Jedi Archive

Thread: Forget patterns This is how FSCS is unlocked (Vash Theory)

Darksfallen
Mon Jan 05, 2004 4:41 pm
#14

Now I realize the flaws in this but here is my personal opinion.


1. You create a Character.


2. It checks whatever DB that keeps the data in and picks you the 5 lowest populated professions at the time.


This will fluxuate widely and will be fueled by the process itself, just a guess.


High amount of Musician, Carbineers, Pikeman, and Squad Leader's grinders right now because of holos. This of course was discussed along with entertainer friends while Mastering Musician...


While playing music my son and 4 of my friends got carbineer, that is what I'm working on next.


Miriam


Holo 1: Master Weaponsmith


Holo 2: Master Musician


Holo 3: Silent




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Laeri
Mon Jan 05, 2004 4:49 pm
#15

Actually, they could do just what is suggested, then apply that "random number" to select a pre-defined pattern in a lookup table. So nope, you haven't disproved patterns. Even though I've pretty much given up on the idea of finding the pattern or patterns to unlock, doesn't mean anyone has disproved them.


Oh, and by the way, take a look at my professions. I see a pattern there, do you? I suspect that my last two professions (1 holo, 1 opener) will be Smuggler and Architect. That's based on 3 data points. Guess I'll just have to wait until I grind out BE next week (owie, my wrist) to see if I'm close.




Laeri Tor'Zon
15 Masteries (in order): Marksman, Scout, MCH, Pistoleer, TKA, Fencer(H1), Medic, Combat Medic(H2), Bio-Engineer(H3), Pikeman(H4), Brawler, Entertainer, Dancer, Image Designer, Artisan,
(Wrong on two possible pattern guesses for myself so far).
Pre-guessing my opener: Swordsman or Weaponsmith.
dmax999
Mon Jan 05, 2004 4:57 pm
#16

No there is a different reason for those professions appearing.


What % of players have mastered marksman since the beginning?


What % have mastered chef or pikeman?


The holo will never tell you a profession you mastered. Hence all the unused professions are coming up the most and almost no one has gotten marksman.


Because of this you cannot figure out a pattern based on first, second, ... holo unless you get 4 to tell you something. Your first or second or third may be finished before you use your first holocron. Your second doesn't magically become your first in the pattern, if there is one. You just never know what your first one is.


Seasonsin
Mon Jan 05, 2004 6:15 pm
#17

lol.. this is not 'Vash Theory'. This has been proposed over and over by many different people. Including me, about 2 months ago.



Safe Travels!
-Seas
Vashner
Mon Jan 05, 2004 9:30 pm
#18






Seasonsin wrote:
lol.. this is not 'Vash Theory'. This has been proposed over and over by many different people. Including me, about 2 months ago.





2 months ago? I posted about it being random well over 6 months ago noob.






--------------------------------------------------------
_Anakin_Skywalker_
Mon Jan 05, 2004 9:52 pm
#19

Nothing is random.






--
"Remember, remember, the fifth of November."
the_stampede
Mon Jan 05, 2004 10:04 pm
#20

LMAO-what in the hell is MySQL?!?!?



Charisi
Jedi Padawan
DugDu
Wed Jan 07, 2004 7:40 am
#21

My first holo said Marksman, which I was only halfway through at the time.
lund0529
Wed Jan 07, 2004 8:03 am
#22

On computer randomness... true, it will never produce a truly random set of numbers. Take the following example.


A leaf falls from a tree. Given the shape of the leaf, it's weight, the height of the tree, the composition of the air, the air pressure, the friction, the strength of gravity, and all the other variables, you can predict exactly where that leaf will land every time.


The problem is, that the "random" computer number, although notactually random, could be based on any number of variables, none of which we know.


For all we know, the server is running Pi, and takes each set of two numbers as a % of 100, multiplies by 32, and rounds off to find a profession number. Although there is a pattern, you have no idea where you lie, and aren't likely to figure it out.


When I don't have a random function available to me in programming, I often will take the sine or cosine of a number like the primary key of a database table. I get numbers anywhere from -1 to 1, and can normalize that set to any range I like. Then sort, and I get an order that looks random to end users. It isn't, but from theend user perspective, and not knowing what they have as an ID, or what I used, or what all the other people have, they are very unlikely to find a pattern in it.


That would be a very simple way to appear random. With a few more functions, you could make it infinately more complex.


Point is, no, it's not really random, but without a lot more information, and some luck, you aren't going to be able to figure it out. That is, of course, assuming the "random" theory is correct...

Berratus
Wed Jan 07, 2004 9:01 am
#23




SELECT holo_profession FROM user_holo_professions WHERE forum_user_id = 'JoNakU' AND holo_profession_state != "complete";

1 rows returned:

holo_profession
--------------------
Bounty Hunter





Hmmm - not completely correct. For those that have completed 1 (or no) holo-specified professions multiple rows would be returned
AlmiBoawou
Wed Jan 07, 2004 9:18 am
#24

No way man, it's totally a microsoft access database.
Kartae
Wed Jan 07, 2004 9:25 am
#25

Lund0529 does provide a reasonable explanation of computer random numbers. In beginning programming classes the function often used is random(-timer) this means that the current timer tick is used as a "seed" in a random number table. Yes the table is actually a pseudorandom number table but as players of this game we have no way to discern the numbers in the table being used so to us everything appears as random.


I am still on the first holo(Weaponsmith) but my feeling about choosing the profession when a holo goes silent is that the best way would be using a random number. You list all the professions you havent mastered in any order you choose(really it doesn't matter) and then assign a number from 1 to the total number of remaining professions. Then you "roll" a die of the number of sides there are professions and find the result in your list and master it. This takes your personal predjudices about any proffessions out of the equation.



Kartae Master Merchant Master Artisan Bria


Zyra working master weaponsmith for holo, I am using a newer character on a second account to do the holos. She had no mastered professions when she started.


TheAbjurer
Wed Jan 07, 2004 9:29 am
#26

Since we're now on programming stuff by talking about pseudo-random numbers, has anyone put forth a theory involving traversing a graph? This is another very common thing in programming. Has anyone put forth a theory that involves each profession as a node in a graph or a matrix or something similar?



Entoro Lapis
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