Jedi Archive
Thread: Action cost for Saber Hit, vs Melee Hit and Ranged Shot ?
Message Edited by Staveeno on 09-28-2005 03:02 PM
Blob candy ftw
Also, if you haven't already, use all exp points in eff to lower SAC
Message Edited by S-cry-ed on 09-28-2005 10:55 AM
S-cry-ed wrote:
Blob candy ftw
Also, if you haven't already, use all exp points in eff to lower SAC
Message Edited by S-cry-ed on 09-28-2005 10:55 AM
That's not the point, I know what blob candy does, I know about experimenting lower SAC cost on the saber, my point is, and I should have put the numbers in the first post is that my rifle is 106 SAC, saber is 100 SAC, Ranged shot used 2% action, Saber hit uses 5% action. Both are default base attacks and should use the same SAC in relation to your weapons SAC of course, if saber and rifle are both exactly the same, Action cost should also be exactly the same
captiansarcasmo wrote:
its part of the price you pay for beinga swg god.the most nerfed prof in swg
HarlequinMK19 wrote:
The fact that carrying a weilding a gun causes a movement hinderance is equally stupid, but thems the breaks.
Sidalo wrote:
HarlequinMK19 wrote:
The fact that carrying a weilding a gun causes a movement hinderance is equally stupid, but thems the breaks.
Pistol, yes
Rifle, no
I know for a fact that when carrying my M16 or a 240 Machine gun I could not run as fast as if I just had a pistol or a knife in my hand.
Seeing as how pistol is not as much hinderance as a rifle I think they got this done ok.
Of course I think a gigantic Power Hammer would slow me down to, but need some balance in there somewhere i guess.
Simple answer....
Ranged Shot: granted at NOVICE Marksmen
Melee Hit: granted at NOVICE Brawler
Saber Hit: granted at Jedi Padawan (which is in itself, an Elite Proff)
HarlequinMK19 wrote:
I will only accept that a rifle will cause hinderance if that same hinderance is inflicted upon two-handed weapons and polearms, as those types of weapons would absolutely cause a hinderance. Even if a rifle weighs more than a power hammer, the sheer ergonomics of a firearm make it less hindering. Pistols should not have any hinderance whatsoever though, and I'd say the same forcarbines. Rifles...well..not all rifles...as some of them are more more similar to carbines. I don't consider weapon hinderance an issue of balance whatsoever, so much as penalty inflicted upon ranged combatantsby melee'-loving devs.
It is about balance though. A ranged Profession with no hinderance will just kite a melee profession to death.
The melee person would have a very significantly harder time competing with a ranged profession if there was no movement speed hinderance.
I would agree that the current hinderance may be a tad high, but it definitely is needed in some form.
The 2handed weapons and polearms would only cause a hinderance when attacking, as they are held in one hand when running. Opposed to a rifle which is always held in 2 hands, unless you strap it or are Rambo, lol
Pistols should be next to nothing, then carbines and then rifles. without a hinderance melees would not be able to effectively comepete evenly
captiansarcasmo wrote:
1.5 more powerfull ? all that power costs you more strength i.e. ham. its not a very difficult concept.
and i'm sorry any jedi claiming to be "nerfed" is a laughfest. being able to practically solo almost everything in the game, and beat almost any normal template is not nerfed. you might have got nerfed from "god mode" to "semi-god" mode.
i'll give it to ya though, pre cu, a master commando couldn't land a single hit on a jedi and would die instantly. now they last for at least 30 seconds. mustof been a jedi nerf.