Jedi Archive
Thread: did I miss something?? what the talk of the new defender nerf?
This was mainly done to stop solo high-end looters, and probably spin groups as well. (however a good force armor user can do just as well, just more recharge time. Pikeman are gonna get popular tho)
who the hell solo's anything on AI?? you would run out of force before anything is dead and if not then wouldn't it be easyer to just add more ham so you would run out of force.
Srider_Killarney wrote:
who the hell solo's anything on AI?? you would run out of force before anything is dead and if not then wouldn't it be easyer to just add more ham so you would run out of force.
CL290 NPCs
I can say that if you are killing anything, as soon as you hit AI whatever you were fighting will unaggro and run off.
Hopefully they will add something with dominate mind that will keep single encounters on you even with AI.
Zarqon wrote:
if you instead look at the proposed added costs for healing, I think that you will find that defender (and AI in particular) will be a lot stronger after the patch, not weaker.
huh?
Zarqon wrote:
if you instead look at the proposed added costs for healing, I think that you will find that defender (and AI in particular) will be a lot stronger after the patch, not weaker.
ROFL AI is useless, it's basically a timer to death, its only good for tanking high lvl mobs that could 1 hit you, when you have a group with you... no group means you run out of force and die, in pvp all it takes is 1 stasis and you're dead, I've had AI fail so many times on me it isnt funny, sometimes with 10 seconds left on it
TheNarcis wrote:
Zarqon wrote:
if you instead look at the proposed added costs for healing, I think that you will find that defender (and AI in particular) will be a lot stronger after the patch, not weaker.
huh?
hasn't there been an added mind/action cost to all heals in the ToOW patch? If healing takes a hit, defenses will become more important, fights shorter, and therefoe AI more useful.
Zarqon wrote:
TheNarcis wrote:
Zarqon wrote:
if you instead look at the proposed added costs for healing, I think that you will find that defender (and AI in particular) will be a lot stronger after the patch, not weaker.
huh?
hasn't there been an added mind/action cost to all heals in the ToOW patch? If healing takes a hit, defenses will become more important, fights shorter, and therefoe AI more useful.
The added costs to heals were just to make up for the action regen boost. It is exactly the same as it was before. They boosted the action regen so they added a bit more to the action cost on heals to make up the difference. Moral of the story, no change to healing essentially.
And AI is useless now. Added heal costs have nothing to do with AI.
Message Edited by TheNarcis on 10-13-2005 04:45 AM