Jedi Archive
Thread: Top 10 Jedi CU Issues (week of May 9th)
I know i was bad mouthing CU. I took me a while to get used to it. Besides that i have a major issues with Jedi Visability. Grouping is great for Levling up for any non Jedi profession. Jedi can grind up solo agains things that will most likely kill them. Thus the low lvl Jedi are forced to join groups to get xp even they have to try and fend off all these noob BHs that hunt lowe lvl Jedi "for the money"
Yes i know that as a Jedi i am expexted to be hunted but come on make it a little more balanced. Make it to where BH can only hunt Jedi at least 5 lvls below them. With the Respec you have all these noob BH hunting everything that walks. Before Bh had some form of honor.
BH lvl 80 can only hunt lvl 75 or higher Jedi.
Jedi need a fighting chance ![]()
My top ten issues are:
1) Hybrid Jedi/Elites are vastly stronger than pureJedi. Period. It's awful game design that a Rifleman/M Defender with some dabbles in Healer and Enhancer can be two to three times as strong as a fully templated Jedi. This goes for many of the Elite classes who have Jedi dabbles. Fix Jedi skills so they can only be used while wielding a Lightsaber. Sorry guys - but the hybrids are beyond a joke.
2) Padawan levelling is fubared. Either group up to get nominal exp and hunted or have an absolutely horrific grind. Raph Koster's legacy lives on.
3) Sabers are appalling. It's galling that my 4th gen crafted with the best materials, amazing pre-nerf (CU loot borkness) Pearls that come to well over 40 million in tunes to get 4 decent ones has a vastly lower DPS than a rifle I can buy off the shelf. My suggestion would be to raise the bar on fourth gens up to as much as 900 - 1000 max damage before pearls/crystals. This would reduce the need for amazing crystals.
4) Powers needs fixing.
5) Force Runs damage reduction needs to be removed - with the old issue it was because a player could hit FR3 and spam the same special (Saber Throw) for almost guaranteed victory in PvP is now gone.
6) Specials need to be seperated. There are times when I want Improved Saber Throw, not Advanced (I don't always want an AoE effect). Punishing a player who's picked MLS is silly.
7) Put some decent Saber Block back into MLS. That will help improve balance and remove part ofthe glut of Master Defenders out there.
8) Remove action cost for sabers... we already have a force bar that regens much slower and that we need amazing pearls to keep the drain down with. Action drain basically limits a Jedi to dealing 300 - 400 damage every 3 seconds using saber hit as we can't afford to hit any specials without totally draining ourselves.
9) Fix broken abilities... was meant to be a combat upgrade, not a display in how badly the devs can design and code.
10) Fix loot drops... Krayt/NS/etc... Good quality needs to be fixed. Oh - while you're there... fix the CL of mobs in dungeons... seeing a glut of level 1 mobs is stupid. Dark Troopers on the NWF. Since those were are only hope of getting Holocrons... please fix this.
I totally agree.
Spinnthrift wrote:
My top ten issues are:
1) Hybrid Jedi/Elites are vastly stronger than pureJedi. Period. It's awful game design that a Rifleman/M Defender with some dabbles in Healer and Enhancer can be two to three times as strong as a fully templated Jedi. This goes for many of the Elite classes who have Jedi dabbles. Fix Jedi skills so they can only be used while wielding a Lightsaber. Sorry guys - but the hybrids are beyond a joke.
2) Padawan levelling is fubared. Either group up to get nominal exp and hunted or have an absolutely horrific grind. Raph Koster's legacy lives on.
3) Sabers are appalling. It's galling that my 4th gen crafted with the best materials, amazing pre-nerf (CU loot borkness) Pearls that come to well over 40 million in tunes to get 4 decent ones has a vastly lower DPS than a rifle I can buy off the shelf. My suggestion would be to raise the bar on fourth gens up to as much as 900 - 1000 max damage before pearls/crystals. This would reduce the need for amazing crystals.
4) Powers needs fixing.
5) Force Runs damage reduction needs to be removed - with the old issue it was because a player could hit FR3 and spam the same special (Saber Throw) for almost guaranteed victory in PvP is now gone.
6) Specials need to be seperated. There are times when I want Improved Saber Throw, not Advanced (I don't always want an AoE effect). Punishing a player who's picked MLS is silly.
7) Put some decent Saber Block back into MLS. That will help improve balance and remove part ofthe glut of Master Defenders out there.
8) Remove action cost for sabers... we already have a force bar that regens much slower and that we need amazing pearls to keep the drain down with. Action drain basically limits a Jedi to dealing 300 - 400 damage every 3 seconds using saber hit as we can't afford to hit any specials without totally draining ourselves.
9) Fix broken abilities... was meant to be a combat upgrade, not a display in how badly the devs can design and code.
10) Fix loot drops... Krayt/NS/etc... Good quality needs to be fixed. Oh - while you're there... fix the CL of mobs in dungeons... seeing a glut of level 1 mobs is stupid. Dark Troopers on the NWF. Since those were are only hope of getting Holocrons... please fix this.
I would imagine more than one Jedi would be able to choke the same target.
SonGouki wrote:
This is a "hit list" of bugs and issues that NEED to be addressed before Jedi will be PLAYABLE in the CU:
1) JEDI CAN'T LEVEL! Due to the lower DPS on sabers, Force costs on default attacks (Saber Hit/Force Hit), the extremely slow speed for Force regeneration, and having to fight high level MOB's (solo) it's practically IMPOSSIBLE for Jedi to level.
2) Force Powers are a MESS. They all cost too much Force and have pitiful DPS. Much work is needed for them to be viable, please check out therecommendations following this list...
3) DPS for Lightsabers is far too low, much lower than most other elite profession weapons. This is especially sad seeing as Jedi have to loot pearls/crystals AND get good tunes in order to even approach this level of sub-par DPS.
4) Broken Abilities:
Force Breach still is not working
Improved Armor Break's effect isLOWER than the basic version's effect, the reduction formula is reversed
Force Resist Bleed and Poison have their resist values reversed
- Total Heal is 'trying' to heal Action and Mind, and costing Force for doing nothing essentially
- Force Cloak is having several issues, such as CM's and Turrets being able to attack through it
Mind Blast and Force Throw are not inflicting the indicated States
The icon for Improved Force Lightning Single is missing in the Abilities sheet (leading to a lot of confusion)
5) Improved and Advanced Force Run need to have the damage reduction removed, otherwise the basic Force Run "1" must be accessible SEPARATELY to those that earn the higher versions. Either that or Jedi need to be given innate Terrain Negotiation in exchange.
Several other Jedi abilities also need to be separately accessible, such as Saber Throws, Force Intimidates, Force Knockdowns, and Force Armor/Shields.
Really though, almost all Jedi specials need to be separated given the Force costs and slow regen...
6) The Force drain on damage absorption from Force Armor and Force Shield is TOO HIGH for these to be suitable alternatives for defenses.
7) Krayts are no longer dropping any Pearls above "Good" quality. This is a HUGE issue for Jedi that didn't have good Pearls from before the CU, especially considering the already low DPS of even optimum Lightsabers.
8) LS specials AND Force abilities consuming Force when the target is out of range. Given the short melee ranges now, Jedi are often WASTING Force for doing nothing! This is still happening for several specials...
9) Animations are missing for many Lightsaber specials and Force Abilities. While it's not really affecting the playability of Jedi in the CU, it is very disappointing and boring to watch (especially during the looooong grind).
10) The many other bugs and issues for Jedi caused by the Combat Upgrade must be addressed as soon as possible also
Disappointing to see lots of issues with Jedi since may 9th.
Are the developers working hard enough?
SonGouki wrote:
This is a "hit list" of bugs and issues that NEED to be addressed before Jedi will be PLAYABLE in the CU:
1) JEDI CAN'T LEVEL! Due to the lower DPS on sabers, Force costs on default attacks (Saber Hit/Force Hit), the extremely slow speed for Force regeneration, and having to fight high level MOB's (solo) it's practically IMPOSSIBLE for Jedi to level.
2) Force Powers are a MESS. They all cost too much Force and have pitiful DPS. Much work is needed for them to be viable, please check out therecommendations following this list...
3) DPS for Lightsabers is far too low, much lower than most other elite profession weapons. This is especially sad seeing as Jedi have to loot pearls/crystals AND get good tunes in order to even approach this level of sub-par DPS.
4) Broken Abilities:
Force Breach still is not working
Improved Armor Break's effect isLOWER than the basic version's effect, the reduction formula is reversed
Force Resist Bleed and Poison have their resist values reversed
- Total Heal is 'trying' to heal Action and Mind, and costing Force for doing nothing essentially
- Force Cloak is having several issues, such as CM's and Turrets being able to attack through it
Mind Blast and Force Throw are not inflicting the indicated States
The icon for Improved Force Lightning Single is missing in the Abilities sheet (leading to a lot of confusion)
5) Improved and Advanced Force Run need to have the damage reduction removed, otherwise the basic Force Run "1" must be accessible SEPARATELY to those that earn the higher versions. Either that or Jedi need to be given innate Terrain Negotiation in exchange.
Several other Jedi abilities also need to be separately accessible, such as Saber Throws, Force Intimidates, Force Knockdowns, and Force Armor/Shields.
Really though, almost all Jedi specials need to be separated given the Force costs and slow regen...
6) The Force drain on damage absorption from Force Armor and Force Shield is TOO HIGH for these to be suitable alternatives for defenses.
7) Krayts are no longer dropping any Pearls above "Good" quality. This is a HUGE issue for Jedi that didn't have good Pearls from before the CU, especially considering the already low DPS of even optimum Lightsabers.
8) LS specials AND Force abilities consuming Force when the target is out of range. Given the short melee ranges now, Jedi are often WASTING Force for doing nothing! This is still happening for several specials...
9) Animations are missing for many Lightsaber specials and Force Abilities. While it's not really affecting the playability of Jedi in the CU, it is very disappointing and boring to watch (especially during the looooong grind).
10) The many other bugs and issues for Jedi caused by the Combat Upgrade must be addressed as soon as possible also
Disappointing to see lots of issues with Jedi since may 9th.
Are the developers working hard enough?