Jedi Archive

Thread: to Improve the SWG experience.................

Cojonelso
Fri Oct 28, 2005 9:50 am
#1







I had made a post about the patch notes we all want to see....


for some reason I have no Idea of....it was deleted by SOE....


SO Im making another post.. feedback I did get in the 24 hours before deletion was ppl wanted to see exact improvemnets per each Jedi tree so I add a few things.


But this is a Idea..a wish list so if you see something you disagree with cross it off. IF you feel there is something I didn't mention ... please add it


so here is the start.....


All professions


*Any player caught by a local scanning Crew with contraband such as Spice or sliced Items will be attacked by


- the scanning team and reported as a criminal, Gaining Visiability on the Bounty Hunter terminal.


* removed all the partical effects to reduce lag and give a more star wars feel to the game


Galactic Civil War


* FRS active Jedi will no longer be allowed to be Imperial or rebel Faction.


Armor smith


* Added a armor enhancer that can add to any set of armor resistance to Light saber damage (see below in Light saber )


Bounty Hunter


* New Bounty hunter Ranking system (see below for details)


Smuggler


* Added new smuggler missions as currently on the in concept forums


Jedi


* All Jedi robes and clothing for Jedi are no longer race restricted (Added on 10-30-05)


* New Force Ranking system (see below)


* Made changes to Jedi professions (see below)


* Added a few innate armor points to each Jedi skill box in all professions


* Boosted each Jedi skill box +50 force and + 2 regen


* Moved basic mediate to Jedi padawon as a +10 regen (see enhancer for improved meditate)


* Added Master/ Padawan system. A Ranked active member in the Jedi FRS may form a mentorship to a padawan.


- Each FRS jedi may only have one padawan at a time and padawan my only have one master at a time.


- Padawan will recieve a 25% increase to there Jedi xp while grouped with master and the master will get no xp while grouped.


- Master will recieve full FRS xp even if grouped with padawan, tho the padawan is non ranked will not get any FRS xp for assiting master.


- Master and Padawan may assist each other Vs Bounty hunters.


- Master may not help the padawan once he begain the Knight trials and the connection is at that time ended.


Bounty Hunter Guild system


Simular to the Jedi ranking system Hunters will now gain Guild xp for killing player marks.


This xp can be used when a box is full to perform a favor for a BH guild master.


Upon completion will grant the Hunter skill mods to help in his/her proffession at no skill point cost and recieve a Item relevent and benifical to the hunter.


This Guild XP can be lost if a Hunter fails to complete a mission by way of dieing to the player Mark. If enough xp is lost it will cut into and cause loss of a Ranking box earned.


Repeated losses could result in all Guild boxes earned lost and back to zero Guild points but will never be allowed to become a negative number.


Any mods to skills gained in Ranking boxes will be lost if that box is lost but can be earned again by completeing the Ranking points earned back and the quest taken over.


Also failing a mission a mission on a player will generate Visiabilty on the BH terms. If you engadge a target in combat and then drop the mission YOu will also get vis...... but not before hand in case of a Mission logging out or is afk in a private structure or other odd situation.


Improvemnts to the Jedi Professions


Force Defense (Note addons fromn above in all jedi trees)


* Removed snare effect from Avoid Incap and increased effect time


*Added to to each box of Prenatural defense Line +to block force ability mods


*Added to each Force defense tree + to Dodge mods


* Lengthed effect time and both Aura and valor abilities


Force Powers (Note addons fromn above in all jedi trees)


* Removed all "zipper bars" from abilities


* Slight decrease in cool down timers on all abilities


* Slightly Lowed the force cost on all abilities


* Weaken causes a temporary damage modifier to damge done to target. Target takes 2x normal damage from user only. Improved has longer duration to effect.


* Master Box ability "Life drain" added, this ability slowly over a 1 minute time reduces the HAM of target by 50 points / 5 sec and adds that ammount to user


* Added new ranges to Lightning and psychokinesis. Teir 1 = 30m / Teir 2 = 40m / Teir 3 = 50m / Teir 4 = 60m / Master = 70m


Force Enhancement (Note addons fromn above in all jedi trees)


* 33% increase over all to Force run Speeds


* Added option for user to selcet which level of Force run to use via tool bar or /forcerun1 , /forcerun2, /forcerun3. given the user has the ability.


* moved force tranfer to Novice enhancment


* moved channel to Synergy Teir 1


* added improved meditate to synergy teir 2 as a + 20 regen


* added advanced meditate to Synergy Tier 4 as a +30 regen


* added range mods on both force wave and force suppression to be equal to new range in Powers tree. Teir 1 = 30m / Teir 2 = 40m / Teir 3 = 50m / Teir 4 = 60m / Master = 70m


* Resist Tree is traded with Asist Tree from Healer


* boosted Sap and shock abilites and lowered there FC a few points.


Force Healing


* Resist Tree from emhanment moved here and added Mods in the tree to resists the new states added in CU, root, snare, etc.


* Total heal will clear all states, debuffs and Dots as well as root snare and statisis.


*Added New Ability to master box. Force revive. to awaken a dead player. has a 30 sec wind up and 1 min cool down for 500 FC


* removed mind and action costs from all Healer abilities


* Added ability to Force restoration Teir 2 Force pulse heal, area heal with in a 15m range for 500 health and Improved on teir 4 for 1000 points


Light Saber


*Changed damage from energy to Light Saber Damage


* Fixed Light saber speed mods and now calculates correctly


* Changed crafting of LS from current system of 10% craft/90% loots item added to 50%/50% to bring Sabers on par with other elite professions.


* slight increase to % of effect on armor break


* Added + 2% to Block to each box in the follwing trees One handed LS, two handed LS, and Dbl LS. ( 4 boxes/tree x 3 trees = 24% + 10% from master box = a 34% chance to block attack as a Master Light saber)


* Added new passive skill mod to techniques tree of chance to refelct Damage to user. Teir 1 +5%, Tier 2 +5%, Teir 3 +10%, Teir 4 +10%, Master +15%



Force Ranking system


THe new Force Ranking sytem is the path of progression from Knight to Jedi master. This system will use FRS xp which is earned by defeating a player of the oppsing faction


to prgress through the varies stages of the FRS not Jedi xp. FRS xp will be loss if player losses to a Oppsing faction member or a Bounty Hunter with your mission and the Bounty Hunter


Loss will be 25% greater then normal loss from a faction Jedi. Repeated Losses will incur Loss of a FRS box to a possible no boxes and 0 FRS xp but will nevre go negative.


There is no decay on FRS xp over time.


There will be 3 faction of Jedi from which you can choose your path. Jedi Order, The Sith, and the Outcasts. All Jedi order and Sith will be perma aggro to opsing faction members.


THe Jedi order are the hiding remains for the Jedi order that once helped Protect the Old republic and still follow there IDeals of peace and Protection. The Sith are those


that follow the Darkside and use it to gain power and glory, tho not traditinal sith and sith only in name they are the Natrual advesaires to the Jdi order. The Outcasts are


Force wielders that either reject the ideas set in the Jedi order but do not feel the power in the Dark side and choose go into Exile and hide from both sides in the Jedi war.


In the last mission of the Knight Trials which is a solo quest from Jedi shrine on Lok. there will be a choice at the end that will dictate and send you on your path of the 3


factions for Progression. The Jedi order will enhance Ligt saber, defender, and healer trees. The sith will enhance powers, enhancement and Light saber trees. THe outcasts


Jedi will have a all PVE baised set of quests granted from NPC in the outcast village to earn FRS xp. there mods will be alot less the ranked Jedi and Sith and there skills


will be more focused on support and pve group based enhancements, and still be subject to the possibility of being hunted by Bounty HUnters if they aquire visiability.



This is all I have on my own, and desire input , feed back, and opinions on what can be left out or what needs to be added.


Thank you all for the time to read this lenghty post and I hope maybe together we can make something presentable to the game developlers to help our game.


EDIT: from feed back... thank you posters for your sugjestions


Message Edited by Cojonelso on 10-30-2005 02:40 AM



Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Liani
Fri Oct 28, 2005 9:53 am
#2

experience



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
Cojonelso
Fri Oct 28, 2005 9:56 am
#3

DOH!!!!!!


thankx Ill edit ...im bad at spelling for the most part ...thank you





Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Angamarth
Fri Oct 28, 2005 9:58 am
#4

'to Improve the SWG experiaence'


There, improved.


Personally, if you said 'list of stuff I'd like to see' it would be more accurate. I don't agree with the majority of what you post. Make all players potential targets for bounty hunters, give bounty hunters even more resistance to Jedi on hteir armor than they already have, (since you want Jedi removed from the GCW, the only people that would need more resistance to sabers would be BH), giving bounty hunters extra skills at no skill cost... seems to me all you are trying to do is make a nice little bounty hunter 'I win' button for yourself.





- I support the removal of posting privileges as soon as the 'cancel' button is pressed
Cojonelso
Fri Oct 28, 2005 10:01 am
#5


Im not bh...my alt is actually a master CHef


and the adds to BH were to balance the fact LS damage is reinstated and armor as it is now would be onlt decorative...


thank you for allowing me to point that out tho



Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Cojonelso
Fri Oct 28, 2005 10:35 am
#6

feed back anyone???






Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Cojonelso
Fri Oct 28, 2005 11:36 am
#7

/bump



does anyway have any feed back on this??





Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Cojonelso
Fri Oct 28, 2005 1:22 pm
#8

thank you.


do you think it would unbalnce pve..... hmmm I guess I hadn't considered it.... as at this point when pple get to it.... they mostliky have done enough pve to puke...lol



I guess I was just trying to add Jedi content and expand the game to be more star wars like....I hadn't considered it..



but your right Pve would be really easy...hmm



any one have Ideas how to keep pve balanced in a system like this??


Id like more feed back






Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Cojonelso
Fri Oct 28, 2005 1:37 pm
#9



/bump



last hope to get some feedback before I sleep for the night...


Im asking for ppl to add what they think I missed.... and tell me what parts they didn't like and no one is replying.....


but hadI been negative and flamed something or asked for nerfs on some prfession it would have lit up red


why won't any one reply ?



I made a master /paddy system...a FRS .... a BH reason to prgress and have risk of loss at lossing a missions...which is motavation for us to fight back and act like Jedi...


I added balances to make sure that Jedi don't go to god mode.... I adressed all the issues that most Jedi want thaht I could see from posts here on teh forums....


and I don't think I made any down sides or nerfs at all while over all improvemnts..... and no one says aything..... I know its not perfect Ithats why I want feeed back to make it more complete



Message Edited by Cojonelso on 10-28-2005 03:38 PM

Message Edited by Cojonelso on 10-28-2005 03:42 PM



Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
Cojonelso
Fri Oct 28, 2005 11:22 pm
#10

/bump



10 hours no replies...bump to get on page 1 again





Borias - Jedi Elder
Cancelometer:-
Satisfied Customer ----------------------------|---------------- Cancelling Accounts

I hate NGE.... not for the bugs..... for the loss of good players .... /salute the fallen friends

323 ppl.... 6 entire guilds... dead and waiting for there subs to drop.... how much will it take for SOE to see the truth
ghettochilde
Fri Oct 28, 2005 11:28 pm
#11






Cojonelso wrote:





Improvemnts to the Jedi Professions


*Force Enhancement (Note addons fromn above in all jedi trees)


* 33% increase over all to Force run Speeds


* Added option for user to selcet which level of Force run to use via tool bar or /forcerun1 , /forcerun2, /forcerun3. given the user has the ability.


* moved force tranfer to Novice enhancment


* moved channel to Synergy Teir 1


* added improved meditate to synergy teir 2 as a + 20 regen


* added advanced meditate to Synergy Tier 4 as a +30 regen


* added range mods on both force wave and force suppression to be equal to new range in Powers tree. Teir 1 = 30m / Teir 2 = 40m / Teir 3 = 50m / Teir 4 = 60m / Master = 70m


* Resist Tree is traded with Asist Tree from Healer


* boosted Sap and shock abilites and lowered there FC a few points.






Like most of those changes, but those two in particular would make me a really happy panda




17 months. Goodbye, SWG.
B-Diddy - Elder Jedi - WAC PAC
thepulse
Fri Oct 28, 2005 11:29 pm
#12

personally how playable is any idea under this combat system?



- Official SOE Crash Test Dummy. *edited by admin*
Mythrindir
Fri Oct 28, 2005 11:36 pm
#13

dropped mission causes vis? what about when we ride out and see they're sitting afk in a house?


also this shows a total of 69% block in the LS discipline.it was lowered before for a reason.



those were the two things that bugged me...overall nice ideas.





Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Page 1 of 3
Previous Next