Jedi Archive

Thread: Root should be removed from any profession other than Jedi.

rybach
Mon Oct 24, 2005 12:08 am
#14






TheGreatFreyr wrote:
jus remove root all together....





QFE along with snare and other magic/fantasy skills only ones close to using magic are jedi but I don't think even we should have these



CANCELLED RIP RYBACH 11/ 11/ 05
jonstraf
Mon Oct 24, 2005 12:13 am
#15



rizzacathon wrote:

if you really think calling for the removal of other professions skills will help jedi at all then yes your an idiot. i have jedi and i have seen it continually nerfed cause people could not learn to play their own toons ask for the nerfs of others. people like you have pissed off the entire games community were everyone outside the jedi profession cheers ever time jedi gets nerfed.

no profession should be happy to see a nerf come in but people will continue to cheer so long as people like you continue to make stupid suggestions to take away their abilities. instead of asking to remove it ask for something that counters it. this game is for more then just a few people with flashlights to run arround in. the sooner you learn that the better off you might be.

as for being off topic. what part was i off topic on? your asking about nerfing someone else's profession to lower our risk and that exactly what i posted on.

jedi = hardmode, if you cant handle that then dont play a jedi.

oh and please go cry to a moderator that really makes you look like an adult.






There you go again, tool - Off topic.

No one ever said anything about root being too hard to counter or anything like that. Good try though. When you get into first grade, you will begin to learn reading comprehension as you progress through elementary school. Then you might understand what you are reading a little better. See - No one ever said it was too hard to control or counter here. This isn't one of those : Nerf snare threads. This is a "What is root from a gun?" thread. If you'd have actually read or understood my post, then you would know this. I have no problem at all getting rooted. It's just an ingame mechanic stolen from another game and I'd like to know why it is in here. Better luck next time. Reported again.



Elder Jedi
Morathai
Mon Oct 24, 2005 12:13 am
#16






rizzacathon wrote:

if you really think calling for the removal of other professions skills will help jedi at all then yes your an idiot. i have jedi and i have seen it continually nerfed cause people could not learn to play their own toons ask for the nerfs of others. people like you have pissed off the entire games community were everyone outside the jedi profession cheers ever time jedi gets nerfed.


no profession should be happy to see a nerf come in but people will continue to cheer so long as people like you continue to make stupid suggestions to take away their abilities. instead of asking to remove it ask for something that counters it. this game is for more then just a few people with flashlights to run arround in. the sooner you learn that the better off you might be.


as for being off topic. what part was i off topic on?your asking about nerfing someone else's profession to lower our risk and that exactly what i posted on.


jedi = hardmode, if you cant handle that then dont play a jedi.


oh and please go cry to amoderator that really makes you look like an adult.







im guessing you should have rechecked your other post first.



as for the topic i dont get the root much since it doesnt make sense in its current form. to be pinned down by fire is one thing. but being pinned down on flat ground in plain sight wouldnt happen and you would be in cover with less chance of being hit.


Message Edited by Morathai on 10-23-2005 03:14 PM



(nn[[[[[[[[]nnWXgggggggggggggggggggg)

Elder Jedi Bria member of PoL
jonstraf
Mon Oct 24, 2005 12:16 am
#17



Morathai wrote:


rizzacathon wrote:

if you really think calling for the removal of other professions skills will help jedi at all then yes your an idiot. i have jedi and i have seen it continually nerfed cause people could not learn to play their own toons ask for the nerfs of others. people like you have pissed off the entire games community were everyone outside the jedi profession cheers ever time jedi gets nerfed.

no profession should be happy to see a nerf come in but people will continue to cheer so long as people like you continue to make stupid suggestions to take away their abilities. instead of asking to remove it ask for something that counters it. this game is for more then just a few people with flashlights to run arround in. the sooner you learn that the better off you might be.

as for being off topic. what part was i off topic on? your asking about nerfing someone else's profession to lower our risk and that exactly what i posted on.

jedi = hardmode, if you cant handle that then dont play a jedi.

oh and please go cry to a moderator that really makes you look like an adult.




im guessing you should have rechecked your other post first.

as for the topic i dont get the root much since it doesnt make sense in its current form. to be pinned down by fire is one thing. but being pinned down on flat ground in plain sight wouldnt happen and you would be in cover with less chance of being hit.

Message Edited by Morathai on 10-23-2005 03:14 PM





Exactly. That was my intention of this post: To find out what is the purpose of root - especially coming from a ranged profession. If it is "suppresion" then more needs to be added to the skill. Like you said, gaining more defense or missing more attacks because we are suppressed. Thanks for understanding my post and actually reading it.



Elder Jedi
KRAKEN666
Mon Oct 24, 2005 12:20 am
#18

if not gotten rid of it needs a huge warm up and cool down timer. right now bh are using root on a macro and spamming it constantly. once you are rooted they are coming up and adding other mcm attacks on you and theirs nothing u can do. paralyze also is another attack we need to look at.
HarlequinMK19
Mon Oct 24, 2005 12:30 am
#19






jonstraf wrote:
Or altogether for that matter - So the rest of the community doesn't go crazy. What is a "root" from a gun. Sure, I know SOE likes taking things from WoW, such as Entangling Roots from the druid profession which roots come out of the ground, and well - root you. This makes sense. How does a gun "root" you? Now, In my personal opinion, the Jedi root can make sense. It uses the force to "stop your opponent." But the others don't. Discuss please. No Flames.

Message Edited by jonstraf on 10-23-2005 03:03 PM





Simple...


Your knee caps are blown out or wounded to the point that you can't move until your body can overcome the pain. Sounds like a root to me.


To be honest, rooting doesn't bother me that much..and I'm usually on the receiving end of it. The ability to chain mutiple snares/roots etc. is a little bit...iffy...in my opinion, but it could be argued that it is simply an application of tactics.


At the same time, I don't think I'd care if roots were removed althogether.


However, I find it very plausible that a gun has a root. A melee profession could also have a root. However to say that melee should have it, yet a ranged should not...well, I don't really buy into that line of thinking. Melee (not Jedi) has superior defenses, and as such they should have to suffer Ranged having more offensive tools. That is balance...balance is not...take away root from ranged while giving a root to melee AND allowing melee to keep their uber defenses...that's called "Waaaaah! I want to be god with a barbarian sword". I know the OP did not suggest this, but someone else in thread did, so I'm addressing that issue here as well.




-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
nasafan2
Mon Oct 24, 2005 12:44 am
#20


This isn't a flame, but I couldn't help but chuckle at the title.


No, I don't think "Root" makes sense when you really think about it, but it does add a tactical aspect to combat. If you need to run away, you root your enemy, or if you need to keep him out of range.


It's all just part of the game, and I know if I'd been killed by a root, I'd try and find a counter strategy to it. That's what makes it fun, and a challenge.






Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


Pday
Mon Oct 24, 2005 12:54 am
#21






HarlequinMK19 wrote:





jonstraf wrote:
Or altogether for that matter - So the rest of the community doesn't go crazy. What is a "root" from a gun. Sure, I know SOE likes taking things from WoW, such as Entangling Roots from the druid profession which roots come out of the ground, and well - root you. This makes sense. How does a gun "root" you? Now, In my personal opinion, the Jedi root can make sense. It uses the force to "stop your opponent." But the others don't. Discuss please. No Flames.

Message Edited by jonstraf on 10-23-2005 03:03 PM





Simple...


Your knee caps are blown out or wounded to the point that you can't move until your body can overcome the pain. Sounds like a root to me.


To be honest, rooting doesn't bother me that much..and I'm usually on the receiving end of it. The ability to chain mutiple snares/roots etc. is a little bit...iffy...in my opinion, but it could be argued that it is simply an application of tactics.


At the same time, I don't think I'd care if roots were removed althogether.


However, I find it very plausible that a gun has a root. A melee profession could also have a root. However to say that melee should have it, yet a ranged should not...well, I don't really buy into that line of thinking. Melee (not Jedi) has superior defenses, and as such they should have to suffer Ranged having more offensive tools. That is balance...balance is not...take away root from ranged while giving a root to melee AND allowing melee to keep their uber defenses...that's called "Waaaaah! I want to be god with a barbarian sword". I know the OP did not suggest this, but someone else in thread did, so I'm addressing that issue here as well.







Well post cu, ranged proffessions and melee proffessions have pretty equal defences, melee got armor break to be able to deal more damage when in close, ranged got snare and root to keep their distance, now we have 75% armor break reduction armor, but we dont have 75% root and snare reduction slices, or a snare or root resist modifier.


Defence wise :


M.bh/m.pistoleer : 165 melee defence, 180 ranged defence, 50 pistol defence duelist stance +250 defence 198/250 sp spent


M.pikeman/m.swordsman : 160 melee defence, 115 ranged defence, 50 2 hand defence or 65 polearm defence , COB +250 defence 193/250 sp spent




Iadao

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yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

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