Jedi Archive

Thread: My Vision For Force Healer.....

TIOGUFF
Tue Sep 06, 2005 4:48 pm
#1



Hail and Well met,


My name is GUFF, I play on the starsider server. I have a passion for playing healing professions and for playing them well. Since Beta 3 I have been just about every type of Healer template imaginable, including most recently jedi healer. I really enjoyed force healer, but the profession is sadly quite pitiful. Because of myinterest for the profession I have been thinking about what would be a good way to make this profession viable again. I also thought about how it would relate to the other jedi professions and their impact on each other. This is what I came up with, please give me some constructive feedback.


The overriding theme in my healer profession is the idea that each box contains two new skill mods: Force Healing Speed, Force Healing efficiency.


New Skill Mods


Novice Box: +5 Seed, +10 Efficiency

Tiers 1-3 of each tree: +1 Speed, +5 Efficiency

Tier 4 of each tree: +2 Speed, +5 Efficiency

Master Box: +25 Speed, +10 Efficiency


Totals: +50 Speed, +100 Efficiency


Skills


Novice Box:

Force Heal (+500 max) 100fc max

Force Wound Heal (+15 wounds healed max) 100fc max

Force Infusion (50-100 max per round, 30s duration) 50fc max


Force Rejuvanation I: Force Area Heal (+500 max, 10m radius) 100fc max

Force Rejuvanation II: Improved Force Heal (+1000 max) 150fc max

Force Rejuvanation III: Improved Force Area Heal (+750 max, 15m radius) 200fc max

Force Rejuvanation IV: Advanced Force Heal (+1500 max) 200fc max


ForceEnhancement I: Force Regeneration Enhancement(+10Force Regeneration 15 Minuets) 150fc max

ForceEnhancement II: Force Pool Enhancement (+250 Max Force Pool 15 Minuets) 150fc max

ForceEnhancement III: Improved Force Regeneration Enhancement (+25 Force Regeneration 30 Minuets) 200fc max

Force Enhancement IV: Improved Force Pool Enhancement (+500 Max Force Pool 30 Minuets) 200fc max


Force Assist I: Force Shock (No change) No fc changes

ForceAssist II: Force Sap (No change) No fc changes

ForceAssist III: Improved Force Shock (No change) No fc changes

ForceAssist IV: Improved Force Sap (Revert back to pre nerf levels) No fc changes


ForcePurification I: Improved Force Wound Heal (50-200 wounds healed max) 200fc max

ForcePurification II: Force Cure (Cures all dots) 50fc per type of dot

ForcePurification III: Improved Force Infusion (100-200 max per round, 120s duration)75fc max

ForcePurification IV: Heal States(pre-cu/post-cu, cures snares) 50fc per state


Master Box:

Total Heal (Heals all damage, Removes all states, snares -except stasis, dots, roots,) 400fc max

Advanced Area Heal (+1200 max, 15m radius) 150fc max

Force Revive (Revives player, 60s cool down timer) 400fc max

Advanced Force Infusion (+350-450 per round, 2 Minuets Duration) 100fc max


Message Edited by TIOGUFF on 09-06-2005 05:18 PM



Starsider:
GUFF
ZabbyLicious
Sarha-Cancelled
Bria:
Shi'lon

Old School Doc/CM and TIO/ECHO certified
TIOGUFF
Tue Sep 06, 2005 4:49 pm
#2



How Force Healer Relates to Other Professions and VIce Versa:


If you have Mastered Force Healer and have:


1. Mastered Force Powers you will Receive a +10% healing Effiecency Bonus and +2% Healing Speed Bonus


2. Mastered Force Enhancer you will Receive a +10% healing Effiecency Bonus and +2% Healing Speed Bonus


3. Mastered Force Defender you will Receive a -20% healing Effiecency Bonus and -2% Healing Speed Bonus


4. Mastered Lightsaber you will Receive a +0% healing Effiecency Bonus and +0% Healing Speed Bonus


This idea is similar to weapon pups. Why should you be able to have every type of enhancement or have one or more overpowering ones? Eg, Damage dealing, speed, accuracy, etc. The same should apply for character templates. You should not be able to make an unbeatable template. This idea (or similar ones) should go for non-jedi and jedi templates alike.This helps balance the game further.


Message Edited by TIOGUFF on 09-06-2005 05:27 PM



Starsider:
GUFF
ZabbyLicious
Sarha-Cancelled
Bria:
Shi'lon

Old School Doc/CM and TIO/ECHO certified
TIOGUFF
Tue Sep 06, 2005 5:43 pm
#3

Evening Bump, Lets see some good feedback!





Starsider:
GUFF
ZabbyLicious
Sarha-Cancelled
Bria:
Shi'lon

Old School Doc/CM and TIO/ECHO certified
pandoraspvp
Tue Sep 06, 2005 6:20 pm
#4

Sounds like some great ideas, I can't wait til Healer gets some lovein'...




-Jedi Knight-


(ggggggggggg[] []Calimsar[] []ggggggggggg)


Skipperino
Tue Sep 06, 2005 10:12 pm
#5

needs armor =( or else we keep dying or running away so cant heal the group anyway



                      /\___  < Lawl, I eat babies
@ @@@@@@@@@@@@ O \
@@@@@@@@@@@@@@@@____/
@@@@@@@@@@@@@@@ winnings vendor wp -3316 2796 epsilon talus
@@@@@@@@@@@@
|| || Whip'™Commando, Lover of Crixx, and Disachi's Dad
~~ ~~ -i support nudity!

DarkWit
Tue Sep 06, 2005 10:13 pm
#6

more good ideas



Egorjagi Alilka - Pre NGE Jedi
(gggggggggggg9Xnnn]]]]]]nn[[[[[]nnnW9gggggggggggg)

Sorotia
Wed Sep 07, 2005 1:04 am
#7

looks pretty decent except for the enhancement tree too powerfull for too little force cost and that just shouldnt be in healer maybe throw in some type of health/action/mind buffs


like


Enhancement 1 +10% or so mind2 +10% or so action 3 +10% or so health rejen 4 +10% or so health


Durzel
Wed Sep 07, 2005 2:52 am
#8

Some great ideas there.

Master Healer definitely needs an AE Heal. Not sure about granting it to 4000 Healer since every man and his dog picks that up.

I like the idea of complimentary professions benefiting the healing speed/eff, really focuses that person on deciding whether they want to be a true support profession (which is just as handy in a fight) or a god-mode "jack of all trades" player.

Free bump for some Healer luvvin'!



333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333
333333333333333333333333333333333333333

Dracz / Jashin Acroyear / Ikarus Sterling
Pre-pub 9 Jedi
- Intrepid (email)


TIOGUFF
Wed Sep 07, 2005 8:21 pm
#9






Durzel wrote:
Some great ideas there.

Master Healer definitely needs an AE Heal. Not sure about granting it to 4000 Healer since every man and his dog picks that up.

I like the idea of complimentary professions benefiting the healing speed/eff, really focuses that person on deciding whether they want to be a true support profession (which is just as handy in a fight) or a god-mode "jack of all trades" player.

Free bump for some Healer luvvin'!





Yeah, healer indeed needs some luvvin' and I can't wait!


I am sure some of the values I listed could be tweaked but I hope the idea of skill mods for force healing will be taken into consideration if the devs plan to upgrade healer....





Starsider:
GUFF
ZabbyLicious
Sarha-Cancelled
Bria:
Shi'lon

Old School Doc/CM and TIO/ECHO certified
jrt
Wed Sep 07, 2005 8:53 pm
#10

is any one master healer?? and i think its fine how it is now being able to heal your self for all your health is pretty good but not worth it loose some defense or some damage out put to me just let it be. stop maken all this post let them try to fix big things first than maybe do things like this to jedi but as i see it no need to change it around



XHASTAX
(g[[[[[nnWX9gggggggggggggggg)
dNukesyourmomd
lDont Be A Hater Jedi Make Swg Rockl
Ryal
Wed Sep 07, 2005 9:02 pm
#11

JRT, this IS a broken thing, thats the problem.

When no one has master healer, that indicates a strong imbalance.

I'm not saying it should be everyone's profession, but for people like me who enjoy being a healer, it would be nice if having master healer had some benifit.

Total hael, as it stands now is pretty much useless. WIth health cappd around 4k, the 1500 heals are quite large. If you're healing yourself for 3k damage with a total heal at 600 force cost, you're in DEEP trouble. If someone gets you down to 20% health you're dead anyway.
Homper
Wed Sep 07, 2005 9:17 pm
#12

nice ideas, keep this bumped




l ^isionelle l
__________________________________________________________________________
Praetorianof Valor - Leader Emeritus
Alurielle ~ R.I.S certified Armorsmith <~^v^~> Andarielle ~ She-Devil in baggy pants
__________________________________________________________________________
Destiny is not a matter of chance but of choice. Not something to wish for but to attain.
Take great care in what you say. Each time you speak, its an opportunity to see the real you.
Ciscero
Wed Sep 07, 2005 9:18 pm
#13



As a Master Healer... I don't see much need to complain. SOE dev team has shown that it would rather break things before they fixi it. (see change in force heal timer & nerf of Imp Force Sap below CM levels)


If you don't think Master Healer is broken you OBVIOUSLY have not played one.


The lack of response to this thread shows that the other Master Healers have:

1) changed their template long ago.

2) Have stopped playing.

3) Have said everything they wanted in previous threads, and know saying anything more is pointless.






Ciscero
(gnn[[[[[[[[[[nn]nW9Xgggggggggggggggggggggggg)
IOI
Founder and Council Member
Starsider Role Player
Page 1 of 2
Previous Next