Jedi Archive
Thread: How to lower lots of this bh n jedi hate...
syykodisco wrote:
Here is another way to get rid of the Jedi vs Bounty Hunter hate.. Permanently disable player bounties... that'll fix it!
I vote for permanantly disabling all jedi's, that should do it.
But really both of thius solutions are really stuipd.
Digitalalchemyzt wrote:
Poster, who the HELL are you to tell me what i can and can do in MY house on MY SUBSCRIPTION???
you are NOBODY to tell me that.
Second, i can just say to stop the hate make noob bountyhunters more patient.
QFE. They don't want to work for it.
Gillik wrote:
Jedis stop going afk in a house for hours on end. Theres no reason to just go afk in your house for so long.
yeah, OR...
Just give the BH a timer from when he gets the first report from his seeker. Finish it in oh...say 3 minutes, or you automatically get killed by the Jedi who's mission you have, adn the pay out goes to the jedi, and comes from your own bank. No more drawn out battles, and if the Jedi is AFK in his house, sorry you die and it costs you 500k.
Honestly though, this is another wonderful post about harming others to increace your self. Communisim at its finest.
Why would I go AFK in my house.... why not. It's my house. Maybe I'm sippin on a cup of coffee. Or reading a book. Geez, you BH'ers are worse than Jahova Witness's. Just cause you knock doesn't mean I have to answer. Go sell your Avon elsewhere, I'm busy with my Playstation.
Let's see.. 3 patches in a row with Jedi Nerfs, now a whole expansion worth of em. Want to quell Jedi/BH hate? No stress man, any Jedi/Melee player will quickly give up on PvP. BH couldn't lower Jedi population, but no problem the Dev's will do it for you.
AvataroftheSith wrote:
Digitalalchemyzt wrote:
Poster, who the HELL are you to tell me what i can and can do in MY house on MY SUBSCRIPTION???
you are NOBODY to tell me that.
Second, i can just say to stop the hate make noob bountyhunters more patient.
QFE. They don't want to work for it.
The main reason, I see, for a lot of the hate in this game would be the BH vs. Jedi feud. I really think it was a wrong idea for SOE to allow one group of players to have control over another (forced pvp). In concept this could have worked (just like communism on paper), but in reality some people are @$$holes and do whatever they can to piss others off. (I've seen post where a BH said he is a Jedi racist and enjoys causing jedi pain in xp loss.) BH's should never be the population controllers of the Jedi community. I think if Darth Vader learned of a Jedi coming out in the middle of a populated city, he would go there personally to kill the Jedi,destroy the planet where the Jedi was hiding,or send his specialized Jedi Hunters to destroy the Jedi outlaw.
Jedi: Population Controls
Whenever a Jedi or a group Jedi shows off their powers or use a lightsaber in a NPC city a message will be sent to the Emperor's Jedi Hunters (by way of Imperial Spynet) who will land just outside of town. The JH's will be high LVL CL's (300+), with at least 5 hunters landing at one time. The JH's should be nearly impossible to beat, to prevent farming for xp and loot. If a group of Jedi due manage to kill one of the JH's, then 5 more will shuttle in to back up the original 4 (9 JH's in all). The point being is to run like hell when the 1st shuttle lands. Also, the JH's should not hit like a DJM or Necrosis (1 hit kills) to give lower Jedi a chance to run for safety. For those Jedi that stay away from cities, but still want a challenge by gaining vis, the Emperor will send one of his Jedi Assassins to take the Jedi out quietly. JA's would work like the old Jedi/BH system. (only the Jedi and the JA will be able to attack each other) This would also give more variety to the Jedi community, since some JA's will do melee damage, will do ranged damage, and some will use the force and lightsabers. JA's should be difficult, but not as hard as the JH's. This would be the Jedi's chance to get high lvl loot (please be at least quality crystals with the ability to get quality tunes). The Jedi Assassins should be strong enough to make most Jedi run for the hills. For those Jedi that choose to stand and fight and die, they should get the xp lose equal to or more than a BH death. (to make a Jedi think twice about fighting)
Bounty Hunters: NPC Bounties
BH's should have more high end Boss Bounties and rare Jedi NPC bounties. These bounties should behave as close to players as possible. (run, heal, db, etc...) I don't know much about the BH system, but I do know that there are some things lacking in the game, like the number one BH in the galaxy. There should be a system installed to instill competition among the BH's where NPC and player bounties would count towards a ranking system. Also, there should be live events where the Empire/Rebellion/Jabba offer large bounties for NPC's, where BH's of a certain ranking can participate and compete against other BH's to capture the mark the fastest (alive) and bring them to a certain location. Other Bounty Hunters will be able to attack and steal the mark from the first BH.
Jedi: Dealing with Bounty Hunters
For Jedi that don't mind the occasional BH attack and likes to PVP, they should have an opportunity to do so. For BH bounties, the Jedi should attack one of the various gangs in the game (Jabba, Lady Valerian*, Maulers, Nym's, etc…) and get on their $h1t list. All Jedi should have their faction standings (beside Reb/IMP faction) set to zero once they become padawans. Then when a Jedi reaches -5000 faction points for a certain group that group will place a bounty on the Jedi's head. If the BH kills the Jedi, then the Jedi's faction for that group is reset to zero. To encourage more Jedi to get on the BH terms, the xp loss acquired at death should be lowered (not erased), because the Jedi can be on multiple terms (-5000 Jabba, -5000 Nym's, -5000 Borvo), the Jedi always has to worry about when a JA might show up, and the Jedi has the possibility of being ganked by 3 BH's (names should be put back on the terms).
BH's: Jedi player bounties
For BH's that want to fight with player Jedi, they will need to gain positive faction points with the various gangs in the game (Jabba, Nym's, etc...). If the BH's dies during a bounty, the gang would loose confidence in the bounty hunter (faction reset to zero). The pay outs should be the same for all jedi (but more credits); since only highly skilled pvp Jedi will want to tangle with up to 3 BH's at once (back to seeing the names of the Jedi). When bounty hunters of different factions are hunting the same mark, they will tef each other to show that they are competing against each other. (a BH killed by another BH, while in the process of collecting a bounty, will received a failed mission and have faction reset to zero.)
DarthFobbio wrote:
The main reason, I see, for a lot of the hate in this game would be the BH vs. Jedi feud. I really think it was a wrong idea for SOE to allow one group of players to have control over another (forced pvp). In concept this could have worked (just like communism on paper), but in reality some people are @$$holes and do whatever they can to piss others off. (I've seen post where a BH said he is a Jedi racist and enjoys causing jedi pain in xp loss.) BH's should never be the population controllers of the Jedi community. I think if Darth Vader learned of a Jedi coming out in the middle of a populated city, he would go there personally to kill the Jedi,destroy the planet where the Jedi was hiding,or send his specialized Jedi Hunters to destroy the Jedi outlaw.
Jedi: Population Controls
Whenever a Jedi or a group Jedi shows off their powers or use a lightsaber in a NPC city a message will be sent to the Emperor's Jedi Hunters (by way of Imperial Spynet) who will land just outside of town. The JH's will be high LVL CL's (300+), with at least 5 hunters landing at one time. The JH's should be nearly impossible to beat, to prevent farming for xp and loot. If a group of Jedi due manage to kill one of the JH's, then 5 more will shuttle in to back up the original 4 (9 JH's in all). The point being is to run like hell when the 1st shuttle lands. Also, the JH's should not hit like a DJM or Necrosis (1 hit kills) to give lower Jedi a chance to run for safety. For those Jedi that stay away from cities, but still want a challenge by gaining vis, the Emperor will send one of his Jedi Assassins to take the Jedi out quietly. JA's would work like the old Jedi/BH system. (only the Jedi and the JA will be able to attack each other) This would also give more variety to the Jedi community, since some JA's will do melee damage, will do ranged damage, and some will use the force and lightsabers. JA's should be difficult, but not as hard as the JH's. This would be the Jedi's chance to get high lvl loot (please be at least quality crystals with the ability to get quality tunes). The Jedi Assassins should be strong enough to make most Jedi run for the hills. For those Jedi that choose to stand and fight and die, they should get the xp lose equal to or more than a BH death. (to make a Jedi think twice about fighting)
Bounty Hunters: NPC Bounties
BH's should have more high end Boss Bounties and rare Jedi NPC bounties. These bounties should behave as close to players as possible. (run, heal, db, etc...) I don't know much about the BH system, but I do know that there are some things lacking in the game, like the number one BH in the galaxy. There should be a system installed to instill competition among the BH's where NPC and player bounties would count towards a ranking system. Also, there should be live events where the Empire/Rebellion/Jabba offer large bounties for NPC's, where BH's of a certain ranking can participate and compete against other BH's to capture the mark the fastest (alive) and bring them to a certain location. Other Bounty Hunters will be able to attack and steal the mark from the first BH.
Jedi: Dealing with Bounty Hunters
For Jedi that don't mind the occasional BH attack and likes to PVP, they should have an opportunity to do so. For BH bounties, the Jedi should attack one of the various gangs in the game (Jabba, Lady Valerian*, Maulers, Nym's, etc…) and get on their $h1t list. All Jedi should have their faction standings (beside Reb/IMP faction) set to zero once they become padawans. Then when a Jedi reaches -5000 faction points for a certain group that group will place a bounty on the Jedi's head. If the BH kills the Jedi, then the Jedi's faction for that group is reset to zero. To encourage more Jedi to get on the BH terms, the xp loss acquired at death should be lowered (not erased), because the Jedi can be on multiple terms (-5000 Jabba, -5000 Nym's, -5000 Borvo), the Jedi always has to worry about when a JA might show up, and the Jedi has the possibility of being ganked by 3 BH's (names should be put back on the terms).
BH's: Jedi player bounties
For BH's that want to fight with player Jedi, they will need to gain positive faction points with the various gangs in the game (Jabba, Nym's, etc...). If the BH's dies during a bounty, the gang would loose confidence in the bounty hunter (faction reset to zero). The pay outs should be the same for all jedi (but more credits); since only highly skilled pvp Jedi will want to tangle with up to 3 BH's at once (back to seeing the names of the Jedi). When bounty hunters of different factions are hunting the same mark, they will tef each other to show that they are competing against each other. (a BH killed by another BH, while in the process of collecting a bounty, will received a failed mission and have faction reset to zero.)
Yeah but the main problem is jedi showing off their sabers to the whole community. Also those jedi who go on loot runs that require fighting alot of npcs. Also the mdef grinding at the DWB. You got to remember the bhs cant draw out names anymore. What they pick is mostly random.
If someone chooses to hate me solely based of the profession I chose.... Well that's not my problem, and it sucks to be you.
They should remove Jedi from the GCW, put them out of reach 1v1 against any normal character, instate saber TEFs in static NPC cities, and go from there. A bounty hunter shouldn't care who is target is, let them continue to huntJedi, let them hunt smugglers, and let them hunt each other because they obviously like PVP more then a lot of Jedi do.
Gillik wrote:
Yeah but the main problem is jedi showing off their sabers to the whole community. Also those jedi who go on loot runs that require fighting alot of npcs. Also the mdef grinding at the DWB. You got to remember the bhs cant draw out names anymore. What they pick is mostly random.
I don't like when melee guysstart showing off their blade of something either...
Cojonelso wrote:
hmmmm....
Here is another way to get rid of the Jedi vs Bounty Hunter hate.. Permanently disable player bounties... that'll fix it!
Syyko Disco
Dark Jedi Outcast
I think I have to agree with this opinion... or at least make a GCW like system of optional PVP...
an intresting thing... you know not all BH hunt Jedi...infact many are just into PvE and really don't like PvP at all...
with the BH community and Jedi community its actually a very small number that like PvP at all...
Just set it to optional for those that want it can have it... there is no more hate or nerf calling ... it worked for GCW it will work here as well...
Now before you fry my to ashes.... I DO think there is a form of PvP that would be more fitting for ALL jedi...
Light Jedi Vs Dark Jedi.... all the Time.... Like a guild war
of coarse this wouldn't apply too padawans..only once you finish Knight trial and Choose your dark or light side.
Again.. here your left with a option ...if you Don't wanna PvP you can not become a knight but still full temp Jedi....
ANd this in effect should Remove Jedi to a CAN NOT JOIN GCW at all ...no questions asked.... look in the movies there was no Rebel Jedi... Luke was always off training and tho Vader was a respected and feared person... was not ranked personal in GCW
Besides thats what made Luke and Vader special.... the rest of us were behind the scenes not involved in civil war.
but ... we can fight each other... Light side Vs Dark .. Like when ever Darth Mual and qui-gon and obi-wan saw each other... It was all ready known no questions no debate no on -leave... there was going to be a saber fight right then and there. Just to add something in here that goes along with what you are saying about jedi being removed from the GCW. If you rember in the movies when Darth Maul showed up, the rest of the non-jedigroup members left to finish the task at hand. Darth Maul was a Jedi issue that non-jedi couldnt get involved in, which in turn took Obi-wan and Qui-Gon out of the War that was being waged on Naboo.
thats the way it should be.... For that matter Bobba fett ran from Luke in bespin...... and was hunting Han Solo anyway
they should hunt smugglers that fail smuggling runs... like Han.... YOU know Bobba was probably scared silly he would lose his head to a Jedi just like Daddy.....
and Only Dark Jedi should be feared... Light Jedi should be seen as Helpers....and Healers
Just my thoughts
Message Edited by Cojonelso on 10-12-2005 05:52 AM
I think you may be on to something there. Thats how the system should work. Jedi vs Sith (Dark Jedi) and BH vs Smuggler. The BH vs Jedi thing needs to go. Of course then you would see smugglers and bounty hunters going at each other in the forums.