Jedi Archive
Thread: Isn't it time we had lightsaber damage increase ?
TheNarcis
Fri Oct 21, 2005 3:46 pm
#14
NewEnglandTwi wrote:
Ugh. All LS the same? All Mark 2 e11 carbines are not created equal...
More saber damage will come with premium pearls. Ask a pre-cu jediwith Master Lightsaber if he thinks he hits hard enough. For added amusement, see how hard he hits with power attack, after recieving Squad Leader buffs. Last night, on Lowca, that single hit was for 2500 points.
And I seen Rifleman hit for 8K damage.
mindspat
Fri Oct 21, 2005 8:41 pm
#15
JediMasterCarlito wrote:
I'm not so sure we need a damage increase. What needs to happen is:
Premium/Flawless Pearls need to start dropping again.
Our lightsaber speed bug needs to get fixed.
Once these two items are taken care of, I think Jedi as a whole will be fine, damage-wise. Consider that my lightsaber is around 730 damage and 1.24 speed (704 DPS or so if I recall). That is over 250 DPS better than my Rifleman/BH with maxed out skill tapes. I think the issue is we're not hitting as often as we probably should. I also believe our damage multipliers are higher than that of many other skills from experiences I've had using multiple BH/ templates.
How dare you emplie that SOE fixes this game!!! You are foolish and get no pudding!!!
Don't realize that SOE will produce this game until it reaches a critical mass of buggs then one day 'hmm...I can't log in..." it will be gone - they, being SOE and not the devs, have no dedication to this product - it's caused me to boycott all SOE products.
SpaceJawa
Fri Oct 21, 2005 8:50 pm
#16
It's time for the bulk of a Lightsaber's damage to come from the hilt, using pearls and damage crystals to slightly enhance the output. Like it should have been from the beginning.
Gimpynoob
Fri Oct 21, 2005 9:12 pm
#18
mindspat wrote:...SOE will produce this game until it reaches a critical mass of buggs then one day 'hmm...I can't log in..."
Heh, this is probably accurate!
Patipa
Fri Oct 21, 2005 9:18 pm
#19
I don't know if somone already said this but i'm too lazy to read all the other posts
. All they need to do is to take out HAM cost for saber specials and healing.. we'd still need the HAM bar though for burst run and stims... and other things.. If they took out HAM cost there would be a point for a force bar again..
and jedi would be worth it again.. And we wouldn't need an increase in dmg
Message Edited by Patipa on 10-21-2005 09:20 PM
RaspX
Fri Oct 21, 2005 9:23 pm
#20
rebellious_imp wrote:
we need more cowbell.
the biggest problem with the jedi proffession is that we don't have enough cowbell.
Message Edited by rebellious_imp on 10-21-2005 03:11 PM
hahahah classic 5 stars to you 
JediMasterOtabFosta
Fri Oct 21, 2005 9:31 pm
#21
Mind is a BH's force pool. Mind pool regens how much faster than an actual force bar? thats what i thought.... BH can just run and regen their "force"(mind) quick as hell, and yet we cant get 500 points regened in that time
djlowballer
Fri Oct 21, 2005 9:37 pm
#22
well y rah give ls more dps, then yujnh guys can rhgocre my big corks and feel the magic . yeah i tiwll fight you, comnscuuon, +nbewdsiill=DB 4tw,. you hejdis are garrr, i wt ytou battlel you agflll. usw ur cglowtiscks, theyw arwent real, i hgsve me 9mm trhbscarbine weee and tis slifexce smuggrer gor life
Gillik
Fri Oct 21, 2005 9:42 pm
#23
JediMasterCarlito wrote:
I'm not so sure we need a damage increase. What needs to happen is:
Premium/Flawless Pearls need to start dropping again.
Our lightsaber speed bug needs to get fixed.
Once these two items are taken care of, I think Jedi as a whole will be fine, damage-wise. Consider that my lightsaber is around 730 damage and 1.24 speed (704 DPS or so if I recall). That is over 250 DPS better than my Rifleman/BH with maxed out skill tapes. I think the issue is we're not hitting as often as we probably should. I also believe our damage multipliers are higher than that of many other skills from experiences I've had using multiple BH/ templates.
How about letting the Krayts repopulate the Dune Sea. Since Pub 24 the Jawas have taken over there.
lovisa
Fri Oct 21, 2005 9:43 pm
#24
Jediknight2k1 wrote:
With these new weapons combat is going to be unbalanced.
I think it time our min-max damage was upped to bring some balance to the game.
this is the time to get ride of all pre cu hilts by force us to craft a new one with higher base dmg more based on the resourses
if our base dmg got raised to let say 250-350dmg or even more like 350-450dmg i think all post CU sabers get more balanced aswell and the good sabers are still really good but the pearls is not the hugh issue as it is now
as i se it the hilt should be half of the dmg and pearls the other half as it is now it is more like 1/3
Patipa
Fri Oct 21, 2005 9:51 pm
#25
djlowballer wrote:
well y rah give ls more dps, then yujnh guys can rhgocre my big corks and feel the magic . yeah i tiwll fight you, comnscuuon, +nbewdsiill=DB 4tw,. you hejdis are garrr, i wt ytou battlel you agflll. usw ur cglowtiscks, theyw arwent real, i hgsve me 9mm trhbscarbine weee and tis slifexce smuggrer gor life
Ya... Um... What?!
GultronICE
Fri Oct 21, 2005 10:07 pm
#26
Then your rifle sucks.. i have mrifle/mbh with +24 gen speed tapes and +12 fs speed, my transh rifle has mod dps of 723 with pup's... now mind you thats about same dps as max sabers can get pre cu, perfect pearls.. but we cannot attack from 80m while invisible and have the biggest multiplier attack in the game and can root you there at 80m and pound you with hits... our dmg needs to increase about 33%.. or give us the ability to use pup's would solve the issue completly.
JediMasterCarlito wrote:
I'm not so sure we need a damage increase. What needs to happen is:
Premium/Flawless Pearls need to start dropping again.
Our lightsaber speed bug needs to get fixed.
Once these two items are taken care of, I think Jedi as a whole will be fine, damage-wise. Consider that my lightsaber is around 730 damage and 1.24 speed (704 DPS or so if I recall). That is over 250 DPS better than my Rifleman/BH with maxed out skill tapes. I think the issue is we're not hitting as often as we probably should. I also believe our damage multipliers are higher than that of many other skills from experiences I've had using multiple BH/ templates.