Jedi Archive
Thread: Who's idea was it to let multiple BH's hunt 1 jedi?
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-Atrau-
Wed Oct 12, 2005 9:53 am
#1
Who's idea was it to let multiple BH's hunt 1 jedi?
Maybe we can even this out a little...what do you say?
Message Edited by -Atrau- on 10-12-2005 09:54 AM
Eskie
Wed Oct 12, 2005 9:55 am
#5
-Atrau- wrote:
Who's idea was it to let multiple BH's hunt 1 jedi?
Dev idea back from the time missions were named and could be held till the end of days. This is to prevent a Jedi from creating a BH alt and holding his own mission and do his business without ever having to fear a BH attack.
Message Edited by Eskie on 10-12-2005 06:56 PM
-Atrau-
Wed Oct 12, 2005 9:56 am
#6
Ok, well now it screws us.....i'm just askingfor a chance......how about give me an 800 dps saber....lol
Message Edited by -Atrau- on 10-12-2005 09:57 AM
Eskie
Wed Oct 12, 2005 10:01 am
#7
-Atrau- wrote:
Ok, well now it screws us.....i'm just asking for a chance......how about give me an 800 dps saber....lolMessage Edited by -Atrau- on 10-12-2005 09:57 AM
The dev intention was to make BH-vs-Jedi a random encounter without BHs being able to choose missions on a specific Jedi or the same mission that their BH friend already holds. This would make n-vs-1 fights a rare occurance. Good idea.
Unfortunately, there are still ways for BHs to grab the same mission as their BH friend. Bad implementation of a good idea.
Until then, I would say you need to stay off the terms while grinding and your final template should be able to do at least one of the following:
- beat BH groups
- Root / Stasis and Force Run
- +Cloak+
WookieOgre
Wed Oct 12, 2005 11:08 am
#9
fixed
Eskie wrote:
Until then, I would say you need to stay off the terms while grinding and your final template should be able to do at least one of the following:
- beat BH groups until the SL changes come in
- Root / Stasis and Force Run until the debuff overide with snare comes in
- +Cloak+ until the Ranger fixes come in and doesn't allow you to escape with it
HeadRoll
Wed Oct 12, 2005 11:14 am
#10
-Atrau- wrote:
Who's idea was it to let multiple BH's hunt 1 jedi?
Maybe we can even this out a little...what do you say?
Message Edited by -Atrau- on 10-12-200509:54 AM
Play the percentages. 5 BH get together late at night. We all take missions with similiar description and payout. Chances are at least two of the 5 will be on same target.
-Jedi terms only display when you guys are online so that takes out a significant chunk of players
-Jedi terms only display faction so that reduces the percentage even more
Lastly, late at night, not that many Jedi players even on... Well you get the picture. It's a beautiful thing.
If you did not Ryatt trail grind afk 24/7, you may actually be able to have enough skills by nowto know how toget away.
Eskie
Wed Oct 12, 2005 11:27 am
#11
WookieOgre wrote:
fixed
Eskie wrote:
Until then, I would say you need to stay off the terms while grinding and your final template should be able to do at least one of the following:
- beat BH groups until the SL changes come in
- Root / Stasis and Force Run until the debuff overide with snare comes in
- +Cloak+ until the Ranger fixes come in and doesn't allow you to escape with it
Actually, the proposed invisibility system changes do not prevent Force Cloak from being used as an escape move, they just limit its usefulness as a first strike ability. But even if all proposed changes are implemented, you still can cloak at 20m, and after you cloaked it doesnt really matter what you can and cannot do if you talk about escaping.
esfnighthawk
Wed Oct 12, 2005 11:31 am
#12
00over0 wrote:
Jedi used to be much, much stronger is why.
Actually, the reasoning back then was so you couldn't hop onto your alt BH and hold your own mission indefinately, therefore not getting hunted at all.
WookieOgre
Wed Oct 12, 2005 11:42 am
#13
Eskie wrote:
WookieOgre wrote:
fixed
Eskie wrote:
Until then, I would say you need to stay off the terms while grinding and your final template should be able to do at least one of the following:
- beat BH groups until the SL changes come in
- Root / Stasis and Force Run until the debuff overide with snare comes in
- +Cloak+ until the Ranger fixes come in and doesn't allow you to escape with it
Actually, the proposed invisibility system changes do not prevent Force Cloak from being used as an escape move, they just limit its usefulness as a first strike ability. But even if all proposed changes are implemented, you still can cloak at 20m, and after you cloaked it doesnt really matter what you can and cannot do if you talk about escaping.
See it's a loop that IMO will be fixed when the Ranger changes come in. It was clearly stated by the devs Cloak will not be an escape move........I'll let you guess how they can accomplish this (and no not a snare)
+can not cloak while under attack+ will display over your head when you try to get away from the BH....just watch you know they are going to make this change.
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