Jedi Archive

Thread: dont have snare or intimidate in your template? want it? get it without using Skillpoints!!

Baccarat
Mon Oct 10, 2005 2:26 am
#1

You guys might find my Uberpet business on Tempest interesting.... been going for several weeks.

Message Edited by Baccarat on 10-10-2005 05:26 AM



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Lord-R
Mon Oct 10, 2005 2:42 am
#2




Baccarat wrote:
You guys might find my Uberpet business on Tempest interesting.... been going for several weeks.

Message Edited by Baccarat on 10-10-2005 05:26 AM




nice! i stuck that post on my sever in hopes that we might have someone start doing this.




LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



WookieOgre
Mon Oct 10, 2005 4:58 am
#3






Lord-R wrote:

Oh and yes you can use your pets against a BH that has your mission.





You can't actuallyexpect alevel 10 pet to last more than 1-2 seconds against a BH with a tripple capped weapon.
Lord-R
Mon Oct 10, 2005 5:44 am
#4






WookieOgre wrote:






Lord-R wrote:

Oh and yes you can use your pets against a BH that has your mission.





You can't actuallyexpect alevel 10 pet to last more than 1-2 seconds against a BH with a tripple capped weapon.





ROFL yeah its true thats why i intend to use mine mainly for high level mobs. let my pet stick an intimidate on it. if it dies oh well. and bring it back with pet stims or just heal it then have it stick intimidate on it again.




LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



WookieOgre
Mon Oct 10, 2005 5:56 am
#5






Lord-R wrote:





WookieOgre wrote:






Lord-R wrote:

Oh and yes you can use your pets against a BH that has your mission.





You can't actuallyexpect alevel 10 pet to last more than 1-2 seconds against a BH with a tripple capped weapon.





ROFL yeah its true thats why i intend to use mine mainly for high level mobs. let my pet stick an intimidate on it. if it dies oh well. and bring it back with pet stims or just heal it then have it stick intimidate on it again.





Yeah I can see PvE uses but in PvP level 10 pets are a really bad joke lol. Had some noob try to use one on me the other day.......I felt bad so I didn't kill it in one hit.
MsNiL
Mon Oct 10, 2005 6:42 am
#6

For now I am going for Fleet-Footed+ Intimidate. This was recomended tobe morefitting for a running Master Enhancer.


Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.


I have been thinking to add "Stun" to the mix, as Stun drops damage with an additional -10% on top of the -20% from Intimidate.


The really hillarious part is that I have a fleet-footedFlit with Intimidate...
http://www.swgcreatures.com/detail.asp?creatureID=545


Boooh! Spooky little bird ^_^





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Mon Oct 10, 2005 6:43 am
#7





WookieOgre wrote:
Yeah I can see PvE uses but in PvP level 10 pets are a really bad joke lol. Had some noob try to use one on me the other day.......I felt bad so I didn't kill it in one hit.



If the state sticks, the creature have done it's job. Otherwise, it's ok.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
mradept
Mon Oct 10, 2005 6:54 am
#8

of cause you are aware you cant pull it out during battle..

That meens you will need to have it out all the time if you plan to use it against a BH



Adept

Valcyn
WookieOgre
Mon Oct 10, 2005 7:03 am
#9






MsNiL wrote:





WookieOgre wrote:
Yeah I can see PvE uses but in PvP level 10 pets are a really bad joke lol. Had some noob try to use one on me the other day.......I felt bad so I didn't kill it in one hit.



If the state sticks, the creature have done it's job. Otherwise, it's ok.






If you can get a state on a ranged player using a level 10 creature you are pretty good. I guess the only way I could see it would be possible is constantly healing the creature but seeing how I can incap a level 10 pet in one hit makes it seem rather pointless in PvP.
Kaylais
Mon Oct 10, 2005 7:13 am
#10

I'm a MBH/MCH on Wanderhome and pets are extremely good in PvE. I can solo the double chevron elite NPC BH marks with ease and kill them quickly, where most BH struggle somewhat.

I've not tried fighting with a L10 pet in PvP, but if you gave it:

Hamstring Attack (Triggered)
Intimidating Attack (Triggered)
Thick Skin (increased Pet armor)
Vigorous Health (Increased Pet health)
And maybe Fleet Footed (increased pet movement speed)

Then, the pet could last a bit longer, and give you 2 extra useful abilities.

Possible scenario:
You are out spinning some lairs. You have set a pet patrol waypoint set for about 100 m away, and sent your pet to it.
BH attacks.
You order your pet to use intimidate, and snare on the BH, then send it back to the patrol point and out of harms way.
Repeat as needed.

I'll give it a shot in a duel later today to see if it's viable.

Would also be useful against Krayts I suppose.



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
Baby Jedi
Imperial Ace Pilot
Hey Devs! My Nerf Protection Suit is not working!
Click here if you want to ban broken links


lovisa
Mon Oct 10, 2005 7:14 am
#11

sound really nice would be great against high level mobs and such



any one know if you can train your old pet?


or you need new one





---------------------------------------------------------------------------------------
Wepon/artisan/BE vendors outside cornet (farstar)
/waypoint -323 -5620
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loads of ENHANCED wepons
all wepons made by 12pts force enhanced weponsmiths



INGAME NAME LOVISA
00over0
Mon Oct 10, 2005 7:22 am
#12






MsNiL wrote:

For now I am going for Fleet-Footed+ Intimidate. This was recomended tobe morefitting for a running Master Enhancer.


Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.


I have been thinking to add "Stun" to the mix, as Stun drops damage with an additional -10% on top of the -20% from Intimidate.


The really hillarious part is that I have a fleet-footedFlit with Intimidate...
http://www.swgcreatures.com/detail.asp?creatureID=545


Boooh! Spooky little bird ^_^






Fleet foot only works as combat movement speed--not travel speed. My alt's an MCH, btw.




-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
MsNiL
Mon Oct 10, 2005 7:26 am
#13





WookieOgre wrote:
If you can get a state on a ranged player using a level 10 creature you are pretty good. I guess the only way I could see it would be possible is constantly healing the creature but seeing how I can incap a level 10 pet in one hit makes it seem rather pointless in PvP.



That's where a small bird with fleet-footed plays it'srole. It's fast.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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