Jedi Archive
Thread: dont have snare or intimidate in your template? want it? get it without using Skillpoints!!
Message Edited by Baccarat on 10-10-2005 05:26 AM
Baccarat wrote:
You guys might find my Uberpet business on Tempest interesting.... been going for several weeks.![]()
Message Edited by Baccarat on 10-10-2005 05:26 AM
nice! i stuck that post on my sever in hopes that we might have someone start doing this.
Lord-R wrote:
Oh and yes you can use your pets against a BH that has your mission.![]()
You can't actuallyexpect alevel 10 pet to last more than 1-2 seconds against a BH with a tripple capped weapon.
WookieOgre wrote:
Lord-R wrote:
Oh and yes you can use your pets against a BH that has your mission.![]()
You can't actuallyexpect alevel 10 pet to last more than 1-2 seconds against a BH with a tripple capped weapon.
ROFL yeah its true thats why i intend to use mine mainly for high level mobs. let my pet stick an intimidate on it. if it dies oh well. and bring it back with pet stims or just heal it then have it stick intimidate on it again.
Lord-R wrote:
WookieOgre wrote:
Lord-R wrote:
Oh and yes you can use your pets against a BH that has your mission.![]()
You can't actuallyexpect alevel 10 pet to last more than 1-2 seconds against a BH with a tripple capped weapon.
ROFL yeah its true thats why i intend to use mine mainly for high level mobs. let my pet stick an intimidate on it. if it dies oh well. and bring it back with pet stims or just heal it then have it stick intimidate on it again.![]()
Yeah I can see PvE uses but in PvP level 10 pets are a really bad joke lol. Had some noob try to use one on me the other day.......I felt bad so I didn't kill it in one hit.
For now I am going for Fleet-Footed+ Intimidate. This was recomended tobe morefitting for a running Master Enhancer.
Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.
I have been thinking to add "Stun" to the mix, as Stun drops damage with an additional -10% on top of the -20% from Intimidate.
The really hillarious part is that I have a fleet-footedFlit with Intimidate...
http://www.swgcreatures.com/detail.asp?creatureID=545
Boooh! Spooky little bird ^_^
If the state sticks, the creature have done it's job. Otherwise, it's ok.
WookieOgre wrote:
Yeah I can see PvE uses but in PvP level 10 pets are a really bad joke lol. Had some noob try to use one on me the other day.......I felt bad so I didn't kill it in one hit.
MsNiL wrote:
If the state sticks, the creature have done it's job. Otherwise, it's ok.
WookieOgre wrote:
Yeah I can see PvE uses but in PvP level 10 pets are a really bad joke lol. Had some noob try to use one on me the other day.......I felt bad so I didn't kill it in one hit.
If you can get a state on a ranged player using a level 10 creature you are pretty good. I guess the only way I could see it would be possible is constantly healing the creature but seeing how I can incap a level 10 pet in one hit makes it seem rather pointless in PvP.
I've not tried fighting with a L10 pet in PvP, but if you gave it:
Hamstring Attack (Triggered)
Intimidating Attack (Triggered)
Thick Skin (increased Pet armor)
Vigorous Health (Increased Pet health)
And maybe Fleet Footed (increased pet movement speed)
Then, the pet could last a bit longer, and give you 2 extra useful abilities.
Possible scenario:
You are out spinning some lairs. You have set a pet patrol waypoint set for about 100 m away, and sent your pet to it.
BH attacks.
You order your pet to use intimidate, and snare on the BH, then send it back to the patrol point and out of harms way.
Repeat as needed.
I'll give it a shot in a duel later today to see if it's viable.
Would also be useful against Krayts I suppose.
sound really nice would be great against high level mobs and such
any one know if you can train your old pet?
or you need new one
Fleet foot only works as combat movement speed--not travel speed. My alt's an MCH, btw.
MsNiL wrote:
For now I am going for Fleet-Footed+ Intimidate. This was recomended tobe morefitting for a running Master Enhancer.
Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.
I have been thinking to add "Stun" to the mix, as Stun drops damage with an additional -10% on top of the -20% from Intimidate.
The really hillarious part is that I have a fleet-footedFlit with Intimidate...
http://www.swgcreatures.com/detail.asp?creatureID=545
Boooh! Spooky little bird ^_^
That's where a small bird with fleet-footed plays it'srole. It's fast.
WookieOgre wrote:
If you can get a state on a ranged player using a level 10 creature you are pretty good. I guess the only way I could see it would be possible is constantly healing the creature but seeing how I can incap a level 10 pet in one hit makes it seem rather pointless in PvP.