Jedi Archive
Thread: Current Jedi Bugs
Almost bypassed this again. Need more coffee.
Anyway I'm sure this has been mentioned before but I know this may come as a shock to the Jedi community and Ihaven't confirmedif this is Jedi only, but XP appearing above the head of your kill does not match what you earn.
Entertainer weaponsmith buffs are not being applied to Lightsaber Crafting, as was promised/intended
Baciacca wrote:Hello Jedi Community again it is time for us to start collecting a new Current Jedi Bugs List. So lets hear it.
Jedi as a whole is a bug
ForceRun
Earning Improved ForceRun removes ForceRun1. Bug or not, you decide.
Bleed
The Bleed DoT is extremely small, but the three bleed attacks are inconsistent with what you would expect, making me believe the DoT is in fact bugged:
Saber Slash: x0.43 damage x2.0 Elemental damage
1. This is the only attack in the game with a second decimal.
2. This is the only attack in the game that multiplies elemental damage.
Bleed Attack
Advanced Bleed Attack appears as "Improved Bleed Attack" in the log, and the damage is different each strike.
Torso Shot
Nothing wrong with this one, except that it's x2.0. That's the highest dot attack I have ever seen.
Blind
Sucessfully dealing a Blinding State is extremely difficult, even under influence of Force Shock. Applyinga Bleed or Dizzy state is not at all as difficult. May Improved/Regular be reversed?
Absorb/Feedback
Theese are "Buffs". According to the CU buff rules, buff's should renew themselves when reapplied. This is how doctorsbuffs, force resist states, force aura etc works. Absorb/Feedback does not, however, they simply turn themselves off. This makes it difficult to include them in a macro if need be.