Jedi Archive

Thread: Execute Order 66: Motivate Jedi to Operate in the Shadows

TXwarrior
Fri Sep 30, 2005 11:10 am
#14


S.O.S. (same old stuff.) (or the other s-word in place of stuff)

Message Edited by TXwarrior on 09-30-2005 01:11 PM



Doita Jedi of Light & Mel-Mel Bounty Hunter of NPCs

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c0kes
Fri Sep 30, 2005 11:20 am
#15






delanstarrunner wrote:
Didn't read . . . that being said, I'll operate my Jedi when and where I please. I already run the risk of forced PvP. I pay my monthly fees to play the same game as any GCW whiner, there is absolutely no reasonI should be penalized because someone gets a hair up their ass and is tired of getting killed by Jedi.






I think that sums uo the way I feel about "Jedi Control Population".


Pay my monthly fee and I will play just the way you want me to play. What if I tell you, you as a <Insert highest factional rank possible> you cannot set foot in <insert opposing faction> city (be it static and player) or you will get insta killed and hunted and much worse. I mean, whats the sense to see a bunch of Imperial Colonels hangin around Moenia or Anchorhead?





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Gelotri
Fri Sep 30, 2005 11:43 am
#16






RelixLTD wrote:

I don't know about the rest of you guys, but there's something not quite right about the 'saber' wars I often witness out in the open city lanscape. If there's anything the films show, it's that the Jedi; in order to preserve themselves; must use the highest level of discretion when demonstrating their force abilities.


Now don't get me wrong, I'm not suggesting a limitation on Jedi at all. I dig the Jedi and have had one myself (I deleted him, long story, I won't bore ya with the details) and I aspire to gain another one in time. In fact I don't mind if every single account in the game has a Jedi character. It's the primal character type the films are focused on, so it's a natural thing to associate with a Star Wars game.


What I'm getting at is the use of those powers in broad daylight in the open cities for all to see. Now is the Empire serious in it's policy of Order 66; which invariably seeks to kill ALL the Jedi on SIGHT? The way the game reflects Imperial Policy, the Empire is unconcerned with the Jedi; which is NOT true.


A solution to this is to have a penalty for using force abilities within city limits. Each time a Jedi uses force abilities within city limits, a squad of ultra tough elite Stormtroopers spawn to that location via Imperial Shuttle, to investigate. If the Jedi in question is within combat range when they arrive (60 seconds later) the Stormtroopers will seek to kill the Jedi. If they succeed, the Jedi is "shelved" for two days. That means for 48 hours the Jedi cannot use any force powers whatsoever and is 'effectively' injured. But they can still login to the gameworld to allow for social or business activities as desired. For the penalty to kick in, the Stormtroopers have to deliver the death blow. This would be inline with what we see in Episode IV: A New Hope concerning Ben Kenobi and his hurried escape from Mos Eisley.


In the case of the Dark Jedi, we must recognise that for the sake of the game, the Sith rule of two had to be bent to allow for a 'Dark Jedi' or more accurately, a Jedi class that can be Imperial. So to make things all fair and good for both sides of the conflict and still maintain that ALL Force Users demonstrate reserve in their use of the force, the executor of the penalty for Dark Jedi shall be Darth Vader himself. This would be inline with how the character would deal with a hireling force user for 'embarrasing' the Emperor through possible exposure that the force is part of the Imperial war machine. Because if that information was known to the public, the Emperor's reputation would be at risk.


As far as the combat mechanics, the spawn would be relatively impossible to defeat even with a full team of any profession combination and ofcourse Darth Vader would have a strength similar to the whole squad put together.


Now in all fairness many of the Jedi fight in cities to take out the faction guards and shift the factional standing of the city to their own faction. This kind of behavior is admirable, but should be left to those who use blasters and Gaffi Sticks. There are plenty of player bases and a few NPC bases to earn faction points from if that's the only goal in mind.





This is something I suggested some time ago. I think it will add some depth and content to the Jedi game. The NPC's arriving should be no less than lvl84 and will not be pushovers to prevent farming them. The idea is to thin the Jedi in-town population and force the hiding issue. If the arriving squad is defeated, another should arrive as reinforcements and thus prevent the Jedi from regen'ing his force pool. The reinforcements will have more troopers and heavier firepower. The Jedi will have no choice but to run. They should pursue also, to prevent the jedi from repeating the cycle and prevent the work-around for the cycling of the reinforcements.



I dont like the idea of shelving the jedi for 2 days though. When a person pays to play a game, they should be able to play it whenever they want without that kind of restriction. Its a RL paid service legality. Now maybe in-town visibility could be doubled. That would deter some from "showing off". I am not sure there will ever be an all encompassing resolution to the issues at hand but maybe a few small fixes could help.


Another idea to add would be to maybe have the NPC mayor of that town ban the player for 24 - 48 hours from whatever town the Stormies were called to?




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Taryc
Fri Sep 30, 2005 4:47 pm
#17

Main idea is not bad at all but I think there is a lot of fine tuning .



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RelixLTD
Sun Oct 02, 2005 9:35 pm
#18


Darksithmage: "the flood gates have been opened, there is no stopping it at this point I am afraid. The minute you put restrictions on people's play styles, that equals Lost accounts, sony will not do that/ For me personally, I'd love the idea of being chased if I was careless with my powers, but other people do not play this game for starwars immersion or roleplay. They may just like having glowing sticks and pvping as a jedi, so this may not fit with them, you have to consider the common demoninators before making a decision that affects thousands of players, it's not just you or I."


It's never too late to stop the madness, that's what I believe anyway. I appreciate your points though, and from a marketing aspect I could understand why SOE might be scared to try something brave, but really, how many things accounts have they lost already by NOT doing something. The appeal of this game is built on Star Wars, not so much the game system itself; atleast that much is true for me.



EcadMistflier: "Jedi operating in the shadows=playing your alt."


"There is no comprehensive way for a Jedi to play without getting vis. You can be as careful as possible and the chances are you will get a spawn or a drive by that will give you vis. Quests, instanced or otherwise gives vis. Most Jedi would most happily avoid vis if it were actuallypossible."


That's a good point I hadn't really considered, although being chased by a Bounty Hunter and a Death Squad of Stormtroopers are two entirely different things. What I'm proposing would have nothing to do with the visibility system but simply execution of force related skills and powers within NPC city limits.


Delanstarrunner: "Didn't read . . . that being said, I'll operate my Jedi when and where I please. I already run the risk of forced PvP. I pay my monthly fees to play the same game as any GCW whiner, there is absolutely no reasonI should be penalized because someone gets a hair up their ass and is tired of getting killed by Jedi."


Entirely understandable and I wouldn't dream of telling an individual what to do or what to be; esspecially one who spent as many countless hours as it takes to build a completed Jedi Template. What I'm proposing is a system to affect all players of the game and one that doesn't force anyone to do anything.Jedi would still have tha freedom tohave their show of force; or defend their selves against a Bounty Hunter within NPC city limits but doing so would have a consequence, and there would be plenty of time to flee the scene before the 'Doom Crew' shows up to catch the Jedi fugitive. I'm sure there are plenty of bored Jediwho's like to have something .. anything tokill the monotony of the dayd after day same ol routine. That's all that really inspired me ot write this. And as I said, I support the Jedi more than any otherprofession. They're the heart and soul ofStar Wars, I just think the game should reflect a level on honesty concerning what the storyline is regarding the timeline. I'm a little bummed out that ya didn't read my post, but I can understand that because there have been so many flame threads or threads of hate directed to the Jedi class and players who have them. I only hope thatmy thread shows i'm about more than that.


Krypt-Keeper: "How about this, Ill go for the order 66 stuff and all imperial NPCs can kill me, but......give us no xp loss, lol."


Sound great to me. Actually XP loss wasn't even part of the idea; I should have clarified that. The Deathblow, or maybe something like a detension, would lead to the non ability of force power usage. Maybe players could choose an XP penalty vstime penalty depending on what they liked more. But again with force run and vehicles, most jedi would get away long before penalty was even able to be imposed. This would lead to brief Jedi conflicts if any and they would be rare; adding coolness imo



TXwarrior: " S.O.S. (same old stuff.) (or the other s-word in place of stuff)"


Haha, yea and different day ...... still gotta start somewhere, but hey, I don't mind if my idea get hammered into dogdoodoo because if I don't share it then nothing happens. Atleast this way the idea get bashed or praised on it's own merits. In many ways your response is the most valuable.



Taryc: "Main idea is not bad at all but I think there is a lot of fine tuning . "


That's the absolute truth if there ever was one; which is really why I brought it here ...... to the community ..... to begin with


Hey all, thanks for responding to my post. Positive or Negative feedback is ALWAYS more satisfying than No Feedback. I appreciate all of the people who took the time to post their comments, including those I didn't respond to.



syykodisco
Sun Oct 02, 2005 10:20 pm
#19






RelixLTD wrote:



A solution to this is to have a penalty for using force abilities within city limits. Each time a Jedi uses force abilities within city limits, a squad of ultra tough elite Stormtroopers spawn to that location via Imperial Shuttle, to investigate. If the Jedi in question is within combat range when they arrive (60 seconds later) the Stormtroopers will seek to kill the Jedi. If they succeed, the Jedi is "shelved" for two days. That means for 48 hours the Jedi cannot use any force powers whatsoever and is 'effectively' injured. But they can still login to the gameworld to allow for social or business activities as desired. For the penalty to kick in, the Stormtroopers have to deliver the death blow. This would be inline with what we see in Episode IV: A New Hope concerning Ben Kenobi and his hurried escape from Mos Eisley.








Well, I must say.. with my luck, anywhere I decide to use my force powers.. it seems that a Lamba shuttle of lvl 80+ storm troopers land on me. And because I stay SF or combatant all the time, they do try to kill me and sometimes succeed.


The whole bussiness about "shelving" my powers is crazy. Some times i find it hard to continue to pay my subscription with all the bugs this game has. If SOE or anyone for that matter where to further restrict the way I play my jedi, I (along with many others) would leave SWG forever. This may seem like a great idea to you, but if we jedi were to leave the game... there would not be enough customers for SOE to continue to keep the game online, this would result in people like you not being able to play either. The point is that we would all loose.



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Ged_FM
Sun Oct 02, 2005 10:40 pm
#20

Just to point out something, wouldn't those original clones be dead of old age? I always thought the Episode 4 troopers were imperials from Caridia the Imperial training acadomy, and hence would not have order 66 engrained in them.


Also can you suggest another way for a Jedi to level his character. I'm all for levitating big rocks and using a lightsaber ageinst floating balls. Seems like the darkside to kill all the animals we do for experience. Healing others in combat and easing wounds would also be jedi xp as well as biulding lightsabers.


Does this mean since my speeder gives me visibility I should be glad is thas no weapons because it would automate and shoot me?





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MikeHeXt
Sun Oct 02, 2005 11:01 pm
#21

No. Worry about your own gameplay. Don't police mine.



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