Jedi Archive

Thread: State of POWERS: Strong in the Force are You.

dnavoy
Sat Oct 22, 2005 10:07 pm
#14

alot of writing....none read....fine as is.



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lordhan
Sun Oct 23, 2005 8:09 am
#15

Bump. I like the ideas so far. Thank you for your constructive input and lets get more feedback so we can get more specific on some of these skills or add/remove some. I fixed push and pull to match their effects, sorry about that. For those that think the animal attack should be beefed up, what do yall feel it should do, I didnt want to make it overpowered but it would bring a different play to fighting in the wild as compared to in a city. I like your thoughts Saevio about Lightning having a DOT and the speed debuff on Force Weaken. I was a little harsh on breach on having the buffs removed for the user, I just felt that it kind of needed a risk as well since it would work not only on jedi buffs but regular buffs and require strategy on when to use it, say rightbefore fusion and aura ran out. Some good ideas everyone. Lets keep discussing as i will change things as more comments are made.
xakia
Sun Oct 23, 2005 8:48 am
#16

I'm no Jedi but I know what my Mpowers guild Jedi want. Be nice if you all had a regular auto attack that didn't use enough force to worry about...somethingon parwith ranged shot. Along with a few other trinkets such as an attack that is usable within 50 meters of your target. Zipbars...eww.





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Bluey
Sun Oct 23, 2005 8:52 am
#17


awesome ideas, i'd like this to be pushed live, i'm master powers myself, and would love to have push/pull




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Rutigrr
Sun Oct 23, 2005 9:27 am
#18

i think intimidate should be an enhancer skill due to it ENHANCING your abilities, while the force armor should come to powers. without any saber block, we have less defence than a MLS vs any ranged weapons.
lordhan
Sun Oct 23, 2005 9:39 am
#19

Yeah i can see where your coming from. However armor has always been in enhancer and really that is their only defense if they dont pick up defender since some go mls/menhancer/4000heal. I dont think it would be right to take it from them, maybe we should come up with a defensive ability for powers since it is virtually impossible to be mpowers/mls the "glass cannon". It could be a passive skill such as done on the user, all trees have at least 1 passive skill: Lightsabre=block, Enhacer=armor and speed, Healer=Infusion, Defender=defenses. Im glad to see jedi taking interest in this. Keep bringing the thoughts!
RabidEwok2
Sun Oct 23, 2005 9:39 am
#20

Apart from minor tweaks, Powers come with two major design flaws:


  1. Static damage output. While saber users can boost sabers with loot components, rewarding players for hunting dangerous creatures (or at least, used to, let's not go into that here), a power user do the same damage if it's a Ryatt trail grinder as if it's a two year old veteran who completed the Avatar platform once per evening. To solve this, the game has to offer loot components that boost powers.

  2. No way to debuff the Force defense mod. A master defender chops off over 50% of a power user's damage output. And there's no way around it. To solve this, power users should have a tool to debuff the force defense mod in some way, perhaps through Force weaken or Force breach.

Until these are fixed, I don't see any reason to argue about details like the lightning zip bar.




ZEER
Sith Lord | Hatched May 2004

koldbones
Sun Oct 23, 2005 9:43 am
#21

Life Siphon: Made available within the Diminish branch of Powers. Takes health away from target while using the stolen health to cure yourself.



  • Diminish II: Life Siphon - DoT effect to target, each tick of damage caused to target heals yourself for same amount, comparable to Force Infusion.
  • Diminish IV: Improved Life Siphon - Substantial damage to target while healing you, comparable to a heal. (NOT DoT/Infusion effect)

This is what Force Drain is going to be for Sith minus the DoT. Giveing your force and health at the same time.

Ged_FM
Sun Oct 23, 2005 9:46 am
#22

But... but... this adds content to the game that I would enjoy. Can't have none of that now. Folks just gotta be miserable.


/sarcasm off too bad the SOE Suits care none for content.





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Well I do remember Han having a one piece suit made out of carbonite but it weighed a ton. Still it didnt require any ironing and was very wear resistant.
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_Saevio_
Sun Oct 23, 2005 10:10 am
#23






lordhan wrote:
Bump. I like the ideas so far. Thank you for your constructive input and lets get more feedback so we can get more specific on some of these skills or add/remove some. I fixed push and pull to match their effects, sorry about that. For those that think the animal attack should be beefed up, what do yall feel it should do, I didnt want to make it overpowered but it would bring a different play to fighting in the wild as compared to in a city. I like your thoughts Saevio about Lightning having a DOT and the speed debuff on Force Weaken. I was a little harsh on breach on having the buffs removed for the user, I just felt that it kind of needed a risk as well since it would work not only on jedi buffs but regular buffs and require strategy on when to use it, say rightbefore fusion and aura ran out. Some good ideas everyone. Lets keep discussing as i will change things as more comments are made.





Thanks. I know what you mean about breach, but i still don't think it needs that much of a penalty, I mean it is a master box skill and it would already cost alot of force as well as have a pretty long cool down timer. As it is right now it's not as effective as I'd like to see it.



Saevio Metatron

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_Saevio_
Sun Oct 23, 2005 10:21 am
#24






RabidEwok2 wrote:

Apart from minor tweaks, Powers come with two major design flaws:


  1. Static damage output. While saber users can boost sabers with loot components, rewarding players for hunting dangerous creatures (or at least, used to, let's not go into that here), a power user do the same damage if it's a Ryatt trail grinder as if it's a two year old veteran who completed the Avatar platform once per evening. To solve this, the game has to offer loot components that boost powers.

I agree here, however given the current state of lightsabers in the game i'm not to sure I entrust the devs to effectively pull something like this off... Although... tell me what you think about this idea. Remembering you don't have to have any lightsaber skills to wield a lightsaber, you just have to be jedi.


Something like pearls/crystals that you can put inside your lightsaber to boost your Powers type stats, maybe a new breed of crystal. You would have the ability to tune this Power Crystal as you would any other crystal and the stats could range from... Force Speed, +Force Damage, -Force Cost, etc. So basicly like a crystal/pearl that effects your Powers skills rather than your Lightsaber skills... yes you still keep them in your lightsaber but I don't see any problem with that. What do yall think?



  1. No way to debuff the Force defense mod. A master defender chops off over 50% of a power user's damage output. And there's no way around it. To solve this, power users should have a tool to debuff the force defense mod in some way, perhaps through Force weaken or Force breach.

Good point here as well... Master defenders have alot of defense, as they should... but as I stated in my previous post, I see powers Debuffing their targets to win their matches... Perhaps Improved Force Weaken could have a -Defense modifier on it as well? Not sure how to work around this particular problem.


Until these are fixed, I don't see any reason to argue about details like the lightning zip bar.


There is more to the game than just PvP vs. other Jedi right now... especially without any FRS...








Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

SoloBacca1
Sun Oct 23, 2005 10:22 am
#25

ohh, the Devs is too busy nerfing the trade on LS tools and such things to care about US! Man I started too see them as bad people now...




Mossa TheGreat

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RebelArchAngel
Sun Oct 23, 2005 10:35 am
#26

NO! powers is not for dabbling... we have enough dabbling just for cloak and im FED UP WITH IT! if u have the lightning tree and the cloak tree maybe ur ok, but if u have 2 trees that dont include the cloak tree, i salute thee, and if ur master powers WOOOT!!!!!! its teh bomb,,, we dont want to be dabbler friendly... it will only weeken us


I do like the skillz u added though, but powers should not become a dabbler discipline, master still needs a distinct advantage over a dabbler

Message Edited by RebelArchAngel on 10-23-2005 10:37 AM



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