Jedi Archive

Thread: Ranger Revamp

antares_Kauri
Sat Sep 17, 2005 10:10 am
#157



Odinn wrote:


Odinn wrote:
ok so **edit** they can just take these "stealable" items from us if we are SF and they are sneaking while SF or whatever that is stupid the devs are messin up the game again what are the odds



ok what the heck is this **edit** thing? someone explain if it is a dev messin w/ my post it will just futher piss me off



You need a nap.
1) The forums have language filters that will automatically change certain words and acronyms to "**edit**".
2) Only certain items will be stealable, and they will most likely (as said by a dev in the in-concept forum yesterday) be smuggler mission items. At the very least they will be specific items that everyone knows very well can be stolen.

antares



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CrimsonCommando
Sat Sep 17, 2005 11:11 am
#158

They are taking away tracking becasue its too hard to fix?OMG! I cant believe they are ruining a profession just becasue one skill tree doesnt work. Then fix it! This special ops spy crap is just lame. They can set traps, oh but not in cities.... where like 90% of PVP takes place. And they can go invisiable? Sounds like they took ranger, and tweaked it so it is not even recongizable. Oh and this is the funny part, moving all the ranger abilites to Novice Scout. HAHAHA! Thats like taking away the Bounty Hunter profession and moving all the Bounty hunter abilites and skills to the Marksman profession. So a Scout will be a good harvesting profession, but they wont be a ranger. If they do this, it will make this game ten times worse. we all agrued and complained about the stupid XP thing they did for like a day. Well lets complain about this, lets save the rangers!



"I find your lack of faith disturbing." *Force Choke*
Wolfmann31
Sat Sep 17, 2005 11:25 am
#159

Ranger = US Rangers?


Urrr...US Rangers are built on the commando concept that was deviced ages ago by the various militaries around the world, with the british commandos ww2 being the most known ones.


So now we base a profession that is to be a ranger, on a name, the US army put on some of their commando units.



I looked up Ranger in the Star Wars world, and in most cases in the books I had, the word Ranger came up, they were outdoorsmen, hunters, preservatists.


Antarian Ranger came up, but they got their name from being a "support" to jedi, a sort of "jedi preservatist"...And now they turn Ranger from being the outdoorsman, the one who is one with the wild, into a rogue commando...






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Uproar
Sat Sep 17, 2005 11:30 am
#160


I posted this idea in part elsewhere, but I think it fits better here after the question of what is a Ranger:


In an an effort to be more positive about this, I like the fact that they are looking into changes for the Ranger class. I think some of the new trap ideas are nice. What I am having a hard time rectifying is the basic idea of the urban thief that they are bringing to the class. It seems merely a blatent bone to make us serve a PVP purpose. We should have a PVP purpose, but I would rather have had it via traps or benefits via the Ranger's camping abilities. Perhaps we could have even skinned dead PCs so people could make trophies out of their victims -- a tremendous idea btw.

I do not see Rangers as Hitmen / Ninjas. Imagine a Universe where 100,000s of worlds are sporadically populated and struggling to survive against a hostile world full of man-eating predators and natives intent on repelling the 'civilized' species as invaders of their homeland. Expansion and settlement occcur after long years of work by explorers, daring frontiersmen, and pioneers. Previously that is how I viewed Rangers. I think they brought that vision to this genre and without it is a boring Universe filled with nothing but technology and the Empire. Ewoks know there is more spirit in the SWG continum then that -- why doesn't Sony?

The very skills such as tracking, trapping, camping, hunting, terrain navigation that they are either trashing or pushing off to scout are what are in need of expansion within the Ranger profession -- not culled.

Hope that helps make clear my opinion is that many of these proposed changes better fit either Bounty Hunter, Smuggler, or some new profession and do not fit Ranger, nor do they go far to complete Ranger for what it should be.

Nemo0
Sat Sep 17, 2005 12:04 pm
#161



LecheHombre wrote:
Hmm, isn't "working as intended" because it is too powerful, or not enough?

If they don't like tracking as a counter to force cloak and rifleman conceal, then take out player tracking, not everything. On the other hand, back when I had tracking (admittedly a good while ago, probably been a year) it was really buggy and inconsistent. On hills especially, but really all the time. I have a feeling that they'd rather toss it than fix it, but again I think putting it (at least the creature tracking) in a droid module as-is would at least keep them from tossing the code out the window. Weird.



I think it's a combination of:
1. It can track cloaked players with 100% chance of success.
2. It has bugs that make it difficult to work with (like the shuttles and some NPCs as creatures and such, despawning before you get there, etc).
3. It is minimally effective given the way spawns work, the large useful radar range, the mouse hovering to get info on radar, etc.
4. The CU makes it somewhat pointless for most hunting.
5. The interface is not the most user friendly.
6. Plenty of other stuff I've forgotten.



Lythender Nirou
Crazy Bothan


LecheHombre
Sat Sep 17, 2005 12:53 pm
#162

After reading Helios' comments, it definitely sounds like the major factor is the broken-ness of the skill rather than it being overpowerful. I agree with you (and him) to some extent, but it just seems like sticking tracking even with its flaws *somewhere* is better than tossing it out the window. Putting the programming hooks to link a droid module to the interface to create an R2-like "lifeform scan" seems like it would require pretty minimal code, and be fun plus a mild nod to DEs and current tracking fans.

One rather disturbing aspect of the revamp and the dev commentary on it so far is that it all but comes out and says that of all the skills that rangers have now, some are so broken or worthless that they are going to be removed, and the rest are so underpowered that they can all be given to scouts no-questions-asked without creating any imbalance. Rather discouraging, especially for those that enjoy the current profession enough to have stuck with it (I /salute you, btw). I mean, I imagine that somewhere we all feel like that, but having it spelled out for us straight from the devs mouths is just, well... boggling.

Also, I should note that so far I have come off pretty anti-revamp... I am that way, sorta (due to my personal view of ranger versus the proposed system), but on the other hand I think overall this will be a good addition to the game and make for a cool profession. So I'm happy, but it is just not really what I had been expecting. I am glad that a large percentage seem to be quite happy with it, I hope the devs pull through for you and flesh it out in a way that continues to tickle your fancy!

Message Edited by LecheHombre on 09-17-2005 02:56 AM



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Johnny-Rico
Sat Sep 17, 2005 3:08 pm
#163



Uproar wrote:

I posted this idea in part elsewhere, but I think it fits better here after the question of what is a Ranger:

In an an effort to be more positive about this, I like the fact that they are looking into changes for the Ranger class. I think some of the new trap ideas are nice. What I am having a hard time rectifying is the basic idea of the urban thief that they are bringing to the class. It seems merely a blatent bone to make us serve a PVP purpose. We should have a PVP purpose, but I would rather have had it via traps or benefits via the Ranger's camping abilities. Perhaps we could have even skinned dead PCs so people could make trophies out of their victims -- a tremendous idea btw.

I do not see Rangers as Hitmen / Ninjas. Imagine a Universe where 100,000s of worlds are sporadically populated and struggling to survive against a hostile world full of man-eating predators and natives intent on repelling the 'civilized' species as invaders of their homeland. Expansion and settlement occcur after long years of work by explorers, daring frontiersmen, and pioneers. Previously that is how I viewed Rangers. I think they brought that vision to this genre and without it is a boring Universe filled with nothing but technology and the Empire. Ewoks know there is more spirit in the SWG continum then that -- why doesn't Sony?

The very skills such as tracking, trapping, camping, hunting, terrain navigation that they are either trashing or pushing off to scout are what are in need of expansion within the Ranger profession -- not culled.

Hope that helps make clear my opinion is that many of these proposed changes better fit either Bounty Hunter, Smuggler, or some new profession and do not fit Ranger, nor do they go far to complete Ranger for what it should be.







What he said, thats alot more tactfull than what i was thinking but i agree 100% with this



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nugman
Sat Sep 17, 2005 3:58 pm
#164

/agree
SeanBlader
Sun Sep 18, 2005 10:05 am
#165

I'm sorry, but while the camps look cool, they are useless and they are certainly not fun. The only benefit they have is to encourage some RP and maybe create the opportunity for player based content. Basically drama. Don't get me wrong I've had some very dramatic moments in camps, back when they were a novelty, and when they were required to call your speeders. Everyone would take a few minutes to relax before they called their speeders. Realistically there hasn't been a need or use for a camp or field base in over a year.

Traps needed help, they are the Rangers only Combat skill, Camoflauge belonged to us before the CU, and radar invisibility was our idea before there were Jedi in the game. Finally we are getting stuff back that was given away and that we were told couldn't be done. It would seem to me that they picked our two most useful and desired skills and are boosting them to the most extreme idea's that we gave out.

Don't kid yourselves, Rangers are currently broken, with one useful trap from scouts, one useful skill mod, and tracking that occasionally works. And those skills cost us 34 more skill points than any other elite profession who are fully fleshed out. Now you're looking at having those 34 skill points to invest somewhere else, and on top of that gaining real stealth, and more and better traps, while losing forage and tracking, neither of which are very useful or effective.




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sKiLLs101
Thu Nov 03, 2005 1:07 pm
#166

/cheer for the awesome ranger revamp, eh?





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SickSix
Thu Nov 03, 2005 1:08 pm
#167






sKiLLs101 wrote:

/cheer for the awesome ranger revamp, eh?





haha funny



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Isostran
Thu Nov 03, 2005 1:14 pm
#168

Actually rangers get all the love on this one..minus the love for animal hides
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