Jedi Archive

Thread: Breach should be a more worth while skill

BukuJohnson
Sat Sep 10, 2005 9:04 am
#1

In it's current state it has a force cost of 200, a fairly long cooldown, is considered a ranged attack for ranged acc vs ranged defense hit or miss calculations, and if it scores a hit there is a 50% chance to drop each active force buff on your target. Skills that can be removed by Force Breach are Force Aura, Force Valor, Force Speed, Force Run, Force Armor, Force Shield, and Force Feedback.

In it's current form more often than not this skill is nothing more than a wasted combat turn and 200 force versus Jedi, and completely useless vs non Jedi.

I would like to see this skill revamped to one of the following two selections:

A).
100% hit (Ranged accuracy and defense no longer apply)
50% chance to drop each of the active force buff on your target.

B).
Ranged Accuracy and Defense apply to determine a Hit/Miss.
50% chance to drop each buff the target has.
All buffs must roll versus breach. This includes Food, Spice, Doc buffs, Focused Crystals, Force buffs, and non Jedi player skills such as COB, and Duelist Stance.



Buku
Naritus
Meek_Monkey
Sat Sep 10, 2005 10:32 am
#2

Option 2 would rock the sox
acmtalk
Sat Sep 10, 2005 11:06 am
#3

yeah It needs some work around it... But man If well used(and a little of luck) this skill rocks.. Its liuke an improved force drain, since the jedi needs to re-apply the buffs...



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BountyZallonHunter
Sat Sep 10, 2005 11:31 am
#4

another one of those Make my temp the bast and nerf everyone elses so selfish u are



N Osuwi McLoud N
acmtalk
Sat Sep 10, 2005 11:39 am
#5






BountyZallonHunter wrote:

another one of those Make my temp the bast and nerf everyone elses so selfish u are






uh?? When did he ask to nerf ?? He is asking to improve an allmost usselless skill, U have no Idea what u posting about.



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WolfyBarky
Sat Sep 10, 2005 11:46 am
#6






BountyZallonHunter wrote:

another one of those Make my temp the bast and nerf everyone elses so selfish u are





It's not a call for a nerf. I have to agree with this suggestion, Breach needs to be a little moreworthwhile. In group PVP, it brings down most Jedi quickly IF it lands . It works great against Aura/Infusion macro users and MEnhancers. Most people don't notice they've been debuffed, and by the time they do, they waste combat turns and Forcereapplying them.

I'm thinking Powers is going to be significantly better when the new FRS comes out. So, for a Padawan to use it, it may not be as effective as we'd like it to be, but the higher ranked Jedi will maybe score more hits and debuffs. /shrug Good post.



Jerk Rabbit

TheMonkeyDude
Sat Sep 10, 2005 1:06 pm
#7






Blinky999 wrote:





BukuJohnson wrote:
In it's current state it has a force cost of 200, a fairly long cooldown, is considered a ranged attack for ranged acc vs ranged defense hit or miss calculations, and if it scores a hit there is a 50% chance to drop each active force buff on your target. Skills that can be removed by Force Breach are Force Aura, Force Valor, Force Speed, Force Run, Force Armor, Force Shield, and Force Feedback.

In it's current form more often than not this skill is nothing more than a wasted combat turn and 200 force versus Jedi, and completely useless vs non Jedi.

I would like to see this skill revamped to one of the following two selections:

A).
100% hit (Ranged accuracy and defense no longer apply)
50% chance to drop each of the active force buff on your target.

B).
Ranged Accuracy and Defense apply to determine a Hit/Miss.
50% chance to drop each buff the target has.
All buffs must roll versus breach. This includes Food, Spice, Doc buffs, Focused Crystals, Force buffs, and non Jedi player skills such as COB, and Duelist Stance.



Buku
Naritus





Omg you are a noob .....


before you start whining, find out the Force Costs for Force Aura, Force Valor, Force Speed, Force Run, Force Armor, Force Shield, and Force Feedback now lets say your breach works and costs you 200 force. Force Speed costs more than breach and is essential so who ever your fighting will have to reapply it. Force Arua would be reapplied aswell and Force Armour aswell.


If your target is running and you use breach .....there you just slowed him down enough so that maybe someone can root them and its a ranged atatck so you have that extra range aswell.


Stop making powers are need improving threads, just learn to us your template propily. Claok is a i win button, great for loot whoring and very cool aswell but you still moain about your proffession. If you dont like it drop it, you chose your proffession and you always have the option to regrind.






You don't have the skill, we do.


Breach does not root or snare, i used it 10 times against a mdef and i missed 7 times, and removed 1 buff 2 times. And it was his infusion buff.


Cloak isn't an i-win button it's an i-don't loose button. That and anyone who isn't a retarded noob can stop cloak.


Lol you little dipsh!t, one good move for a whole profesion is NOTHING. What if defender had just valor, nothing else how would u like it?


Force breach rarely removes anything let alone HITS. And 90% of the time the buffs it does remove cost way less force and time to use.
Blinky999
Sat Sep 10, 2005 1:09 pm
#8


I dont know how its done cause i'm not powers but i have heard people bragging about it. I dont care really if they can or cannot Powers is more of a fun support template not very good for loot whoring.


Powers is very good if used correctly. Breach might have horrible accracy, but so does everything else especially when people have 200-300 ranged defence and +500 defence from Arua or CoB. Powers is uber if you use it right, you have just learn what your template is capable of.


Wait for the FRS and you will probily see some nice mods for powers.



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Blinky999
Sat Sep 10, 2005 1:10 pm
#9

If defender was rubbish i would of spent hours grinding towards it .... you had a respec you could of changed but you didnt.



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Blinky999
Sat Sep 10, 2005 1:13 pm
#10






chewboywa wrote:
OK wow, I have been seeing a lot of responses in many threads lately that makes me ashamed to be part of the Jedi community. If you do not have master force wielder then do not respond in any way or shape because you do not know how ineffective breech is, it is one of the most wasteful skills and works by pure luck.




I played on a Master Powers ..... its alot of fun but not half as bad as people make out it to be.



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chewboywa
Sat Sep 10, 2005 1:51 pm
#11



Blinky999 wrote:
I dont know how its done cause i'm not powers but i have heard people bragging about it. I dont care really if they can or cannot Powers is more of a fun support template not very good for loot whoring.
Powers is very good if used correctly. Breach might have horrible accracy, but so does everything else especially when people have 200-300 ranged defence and +500 defence from Arua or CoB. Powers is uber if you use it right, you have just learn what your template is capable of.
Wait for the FRS and you will probily see some nice mods for powers.



Breech misses even on someone with only 20 melee and ranged defense, it has very little to do with defense but the chances of actually landing some damage against a defender running aura is greater but breech has a chance of actually debuffing a force ability when it actually does land, when it lands it has a chance of doing it 1 out of perhaps 5 or 6 hits. Force wielder is extremely good against non Jedi but I rely far more on lightsaber when fighting another Jedi as the damage output and resists the majority of Jedi gains nullifies the point of using powers in PvP.



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BukuJohnson
Sat Sep 10, 2005 1:55 pm
#12

I dont know how its done cause i'm not powers. Powers is uber if you use it right you have just learn what your template is capable of.
___________________________________________________________________________________________________________

How in the world can you use those two sentances in the same paragraph? If you don't know what Powers can and can not do, how can you know that it is uber?

"Powers is more of a fun support template". This is pure propaganda. There has never been a post by a dev that stated Powers is a support template. There have been several posts by Devs and Coros' quoting Devs that Powers is a mid ranged damage dealing profession that is intended to be a viable alternative to Sabers.

Non Wielders get totally freaked out at the prospect of Powers actually having a skill that can be used offensively. Their insecurity is so transparent, that it only validates the obvious. They know Powers suck vs Sabers and they would like to keep it that way as long as possible.

FYI I could care less if they took cloak out of the discipline. It was just another failed attempt by the devs to offer some form of uniqueness to the Wielder tree. It replaced Animal Control, Animal Scare, and Animal Calm. Those skills completely negated the entire CH profession so the devs rightly removed them. The devs are likewise aware that Force Defense, Force Aura, Force Feedback, and Force Shield make a Force Wielder vs another Jedi as worthless as a CH use to be vs a Wielder.

The entire point of the CU was to bring balance into the game between the combat professions. If you can't handle the thought of a Force Wielder being on par with other combat professions, (including Sabers), that is your problem not mine.

My goal is to get as many viable ideas as possible in front of the Devs to improve this profession to the point where a Master Force Wielder with no Saber skills has the same opportunities and requirements as a MLS. I have a strong feeling changes are coming. Enjoy it while you can.



Buku
Naritus
Blinky999
Sun Sep 11, 2005 12:23 am
#13






BukuJohnson wrote:
In it's current state it has a force cost of 200, a fairly long cooldown, is considered a ranged attack for ranged acc vs ranged defense hit or miss calculations, and if it scores a hit there is a 50% chance to drop each active force buff on your target. Skills that can be removed by Force Breach are Force Aura, Force Valor, Force Speed, Force Run, Force Armor, Force Shield, and Force Feedback.

In it's current form more often than not this skill is nothing more than a wasted combat turn and 200 force versus Jedi, and completely useless vs non Jedi.

I would like to see this skill revamped to one of the following two selections:

A).
100% hit (Ranged accuracy and defense no longer apply)
50% chance to drop each of the active force buff on your target.

B).
Ranged Accuracy and Defense apply to determine a Hit/Miss.
50% chance to drop each buff the target has.
All buffs must roll versus breach. This includes Food, Spice, Doc buffs, Focused Crystals, Force buffs, and non Jedi player skills such as COB, and Duelist Stance.



Buku
Naritus





Omg you are a noob .....


before you start whining, find out the Force Costs for Force Aura, Force Valor, Force Speed, Force Run, Force Armor, Force Shield, and Force Feedback now lets say your breach works and costs you 200 force. Force Speed costs more than breach and is essential so who ever your fighting will have to reapply it. Force Arua would be reapplied aswell and Force Armour aswell.


If your target is running and you use breach .....there you just slowed him down enough so that maybe someone can root them and its a ranged atatck so you have that extra range aswell.


Stop making powers are need improving threads, just learn to us your template propily. Claok is a i win button, great for loot whoring and very cool aswell but you still moain about your proffession. If you dont like it drop it, you chose your proffession and you always have the option to regrind.



RRBLINKORR Pre CU FTW!

RRMuShRooMTripRR Acid is fun

RRSkeTChYRR -2070 -5385 tatooine

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