Jedi Archive

Thread: Powers or Sabers

Jkoku
Thu Sep 29, 2005 9:33 am
#1

I'm MLS atm but have been thinking of a change to powers, but what i would like to know is does powers have enough damage output?





Jkoku Jkoku'
-FW- House of Armour12pt Master Armoursmith

Ris / Rebel / BH / Custom Freedom City Mall / Rori


- - 5839

PhantomFF
Thu Sep 29, 2005 9:34 am
#2

not nearly as much as an MLS. Powers needs alot of work ATM...but it can be alot of fun if you try hard enough.



-Iwici Kujo

"One of the few true Roleplayer's"
Aglardae
Thu Sep 29, 2005 9:35 am
#3

Go for ranger. At least you can harvest Bols when you kill them


Aglardae


ValinCalred
Thu Sep 29, 2005 9:37 am
#4

vs non jedi pwrs is good, vs jedi pwrs is lucky to hit for 200 pts of dmg every 2 seconds.




4 Nive
WookieOgre
Thu Sep 29, 2005 9:43 am
#5

Powers is good when you have a BH come after you (assuming you have the defenses to live long enough to attack). But if you ever plan to go into regular PvP, against other Jedi for the most part you'll be ineffective (since most have Aura which I believe has the force defense)
Atobe
Thu Sep 29, 2005 9:43 am
#6





Jkoku wrote:

I'm MLS atm but have been thinking of a change to powers, but what i would like to know is does powers have enough damage output?






Enough for what? A Master Force Wielder-based template can do very well in PvE and non-Jedi PvP, granting the player knows their template and is well-practiced.


Point-for-point, though, MLS has more damage dealing ability than MP, depending upon how crappy your saber is. Note: the emphasis. By that I mean that saber users will reach a point, with a good hilt and decent pearls/crystals, where they'll start dealing out greater damage than a non-saber user, and from therethe damage only goes up.


On the other hand, if you combine MP with, say, LS x4x4, you can have all the damage potential of Powers, with an extra "kick" from the LS abilities like powerhit and armor break (noting that Powers doesn't have an armor break skill).


It's become confusing of late on the devs intentions with Powers users. With the CU, we're told it's a crowd-control/group support skill tree. But now, with this cloak nerf, the devs are hinting that Powers may be getting a boost in damage dealing (else why the comment about cloak being a "first strike" ability?).



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
NovamanFreedust
Thu Sep 29, 2005 9:45 am
#7

MLS will r@pe powers currently w/out the FRS but if you are mls wait till you get high in the FRS to switch to powers.



Novaman Freedust
BoD
rEpLaY
Dark Jedi Force Wielder
Atobe
Thu Sep 29, 2005 9:49 am
#8





WookieOgre wrote:
Powers is good when you have a BH come after you (assuming you have the defenses to live long enough to attack). But if you ever plan to go into regular PvP, against other Jedi for the most part you'll be ineffective (since most have Aura which I believe has the force defense)





Force Aura, Force Armor and worst of all, Force Feedback are what kill a MP Jedi versus other Jedi.


That's why I've got LS x4x4 in my template as well, so I can user those LS abilities until I spot an opening for using a nice little choke or something. (The openings may be few and far between, but at least the possibiity is there. )


Of course, the main reason I went with a Powers-based template was for fun. I can't wait until I'm MP, so I can choke the living snot out of every danged BH that comes calling. What could be more fun?



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
Eskie
Thu Sep 29, 2005 9:52 am
#9



Jkoku wrote:
I'm MLS atm but have been thinking of a change to powers, but what i would like to know is does powers have enough damage output?




As already stated by others, it depends on your saber and your opponents.

Powers is pretty viable in PvE.
Powers is devastating against non-Jedi.
Powers is no threat to any Jedi with Force Aura, Force Shield, Force Feedback or Force Absorb. Most Jedi have at least one of those skills. This means Powers is a pure support profession in Jedi vs. Jedi PvP tasked with laying states on groups of enemies - unless you catch them completely off guard.

Bottom line: If youre mainly doing PvE with the occasional BH encounter, Powers is viable, especially if you have a crappy saber. Otherwise, stick with sabers.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
BukuJohnson
Thu Sep 29, 2005 9:55 am
#10

With the CU, we're told it's a crowd-control/group support skill tree.
__________________________________________________________________________________________________________

This was the official statementabout the two disciplines.




* Force Wielder is intended to be a viable alternative to Lightsabers for Jedi offense. They now have "default" attacks with Force Hit and Force Strike and will also count towards kills for earning Jedi XP.

* Force Wielder powers are now considered ranged attacks. They are now resisted by ranged defenses as a result.

* Force Wielder powers now use Force Accuracy and Ranged Accuracy to determine their accuracy.

FORCE WIELDER

* medium range damage dealing (single and crowd)
* opponent control through snares and KD
* opponent damage reduction (single and crowd)
* single opponent stat debuff
* single opponent Force debuff
* limited location specific attacks (head only)
* Force DOT (incurable)
* stealth ability

LIGHTSABER

* close range damage dealing (single and crowd)
* limited medium range damage dealing
* single opponent control through states (all) and KD
* single opponent armor debuff
* location specific attacks
* bleed DOT
* limited ranged defense


Crowd control and support are over used descriptions with no validity. The only crowd control move we have is area KD, which MLS also had at the time this description was given.


Buku
Naritus
freak88
Thu Sep 29, 2005 9:56 am
#11

THE TRUTH ABOUT MPOWERS


its for people who dont want to hunt krayts ewverday for a year, looting, tuning, throwing away 100s and 100s and 100s of pearls like the rest of us prew cu jedi did. its a easy alternative. you dont have to spend millions on resources, crafting suits,, saber tools, weapon machines, foods.


and honestly, if you go something like, mpowers enh 4402 heal4000 def 3040 78 inate armor, mdef only has 70


def 0340 your pick , you will be able to take a punch.


so do you want the 1 year saber grind, or the hell with it, mpower can take a punch grind.


but dont ask for powers to be as damage inflicting as sabers,unless they too have to do some kind of 1 year everyday powers grind to also somehow incorporate 4 pearls into a powers necklace or something like that.


Sirisandir
Thu Sep 29, 2005 9:57 am
#12

on one hand you could use a gimpeddiscipline or on the other hand you could use a gimped discipline

its up to you




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Atobe
Thu Sep 29, 2005 10:02 am
#13





BukuJohnson wrote:
With the CU, we're told it's a crowd-control/group support skill tree.
__________________________________________________________________________________________________________

This was the official statementabout the two disciplines.

* Force Wielder is intended to be a viable alternative to Lightsabers for Jedi offense. They now have "default" attacks with Force Hit and Force Strike and will also count towards kills for earning Jedi XP.

* Force Wielder powers are now considered ranged attacks. They are now resisted by ranged defenses as a result.

* Force Wielder powers now use Force Accuracy and Ranged Accuracy to determine their accuracy.

FORCE WIELDER

* medium range damage dealing (single and crowd)
* opponent control through snares and KD
* opponent damage reduction (single and crowd)
* single opponent stat debuff
* single opponent Force debuff
* limited location specific attacks (head only)
* Force DOT (incurable)
* stealth ability

LIGHTSABER

* close range damage dealing (single and crowd)
* limited medium range damage dealing
* single opponent control through states (all) and KD
* single opponent armor debuff
* location specific attacks
* bleed DOT
* limited ranged defense


Crowd control and support are over used descriptions with no validity. The only crowd control move we have is area KD, which MLS also had at the time this description was given.





Interesting information, but like with most things spewed by the devs, it's quickly outdated.



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
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