Jedi Archive
Thread: Its more rediculous now...
TacoSauce wrote:
Before, it was whoever got the KD/Dizzy down first had the better chance of winning..... now its whoever can outheal the other in combat, its so %@#$#@ stupid. I just had to say this because now most bh vs jedi fights last for almost 2 hrs if you both can keep yourself healed, then the bh complains about you running because your out of force and cant heal or fight, gah this just annoys me to death... just delete jedi or nerf healing or something.... i dont like fighting bh when i know the battle is gonna last for more than 2hrs, just waists time.
man, you must either suck, or have a sucky template to not be able to beat a BH in 2hrs :/ i can usually mow them down in a couple minutes, but maybe 10 if they're REALLY experienced, and really uber-ified with armor/weapons/buffs etc. etc.
(not a flame, just stating the obvious)
TacoSauce wrote:
Before, it was whoever got the KD/Dizzy down first had the better chance of winning..... now its whoever can outheal the other in combat, its so %@#$#@ stupid. I just had to say this because now most bh vs jedi fights last for almost 2 hrs if you both can keep yourself healed, then the bh complains about you running because your out of force and cant heal or fight, gah this just annoys me to death... just delete jedi or nerf healing or something.... i dont like fighting bh when i know the battle is gonna last for more than 2hrs, just waists time.
ummmm first off whats the damage on your saber?
are you armor breaking them?
is his armor break sliced?
Too many variables in fights if you can't beat them dont whine but find out why you cant
TacoSauce wrote:
Before, it was whoever got the KD/Dizzy down first had the better chance of winning..... now its whoever can outheal the other in combat, its so %@#$#@ stupid.
JediScout wrote:
TacoSauce wrote:
Before, it was whoever got the KD/Dizzy down first had the better chance of winning..... now its whoever can outheal the other in combat, its so %@#$#@ stupid.
So you don't think combat should be decided by who runs out of hitpoints first.... what exactly do you want to determine a winner then?
There's no doubt about it who runs out of health first should loose, but there need to be limitations. In every MMORPG I've ever played healer based characters have always had considerable less DPS than non-healer based characters.
"Uber" heals need to go to those who are 100% healer based. Players who can heal for 1000+ damage should not be doing as much DPS as a full combat character.
Healing needs to be toned down. Only full-blown healers (say Master Doctor/Master Combat Medic) should be able to heal like these BH/CM dabblers are.
Battles should not come down to who heals the best, or who runs out of mind first, but instead who can exploit their enemies weakness the best. When duels are coming down to whoever runs out of mind first then something is wrong. Since most single combat professons have enough high damaging abilities to rotate between to have decent DPS, there is no need to spend those extra skill points in a second combat profession, so why not spend them in healer classes, like 4/0/0/0 Doctor for healing. It's surely a lot better than doing a little bit of Fencer or Pikeman for a little more defense. This is where the problem lies, healing is way too effective.
I have no clue what your whining about. Most MBH/MCM with armorbreak sliced armor die within a few minutes when I fight them and I heal myself tops 3-4times during that time since aura and imp.infusion does most of the work and constantly spam my hits on the BH so he heals,kd recovery,heals,shoots me once,heals..I think you get teh point by now
So stop crying about MBH/MCM being overpowered,they certainly arent.Stop crying about BH xp loss also,in fact,since its its 2-3times faster to grind jedi now the xp loss should be 2-3times higher than current on death.I grinded a majority of my template preCUat 70-90k xp per hour.Nowadays some random noob only a crappy saber can get 300k jedi xp per hour which is way to fast
And I think you totally missed the point. A post-CU saber can not inflict enough damage on a MCM. They heal too fast. We can't force them in to a healing loop. MCMs don't win by doing much damage anyway... they win by stopping your health, action and mind regenerating and wear you down.
CURBhater wrote:
I have no clue what your whining about. Most MBH/MCM with armorbreak sliced armor die within a few minutes when I fight them and I heal myself tops 3-4times during that time since aura and imp.infusion does most of the work and constantly spam my hits on the BH so he heals,kd recovery,heals,shoots me once,heals..I think you get teh point by now
I think the original poster brings up a good point. I would have been completely happy to get 1000 point heals with a med droid as a master doctor, BUT they made it 2000... AND they reduced the mind cost also. As a ex-master doctor I wasn't complaining, but they did over do it. To top that off healing requires no items (med enhancers are not required for 2000 point heals).
I really want to stay away from the whole BH/MCM Jedi thing. I think the state of healing is out of control for all healing professions. There's one thing for sure, the pendulum always swings.