Jedi Archive

Thread: SWG: A look at the future

Ged_FM
Fri Sep 16, 2005 6:43 pm
#14




Ialwysdie wrote:



mpedersen wrote:

And then one day we will log on to the forums and see a post by TIGGS very similar to this.


clicket


This is the future that awaits SWG, there is no longer any repairing this game.




I wouldn't doubt it.


They are timing the releases to be related to the New Star wars Movie. First it's the CU and the ROTW expansion. I don't recall which of those fell around the release date of the Episode III movie.


Now the new expansion is set to around the time Episode III hits the DVD market. Hell I sure as hell bet that when you purchase that DVD there will be probably be an AD for SWG in it.


They are trying to boost subscribers up to I'm assuming some kind of Operations quota. If the game doesn't meet this well then I can see this game going down the drain as well.


Even adding SWG to the Station Access was a plan to increase subscribers. I'm a Station Access Member and even if I don't play SWG at all my account is still alive as long as I play any of the other 2 which are Planetside and EQ 2.


They are milking the NAME more then trying to create a good game.


SWG in it's current state is very bad IMO and like many am hoping it will improve.






Message Edited by Ged_FM on 09-16-2005 06:45 PM

Message Edited by Ged_FM on 09-16-2005 06:47 PM



How can you say you've lived life if you've never danced?
Well I do remember Han having a one piece suit made out of carbonite but it weighed a ton. Still it didnt require any ironing and was very wear resistant.
Thanks SOE! The CU and NGE gave me my life back. Thanks! Bitterness is the taste of love lost, a tear of acid that burns the heart.
Long gone, in sorrow of song. Stand I make to deliver hope with twisted temporal past, for the ripples in time distort what affects when. Prowlies a must see Clicky!
As a dreamer I sing to the sea and imagine the possibilities and potential this game could free, but when I get home a sad sight there be. A lost fool, for once was is gone, what could've been to never be, and the angel of my heart to be forgotten, locked away by the key of SOE.
alyris
Fri Sep 16, 2005 7:34 pm
#15


Someone got it right, SOE doesn't seem to care about if the customers are happy. They don't seem to care if the game is fun for players. Happy customers that are having fun will bring friends in the game. I've seen it with wow, it started off like most other MMO's, and then next thing I know everyone at work is playing it, people who wouldn't have played a MMO are playing wow. The very few of us that are still playing SWG, really have nothing good to say about it, when we talk to other people. The forums are certainly full of people who are not having fun. The whole if you don't like it, quit attitude is killing this game, because not only are the people quitting, but they aren't bringing there friends in to play either. I know a couple of people who started playing wow, also considered swg, they chose wow because more of there friends were playing it. Its like a snow ball. SOE seems to think they can do no wrong, and if the customers aren't happy, too bad, they have 500k subscribers (EQ1), well, blizzard rolled in and gave there customers a fun game, and guess what, they have 4 million subscribers. Guess that made SOE look completely stupid, they had said the market was saturated, maybe with people willing to put up with their attitude.



Kirsha - Kettemoor
Grunzer
Fri Sep 16, 2005 7:35 pm
#16


Supposedly SW:G has more subscribers than EQ2 right now, but the issue is that SOE doesn't have to give a cut of the profits for EQ2 to anyone else. With SOE they have to give a cut to Lucas Arts. So the profits aren't as high here.


WoW on the other hand isn't even in the same statosphere with SW:G because WoW has something like 2 million subscribers. SW:G has like 250,000. (And my guess is that it's really more like 200,000.)


WoW can afford to do a lot of free content every month with a subscribership that borders on the totally insane.


This game could have been so good, but it just had too many things going against it from the beginning. #1 SOE, #2 Raph Koster... Everything that Mr. Koster touches turns to crap it seems.



It just goes to prove that if you give the customers what they want in a timely fashion, like any dim-witted college student majoring in business knows to do, then you can beat out the other guy every time.


Blizzard has not only beat out every other major player in the MMORPG market, they've beat them down, and into the ground too, and they did it with an inferior product/brand as well.

Message Edited by Grunzer on 09-16-2005 07:39 PM



CANCELLED

??????????? ?? ????????? ?????? ??? Sony
mindspat
Sat Sep 17, 2005 12:08 am
#17

To this day I feel Blizzard surpasses most studios with thier dilligence to isolate and resolve gaming issues. Cryptic does an AMAZING job in updating and fixing game play mehcanics and it's still my favorite game next to SWG which is loosing intrest.


SOE lacks the devotion ofa major production studio that's required to effectively operate an MMO of this maginatude. Their unwillingness to invest in critical issues such as hardware updates and Q&A is their downfall.


So, what type of budget would you think SOE has attributed to the further development of SWG? Would it be 1/10th their projected revenue for Galaxies or less...?


Better yet, reverse engineer it:


How many individuals are currently dedicated to SWG via payroll? Do you think their monthly payroll and costprojections exist beyond $120k USD? I'm thinking 80k subs is a problem...




Pick me !!

Brought to you by Mindspat®
Mars_Guo
Sat Sep 17, 2005 12:41 am
#18






mindspat wrote:


SOE lacks the devotion ofa major production studio that's required to effectively operate an MMO of this maginatude. Their unwillingness to invest in critical issues such as hardware updates and Q&A is their downfall.






The dissappointing thing is that they ARE a major production studio and yet they DON'T effectively operate it. It's weird that they were the the first out of the gate with EverQuest (can you say, right place at the right time?), and yet they haven't learning anything from it. Now it's two years later and we have Holocron posting on the forums about how they're JUST NOW revamping their development/QA/maintenance process. That took two years?!? AFTER all the experience SOE had from EQ?


Meanwhile Blizzard has watched and learned from SOE's mistakes and taken the lead. If only Lucasarts had handed the license to Blizzard instead... imagine the game we'd have here.





_________________________________________
TRINITY
Jun 2003 - Nov 2005

Gillik
Sat Sep 17, 2005 2:43 am
#19






syykodisco wrote:

My opinion on how things should work...(lol like it matters)



Hot fix: should fix small bugs such as glitches and anything can be easily repaired, as well as ballance issues.



Publish: Should add lots of Content, and repair major issues.



Expansions: Should create new ways to play SWG (just like JTL did) and add some content.




SOE has not began to do this. From the begining, they have changed professions and attepted to fix the bugs that those changes made. Then they did the CU.. in which we mearly asked for the combat professions to be more balance, not for a completely new combat system (but I agree something needed to be done).. there has been some good additions inbetween, but far and few.. not enough content add either.


But the sad thing is that I still love this game and they keep my attention long enough for me to pay that extra moth of service.







With the CU they totally got rid of all the bad parts about alot of proffessions. Back before everyone was jedis we were the normal proffessions, n remember when all your riflement would get the high groud at their most accurate position far away from the monsters, remember when riflemen would get owned by rushing mobs.

JTL gave us a new dynamic fightint system which overall kinda blew in the big picture. Space pvp never caught on. ROTW for the most part gave us something that lots of us wanted, more content, more loot, and especially more weapons. Unfortunatey, the CU brought us a bug ridden shell of a game. Where lots of our nice items turned to junk and made fighting certain monsters pointless now.


How many people have gotten a group together to fight at least one of the following since the CU huurtons, jantas, rancors, mynocks, grauls, etc... Lots of the red con mosters are now just background monsters cause most groups would get creamed fighting them.


SOE needs to start getting lots of these bugs resolved and figure out how their gonna keep their veterans playing.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
RizeDega
Sat Sep 17, 2005 3:25 am
#20

Reading these forums always makes me cry. I have said many times before that SOE will do anything and everything to increase profits and milk us for as much as they can. They are a public company. That means they have to report to shareholders. Which in turn means micro managing by SOE corporate and above them Sony corporate the parent company. From the top down they demand higher and higher profits and will do anything to achieve this including lie, cheat, steal. If you dont believe this then look at enron and the Corporate Accounting Scandal.

We are playing a game run by a greedy uncaring corporation. But still, we have a choice. Play or quit, or play and dont buy the expansion. I left swg after the CU hit. I played on TS and i just couldnt stand the thought of beta testing their game for them while paying monthly for it. So i took a few months off and i came back. CU isnt that bad and im getting used to the changes.

Do you know why game developers for online gaming products always nerf one profession after another, while boosting others? Did you think it was for the sake of balance? Did you think that sony doesnt know what they are doing? I mean seriously, do you guys really think they dont know about the bugs? The issues, our complaints, and rants?

They do.

But...

They dont care.

They are a corporation that revolves around making MONEY. Not making entertainment. They will do anything and everything to make us play longer than we intended by nerfing your profession to make you grind out the new FOTM template to be competitive. If you are grinding u are still playing. SOE knows u will get bored if u stick to the same template and will quit. If they dont nerf templates you quit and they dont get their money.

This is a fact. This was unveiled by one of the early head producers of SWG. I dont remember his name (and no longer works for SOE but working on another mmorpg, but he posted a very specific, very detailed, "How to run a mmorpg" that was implemented by SOE with everquest and again with swg and showed how soe 'learned' from their experience with Everyquest in ... no, not making the game more fun... but rather how to keep players playing and paying. It even went into detail on how to run forums to allow players to feel like they have control through an outlet to express their hatred and unhappy feelings about the current state of the game, even though the devs do not really read or take into consideration anything that is written on the forums, except once in a while, like the most recent post by TH confirming SOE knows about jedi speed bug, but no ETA for the fix. Why? cuz they have absolutely no plan to fix it until they feel they will lose accounts by not fixing it. TH posted not to make us feel like they care, but rather to feed us that comfort that they care when it was all pre-planned to have TH post to make jedi feel like they are heard when in fact they will not do a damned thing about it.

SOE probably realized that SWG is not going to last forever, it simply cannot with current subscribership at all time low, they are forced to work on expansions that provide little content but cost as much as the original game to get the bonuses and be competive. They will make these expansions absolutly necessary to gamers, especially now jedi which is a growing population, lol, no chit, and if u want to compete, u have to shell out the money.

Bottom line if u dont like that, mmorpg are not for you. Best thing is to just play for fun, and when u get bored, take a few months off and play another.

Maybe we need to take a stand and tell swg to take their mustafar expansion and shove it and just fix the bugs for a year or so, i dont care for new content, i want a working game and so does everyone else. But that wont happen, swg is coming to an impass, w/o new players the game cannot survive because the profits or lack there of will force exec's to shut the game down.

Should we all come together and boycott the expansion?

i cant really say that for they would ban me.. lol. But seriously, understand this thread well and if u dont like what u are reading , then all i can say is, tough chit, its a cold world, and cold hard reality is soe didnt make the game for us to have a nice fantasy to escape RL, they made the game to take our money and as much of it as they can.



_____________________________________________________________
Sevar "OverLord of the Dark Enclave " Dega
Founder of the Eclipse Dark Jedi Enclave
MordaiSiff
Sat Sep 17, 2005 6:01 am
#21

So much truth in this thread it hurts. Of that 200k accounts or whatever, I wonder how many individual subscribers there are. We all know tons are alts.


As everyone has pointed out, SOE is here to make money. In reference to this I'd like to let them know that I play this game because it is SW and I will NEVER pick up another SOE game like this based on the BS they've layed on the playerbase. I almost picked up a Station acct but decided if I was going to pick up another game it will certainly be from another privider.


80% of accts stopped subscription? That tells it all. I've often wondered if it's more profitable short term to sell the software and then not provide more than basic support so you don't have to build the servers to support the load. Even with a "light" or "very light" server load we cause horrible lag and can even crash the server when a group gets together for PvP or a live event. This is way out of my area but is a curiosity of mine.

SoloBacca1
Sat Sep 17, 2005 6:05 am
#22

In my eye's I see the DEVs to be working harder then EVER! They are revamping Everything Commando Ranger and Squd Leader, Jedi would have to get a few Revamps before its set where it should be... but really keep it cool, our DEVs is the best once EVER, the new expension would probley have the half and more of the Issue's Bug's Revamps Fixed, of course there MIGHT come Issue's with it aswell but really they are working on it! DONT NERF THE DEVs, like I always says...




Mossa TheGreat

FIGHT
Light up your Lighter


EnalaMasterDE
Sat Sep 17, 2005 6:28 am
#23

i completely agree with the original poster, SOE's concentration on the core game is becoming more and more limited as the months pass and more and more concentration goes to new expansions and so more quick bucks for them



Enala Ote/Ikodu Ome
Dark Jedi/12pt AS
'Knowing is not enough, we must apply. Willing is not enough, we must do!'
I desire power above all else! I will not hesistate to strike thee down!
The Rancho Shopping Experience: 12pt Weapons (& PUPs), 12pt Armour, Resources, Loot, Stims
Naboo -3696 5131 (near Theed)

MordaiSiff
Sat Sep 17, 2005 6:37 am
#24

Solo, if they pull off ToOW with minimal bugs and continue fixes I'll have some renewal of the faith I lost in SOE a long time ago. I do want it to happen but have been disappointed way too often. Another problem is nerfs. Way better to boost than to nerf. More expensive initially but you see where it got SWG long term.

Message Edited by MordaiSiff on 09-17-2005 06:41 AM

MBLAST
Sat Sep 17, 2005 12:05 pm
#25






Grunzer wrote:


Supposedly SW:G has more subscribers than EQ2 right now, but the issue is that SOE doesn't have to give a cut of the profits for EQ2 to anyone else. With SOE they have to give a cut to Lucas Arts. So the profits aren't as high here.


WoW on the other hand isn't even in the same statosphere with SW:G because WoW has something like 2 million subscribers. SW:G has like 250,000. (And my guess is that it's really more like 200,000.)


WoW can afford to do a lot of free content every month with a subscribership that borders on the totally insane.


This game could have been so good, but it just had too many things going against it from the beginning. #1 SOE, #2 Raph Koster... Everything that Mr. Koster touches turns to crap it seems.



It just goes to prove that if you give the customers what they want in a timely fashion, like any dim-witted college student majoring in business knows to do, then you can beat out the other guy every time.


Blizzard has not only beat out every other major player in the MMORPG market, they've beat them down, and into the ground too, and they did it with an inferior product/brand as well.


Message Edited by Grunzer on 09-16-2005 07:39 PM




QFE!
So true that there was so much more potential then WoW could have.



A fun, free, MMOG that you can play while grinding! Click here!
c:\>dir c:\star_w~1\charac~1\marsh\*.*
Directory of C:\star_w~1\charac~1\marsh
2/26/2003 04:02 AM 8,622 pi3.exe
6/14/2005 10:38 AM 4,604 forcession.exe
2 File(s)13,226 bytes
0 Dir(s) 523,646 bytes free
c:\>pi3.exe
I am the PI3 MINISTER! Oh, and Forcession
syykodisco
Sat Sep 17, 2005 12:51 pm
#26

My opinion on how things should work...(lol like it matters)



Hot fix: should fix small bugs such as glitches and anything can be easily repaired, as well as ballance issues.



Publish: Should add lots of Content, and repair major issues.



Expansions: Should create new ways to play SWG (just like JTL did) and add some content.




SOE has not began to do this. From the begining, they have changed professions and attepted to fix the bugs that those changes made. Then they did the CU.. in which we mearly asked for the combat professions to be more balance, not for a completely new combat system (but I agree something needed to be done).. there has been some good additions inbetween, but far and few.. not enough content add either.


But the sad thing is that I still love this game and they keep my attention long enough for me to pay that extra moth of service.





Syyko Disco
Dark Jedi Outcast
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
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Travisty Inaway
Artisan Tailor Merchant

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