Jedi Archive

Thread: Do BE modded clothes help us.

DrNeek
Mon Sep 26, 2005 1:22 pm
#14






Stile2112 wrote:





DrawdeSamoht wrote:

Also about you having +64 to melee and Ranged Defence's. the mod only stakcs up to +25 so oyu will only see the benefit of +25, if you are a high lv and a creature hits you for say 100, the mods of +25 at that lv will hardley if any noticible damage reduction. As the higher lv you get in defences i.e. you have melee def. of 100 youll get hit for 100 (just an example people) and you add +25 to that for a total of +125 melee Def. the higher it gets the less noticible it is. So maybee you would notice a damage reduction down to about 99 or 98 if any at all.





Then why does my melee def go from 130 to 194 when i put on my BE clothes on?? (taken from the Ctrl - C screen)


Is there any function besides /LOGOUT that works in this game?????










/quit works perfectly also.



____________________________________________
Cancelometer:-
Satisfied Customer ----------------------------------------------|Cancelling Accounts
Accounts cancelled, Nov 17th 2005, after more than a year.
World of Warcraft
DrawdeSamoht
Tue Sep 27, 2005 12:56 am
#15


This is one pf the many bugs sournding the modded clothes, the numbers you are reading in your Ctrl+C menu are reading as if there was no cap, however only +25 is counting towards the actual defence of your toon


***edited to quote previous post***

Message Edited by DrawdeSamoht on 09-26-2005 12:57 PM

Message Edited by DrawdeSamoht on 09-26-2005 12:57 PM



Deceased Jedi Eldar
Page 2 of 2