Jedi Archive

Thread: Enhancer/Powers abilities on TC

trajen2
Fri Oct 14, 2005 10:49 am
#118






hamburglar-eatz wrote:


OK. Let's see, I'm fighting this mob and my health starts to drop fast, I hit AI. He goes out of combat. I'd run away here, but I'm rooted while AI is on...... So I turn it off to get away. And I pull aggro again. I can't turn on AI because I'm TRYING TO GET AWAY, NOT STAY IN ONE SPOT FOR THE LOVE OF GOD.






snared...not rooted





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SeiTeirson
Fri Oct 14, 2005 10:52 am
#119


#1 - Big letters dont make your opinion matter.


#2 - You are not rooted with AI, you are Snared, and if you would read my whole post you would see that I express my thoughts on the snare and how it should be removed. Be constructive


Message Edited by SeiTeirson on 10-14-2005 10:52 AM








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MsNiL
Fri Oct 14, 2005 11:53 am
#120





kAotiC_HeRo wrote:
Some people don't feel like being the tank 100% of the time... while others are 10x more proficient than most Master Defenders. It's knowledge of your template and where the edge of the envelope lies. I can tank 20 Level 82 Pikets.... but only if I have at least 2-3 others helping with damage and heals...


That doesnt give A.I. a purpose, does it?

It's pretty much a dead power now, more dead than Force Run was, since you can use Force Run when shopping to speed up.




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WolfeTCK
Fri Oct 14, 2005 12:09 pm
#121

the ai nerf baffles me, but i guess there goal is to have each mastery having a useless skill


the force run nerf doesnt sit well with me, i mean im using the force to run, even if im slowed down, i should still be able to move at a fairly fast speed, BUT i notice that force run now has no action cost set to it on tc, so maybe thats the work around, having to reset it wont cost action, only force, and the heals costing no mind if it sticks will certainly piss off the bh's, but oh well


lets hope we get some answers to whats going down here





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perfavorebasta
Fri Oct 14, 2005 12:31 pm
#122


My 2 cents:


1) AI is getting nerfed badly cuz the top item camping like necrosis and so on. Soe's devs don't understand the campers will go camping something else that will be the next in the nerfing line. The aa'kuans were nerfed for the same reason. Who is losing here are the players that actually enjoy the game and maybe play 2-3h/day instead of 24 (with 20afk).


2)When the devs nerf 1 skill, there is always some content around. Now it seems to be the healing. I am pretty sure in 2-3 months they will nerf the new content so we go from 1 template to an other. Same thing happened to the BHs with npc/pc missions.


3)At this point make jedi a regular elite profession with some Browler and Scout as requisites. So at least we can have a better template.


4)what's about the rumor or a recycler for tuned pearls? Any news?


So bored about Jedi atm, still in strike ...


Opith





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VJ500
Fri Oct 14, 2005 1:05 pm
#123


Disregard

Message Edited by VJ500 on 10-14-200501:06 PM

Message Edited by VJ500 on 10-14-2005 01:06 PM



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Skwall
Fri Oct 14, 2005 1:07 pm
#124

I have YET to hear 1 good reason from anyone as to why the AI nerf makes sense or should go through. NOT ONE!


Yet I can think of many ways we could exploit that nerf as well.... pushing that AI change to live will only cause exploiting......



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furlock1
Fri Oct 14, 2005 1:14 pm
#125



Baciacca wrote:
Testing done against a Lvl 78 single silver elite
Force Enhancer:
Force Shield- This ability does NOT work against NPCs that use Powers against a player.
Force Feedback- This ability does work against NPCs that use Powers. Damage was reflected against them. (314 damage done to me, 314 damage reflected at NPC)
Force Absorb- This ability does work against NPCs that use Powers. Force was absorbed in to my force bar each attack when force powers were used. (32 per attack)
Force Resists- These abilities do NOT work to protect us still. Still get Dotted by CMs on first throw. Stun, Blind, Dizzy all land on first strike. (Tested with PC not a NPC)
Force Powers:
Force Cloak- Snare not yet applied to it. CM abilities still can be done to Cloaked Jedi. /Exam, /Follow, and emotes still work as well.
Force Breach- This abilitydoes remove NPC Force abilities such as Aura and Speed.
Force Defender:
Avoid Incapacitation-
  • When grouped and AI is turned on, agro on the defender shifts to anyother group member.
  • When ungrouped and AI is turned on, agro will not shift away but he will not attack either. Combat will break, but NPC will act as if he still has agro on you, also his regen will go through the roof like when on -retreat-.

Action and Mind Costs from TC:

First set of numbers are Pre TC and Second Set are on TC currently....

Avoid Incap: Mind 10% Mind 0%
Dominage Mind: Action 4% Action 6%
Force Aura: Action 4% Action 0%
Force Valor: Action 4% Action 0%
Drain Force: Action 7% Action 6%
Force Run: Action 15% Action 0%
Force Suppression: Action 9%, Mind 4% Action 7% Mind 4%
Force Wave: Action 9%, Mind 4% Action 6% Mind 4%
Stasis: Action 9%, Mind 10% Action 8% Mind 10%
Transfer Force: Action 4% Action 0%
Force Cure Disease: Mind 5%Mind 0%
Force Cure Poison: Mind 5% Mind 0%
Force Extinguish: Mind 5% Mind 0%
Force Heal: Mind 9% Mind 0%
Force Heal States: Mind 5% Mind 0%
Force Infusion: Mind 12% Mind 0%
Force Sap: Action 1%, Mind 8% Action 0% Mind 8%
Force Shock: Action 1%, Mind 8% Action 0% Mind 8%
Force Wound Heal: Mind 3% Mind 0%
Stop Bleeding: Mind 5% Mind 0%
Total Heal: Mind 14% Mind 0%
Force Breach: Action 10% Action 8%
Force Choke: Action 20% Action 19% Mind 8%
Force Hit: Action 5% Action 5%
Force Intimidate: Action 10% Action 9%
Force Knockdown: Action 10% Action 8%
Force Lightning: Action 22% Action 20%
Force Lightning Area: Action 25% Action 22%
Force Strike: Action 8% Action 8%
Force Throw: Action 10% Action 7%
Force Weaken: Action 10% Action 8%
Mind Blast: Action 10% Action 9%

TC Currently:
Improved
Bacta shot Action 13%Mind 1 5%
Bacta Spray Action 18% Mind 12%
Bacta Toss Action 14% Mind 10%
Bacta Infusion Action 18% Mind 15%
Bacta Jab Action 11% Mind 5%

Message Edited by Baciacca on 10-13-2005 11:42 PM





Can we get numbers on Enhancer skills?




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wparson
Sat Oct 15, 2005 12:06 am
#126

I thought the point of nerfing AI to begin with was to force the jedi to stay and fight to the death? Now its a stay and look at the MOB heal? Whats the proposed point of this skill beyond obvious PvP needs?



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jobothehobbit
Wed Oct 19, 2005 12:21 am
#127

trajen2 wrote:




I'm slightly confused with those percentages... I don't understand which set was BEFORE the tweak and which set is AFTER the tweak.


To me... Yellow = Before Green = After (Currently on TC) ??? (Correct me if I am indeed wrong)


Furthermore, if the above statement is true that the Green are the new values... this actually helps MANY templates out tremendously, while still some others get the shaft. I've never mastered defender because I knew AI was going to get nerfed 9 ways from Sunday... as for Cloak... I only picked that up for all 9 Corvette Badges.





my thoughts exactly... so many negative responses to this post when it is only POSITIVE (if they hit LIVE)


The ONLY bad thing is AI and its inablity to be used in PvE.....still a useful PvP skill.


I know i will get flamed for this but the Mdef I know can solo super high level PvE (ie Necrosis lvl 200+ DJM) only b/c of AI. . . should this really be the purpose of AI?







Honestly, those Master Defenders that actually farmed on Dark Jedi Knights and Masters are what caused this to happen. Can blame NO-ONE but themselves.








REALLY, then what about all of these people (non-Jedi) that solo and kit Krayts, cl500 jedi, necrosis just to name a few. Having AI doesn't mena that you can solo them all, regular proffs are soloing way more stuff then Jedi are. But we are the only people getting blamed? No I believe that BH are complaining because they want to be able to kill us easier and AI saves us atm. Our damage output sucks and they want to nerf other Jedi skills.

Joe



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yurylightmist
Wed Oct 19, 2005 12:33 am
#128

wow AI is totally useless, its not even good for anything at all. lol
Yazzmine
Wed Oct 19, 2005 2:52 am
#129

Enough is enough....


For the longest time I totally managed to ignore the nerfs and go on my way and have fun. Now everytime I log in to the forums...especially the jedi forums I become frustrated. Playing in this Star Wars universe has just become dull and boring and its hard to plan ahead. They keep changing things around all the time and usually for the worse. Most of my friends have gone to WoW and I already opened up an account there too. Still have not closed my SWG account, but if things dont change soon for the better I just might. Why SOE totallydecides to ignore the wishes oftheir clients is beyond me. I think the devs should try playing another character besides BH.


Got a slogan for you:


SOE - no fixes -just nerfs


Seriously....please....do....something....


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Scoooter
Wed Oct 19, 2005 6:56 am
#130

We need a live test on whether force shield works against NPC powers.


It's great that absorb and feedbackdo but the enhancer main defense against force powers is force shield.


If it was not get fixed before publish this needs to be broupt forward asap






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