Jedi Archive
Thread: Is it Just me noticing this.....?!!
there is a difference dude
pre-cu Jedi had only FC
post-cu we have mind costs, FC and action cost
Ohopo wrote:
there is a difference dude
pre-cu Jedi had only FC
post-cu we have mind costs, FC and action cost
PRE-CU you could specifically target any HAM bar. The only difference is that now we kill ourselves.
PhantomNIR wrote:
Ohopo wrote:
there is a difference dude
pre-cu Jedi had only FC
post-cu we have mind costs, FC and action cost
PRE-CU you could specifically target any HAM bar. The only difference is that now we kill ourselves.
I bet i can kill myself faster than you
-Yeci- wrote:
PhantomNIR wrote:
Ohopo wrote:
there is a difference dude
pre-cu Jedi had only FC
post-cu we have mind costs, FC and action cost
PRE-CU you could specifically target any HAM bar. The only difference is that now we kill ourselves.
I bet i can kill myself faster than you
at least pre CU it was
"attack attack attack attack" WEEEEEEEE! Fun FAST! Exciting!
Post CU
"attack . . . wait . . . still waiting . . . little timer thingy almost there . . . attack . . . hit button . . nothing happens . . nothing . . . still nothing . . . . . -cancel account- . . nothing happens . . still nothing . . .*
i agree faster combat it more exciting...i do like the way combat is setup now..but imo its a little too slow for me...bothers me that they nerf'd fr2 or i would be using it all the time....just a lot of things in this game that can be improved on and devs can only do a certain amount of things per patch..but still....i believe they pushed the product out too fast before debuggin the system..but i guess pressure from lucasarts made them push it out in time for E3...so.i believe its as much as lucasarts fault as soe's...
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Omandama wrote:
Pre CU.......Master CM's were the kings of a PVP battle.
Post CU.....Master CM's are the kings of a PVP battle.
Pre CU......PVP was all about killing a persons mind stat.
Post CU....PVP is all about killing a persons mind stat.
Atleast in Pre CU we had a loot table that was fun and worthwhile.
Garbage. I have been a fan of this game since day one and every patch its worse instead of better, they fix one problem and create 2 in its place. I am seriously losing faith that the Devs are going to make this game 'balanced' or more importantly fun again.
/rantOff
Omandama wrote:
Pre CU.......Master CM's were the kings of a PVP battle.
Post CU.....Master CM's are the kings of a PVP battle.
Pre CU......PVP was all about killing a persons mind stat.
Post CU....PVP is all about killing a persons mind stat.
Atleast in Pre CU we had a loot table that was fun and worthwhile.
Garbage. I have been a fan of this game since day one and every patch its worse instead of better, they fix one problem and create 2 in its place. I am seriously losing faith that the Devs are going to make this game 'balanced' or more importantly fun again.
/rantOff
Fact of the matter is that state attacks have always ruled the game, if not it would just be a giant game of "who has the best gun/stats/skill tapes" and not much fun at all. In fact, the only non-MCM skills I really hate having on me are Intimidate, KD and root. The rest I can deal with.