#19






Chazzbass wrote:





Vash72 wrote:






daetalus wrote:






snipaho wrote:
I don't get it.





He was bypassing the Power Attack cooldown timer. Power Attack has a 2-3 second warmup before it hits, then the 5second cooldown. He was hitting with power hit every 3sec.





My saber has a mod speed of 1.04 seconds. using doc buffs or force speed2 my warmup is less then one second (or not much longer then) I'm pretty sure i can hit it every 3-4 seconds without exploiting. now if it were every two seconds I would agree it was being exploited or if it were saber throw every second.


Then again the way the bug works that allows this to happen it is very easy to do without intent to exploit it. Althout it is pretty obvious when people do it over and over and over.





you dont understand what is happening here, your speed mod is applied to alternating specials, by alternating you can avoid the cooldown timer on attacks wich for the most powerful attack are around 5-6 seconds , so say power attack for instance the cooldown timer is 6 seconds wich means that you should only be able to hit evey 6 seconds or so with maybe longer with warmup timer, using this exploit you can hit with it every 3 seconds wo fail. you can do this with any special, ie heal, channel, stasis, anything. sadly its really easy too




No, I understand whats going on. I've got ss's of me doing it that i sent to TH and Tiggs to show them it was being done for that matter. What i was saying is that the warmup and cooldown for power attack are not that long and can be hit every 3-4 seconds under normal situations.



I don't need a sig. You know who the %$#* this is

Phenix1050
Fri Sep 09, 2005 4:20 pm
#20






perfavorebasta wrote:


About this bug/exploit. I am reading a lot of posts about it. I don't know how to do it and I don't care to learn. I do care if a rifleman/bh/pisotleer0003 will stop me at 50m for 20+min because no onecan survive this.


I think that pming the bug/exploit to the devs has poor chance to get it fixed. On the contrary a massive exploiting will get the attention of them.




been conversing with Thunderheart about this, actually,


Sayeth the red name:






Its all good. The key win from our discussion was that the info you passed along helped QA reproduce the bug and get a fix in the pipeline

That info is great and where my focus is.

Hope you have a great weekend too!
TH



The devs have not ignored it, they DO converse with people about certian bugs/exploits and they ARE working on a solution. They only became aware of this a very short time ago guys. This is not something they would have actively ignored because it strikes at the very heart of something that the CU attempted to change, namely the spamming of specials.




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This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
sarge909
Fri Sep 09, 2005 5:26 pm
#21

read all the post here only see one thing coming is another nerf becouse to fix they will have to change the timers and the way it works for each attack
lajduke
Fri Sep 09, 2005 5:29 pm
#22





snipaho wrote:
I don't get it.






Alternating moves like SaberHeadHit and SaberBodyHit, you can effectively hit every 2 seconds, but thats as fast as you can hit. If you were to spam the same attack, you would probably attack once every 4 seconds, because of the cooldown timer on the move. There is a way to bypass the cooldown and spam a single attack every second, which GREATLY unbalances gameplay in PvP.


SOE still hasnt fixed this.


Message Edited by lajduke on 09-09-2005 08:30 PM




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Skwall
Fri Sep 09, 2005 5:58 pm
#23






Vash72 wrote:






daetalus wrote:






snipaho wrote:
I don't get it.





He was bypassing the Power Attack cooldown timer. Power Attack has a 2-3 second warmup before it hits, then the 5second cooldown. He was hitting with power hit every 3sec.





My saber has a mod speed of 1.04 seconds. using doc buffs or force speed2 my warmup is less then one second (or not much longer then) I'm pretty sure i can hit it every 3-4 seconds without exploiting. now if it were every two seconds I would agree it was being exploited or if it were saber throw every second.


Then again the way the bug works that allows this to happen it is very easy to do without intent to exploit it. Althout it is pretty obvious when people do it over and over and over.






Wait, 1.04 mod speed? That has to be w/ attachments, yet I don't see how you could lower speed that low pre-CU or not... all -.29 pearls + 50 in both tapes (pretty worthless w/ diminishing returns). Congrats if that's the case.


Too bad modified speed is bugged and you're only hitting as fast as your base saber speed is. Imagine how much power that fix would give to jedi? Yet they don't fix the important stuff.....




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duurron
Fri Sep 09, 2005 7:04 pm
#24






lajduke wrote:





snipaho wrote:
I don't get it.






Alternating moves like SaberHeadHit and SaberBodyHit, you can effectively hit every 2 seconds, but thats as fast as you can hit. If you were to spam the same attack, you would probably attack once every 4 seconds, because of the cooldown timer on the move. There is a way to bypass the cooldown and spam a single attack every second, which GREATLY unbalances gameplay in PvP.


SOE still hasnt fixed this.



Message Edited by lajduke on 09-09-200508:30 PM






are u refering to macro attacks?


and btw isnt it intended, that force speed reduces a cooldown timer? so why is it an exploit when hitting every 4 seconds with powerattack rather then every 6 seconds? thats why i took force speed right?


im sure we´ll get another "nice" nerf before the ls speed bug is fixed, very nice!



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Vash72
Sat Sep 10, 2005 5:04 am
#25






Skwall wrote:





Vash72 wrote:






daetalus wrote:






snipaho wrote:
I don't get it.





He was bypassing the Power Attack cooldown timer. Power Attack has a 2-3 second warmup before it hits, then the 5second cooldown. He was hitting with power hit every 3sec.





My saber has a mod speed of 1.04 seconds. using doc buffs or force speed2 my warmup is less then one second (or not much longer then) I'm pretty sure i can hit it every 3-4 seconds without exploiting. now if it were every two seconds I would agree it was being exploited or if it were saber throw every second.


Then again the way the bug works that allows this to happen it is very easy to do without intent to exploit it. Althout it is pretty obvious when people do it over and over and over.






Wait, 1.04 mod speed? That has to be w/ attachments, yet I don't see how you could lower speed that low pre-CU or not... all -.29 pearls + 50 in both tapes (pretty worthless w/ diminishing returns). Congrats if that's the case.


Too bad modified speed is bugged and you're only hitting as fast as your base saber speed is. Imagine how much power that fix would give to jedi? Yet they don't fix the important stuff.....






yes, Lightsaber Master, +50 tapes and all -.29 pearls.The mods may not work for cooldown timers but they work for the power hit warmup. Or it atleast seems that way to me.





I don't need a sig. You know who the %$#* this is

battledroid01
Sat Sep 10, 2005 5:05 am
#26






SHDWSSHDWSSHDWSSHDWSEmox Darksky
SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
SSHDWS

SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
S
SHDWSSHDWSSHDWSSHDWSPRE-CU MBH
SHDWSSHDWSSHDWSSHDWSNot a Jedi
SHDWSSHDWSSHDWSSHDWSImperial Sargeant
SHDWSSHDWSSHDWSSHDWSOne must be patient to be a success

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