Jedi Archive

Thread: List of Jedi issues

Costello
Tue Oct 28, 2003 9:42 am
#1






Baciacca wrote:

Hold on to these thoughts guys. We will get a new list going after Beta is over. Until then its a waste of time. Devs are not looking to make any fixes to live until then. I will get the new threads going just as beta is wraping up.




Wouldnt it make more sense to do the top ten list and present it to the devs before they finish testing. That way they can get right on fixing all the bugs as soon as the beta is over(that made me laugh so hard its only been 5 months since they took out the FRS). But given they havent done anything about the pearls and crystal drops, how pathetic lightsabers are compaired to regular weapons, that the force is a hinderence its only Jedi that have to stop half way through a dungeon to regen their force bar while combat proffessions are out damaging us and doc proffs out healing us and tanks are out tanking us. Yet they can keep doing it indefinetly while we cant even swing a saber after a while. But because of the Beta they havent been able to fix these or any other pathetic jedi nerfs in this game for the last 5 months?



.
Darius501
Mon Oct 10, 2005 10:18 am
#2




This post is not meant to be a flame, Im just trying to get an idea of how many issueseffecting us wecurrently have:


1.highlevel pearls notdropping (prems or flawless)

2. some foods not working

3. some drinks not wokring

4. some tapes not working (speed, defense to certain actions, dodge, block)

5. adjusted speed not working

6. frs not in operation

7. saber crafting (not seeing the bump from the entertainer buff)

8. knock down recovery issues

9. state recovery issues (seen several issues about states sticking for hours after the fight)

10. saber color issues (orange, brown)

11. cloak action sticking

12. force run sticking

13. Several FS trees not working (vehicle contorl for one)


These are just a few I can name off the top of my head, anyone else add on to this. Please keep the swg flames to other post, Im only seeking issues you are seeing in game that effect the way you operate.


Message Edited by Darius501 on 10-10-2005 12:38 PM


Message Edited by Darius501 on 10-10-2005 01:01 PM

Message Edited by Darius501 on 10-11-2005 02:35 PM



Darus Zanthar - 85 Year Old Jedi
PoE
Pathos Zanthar - Worthless Slave ALT

Politics has taught me there is a time when you get beyond being upset over changes you don't want, except them, then either adapt or move on. My time has come. Be safe and God's speed!
UnknownX11
Mon Oct 10, 2005 10:20 am
#3

You forgot the retarded healing delay and action/mind cost on sabers/healing.




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For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the NGE. Account Cancelled - Jan 29th 2007
Isendre
Mon Oct 10, 2005 10:27 am
#4






UnknownX11 wrote:
You forgot the retarded healing delay and action/mind cost on sabers/healing.





theres supposed to be a action/mind cost on force healing. Retarted but intended. You know, it might be easier to just list everything thats actually working as intended



Isendre' Sahir/Delltron

CANCELLED soe couldn't run a 7-11much less swg
Darius501
Mon Oct 10, 2005 10:52 am
#5

Grev,


While I might agree having a action and force drain per hit or a mind and force drain per heal to be excessive I wouldnt consider it a broken issue. More of just another bad idea that should be reconsidered.





Darus Zanthar - 85 Year Old Jedi
PoE
Pathos Zanthar - Worthless Slave ALT

Politics has taught me there is a time when you get beyond being upset over changes you don't want, except them, then either adapt or move on. My time has come. Be safe and God's speed!
Mistwaver
Mon Oct 10, 2005 11:13 am
#6

Mmmmm... much could be added to this list, much indeed.

- Dervish is pointless, just another area attack. Need more of a reason to go MLS, upgrading Dervish would be a good start.
- What's the point in body, leg, and head hits if there is only one targetable pool? You only need either body, leg, or head hit, combined with saber hit you have a higher DPS and use less force than rotating between all three.
- (Not a Jedi issue, general issue) Zipbar interrupts even if you are not moving (synch issue).
- Average damage on a perfect LS is far beneath standard weapons, eg: I do more damage with melee hit using a one handed sword with the general melee accuracy/speed bonus from MLS than I do with a lightsaber at MLS with saber hit.
- Master Healers healing capliabilities is far beneath a Master Doctor or Master Combat Medic.
- States are not as useful as they sould be, since everyone can heal states there is no reason not to make these severely hinder a persons combat capliabilities.
- Force Wielder has more issues than it's worth mentioning. Just revamp the entire dicipline.
- Jedi are unable to negate the effects of armorbreak.
- Jedi are unable to powerup their lightsaber (Lightsabers being far beneath the quality of regular weapons make this even worse).

I could go on all day, but these are just from the top of my head.



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Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
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EvilAztec
Mon Oct 10, 2005 11:22 am
#7

Cloak is bugged and sometimes you are stuck cloaked even after attacking.


FR is bugged, sometimes you end up with it on full time but there is no damage mitigation.


Jedi are the only class to have to buy defenses separately, a very poor decision to commit only one class to it. It should be all or none.


Jedi isn't a single class, it's like rolling all the ranged weapon types into one and calling them one class, then adding medic. Another poor design decision.





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Baciacca
Mon Oct 10, 2005 11:23 am
#8

Hold on to these thoughts guys. We will get a new list going after Beta is over. Until then its a waste of time. Devs are not looking to make any fixes to live until then. I will get the new threads going just as beta is wraping up.




G u a a r r
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..Forever Guiding and Last Correspondent of the Jedi Profession ..


Prefect42
Mon Oct 10, 2005 11:58 am
#9






Mistwaver wrote:

- What's the point in body, leg, and head hits if there is only one targetable pool? You only need either body, leg, or head hit, combined with saber hit you have a higher DPS and use less force than rotating between all three.




I believe that if your opponent is unarmored on his leg, body, or head - those hits do more damage to those regions.... of course - with the armor/weapon/clothing visual bug you can't always tell what they're wearing or what weapon they're using anyway!!




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Darius501
Tue Oct 11, 2005 12:37 am
#10

Baciacca,


This post is not about anything other than 1 jedi wishing to get a full grasp of what is truely wrong with our profession in the way of bugs whether those issues pretain to just jedi or beyond jedi (like the knockdown recovery issue). It will help me be a better jedi when I know what not to waste my time working to improve on or use in a fight situation (good example of this is I recently gave up the bleed attack due to the fact the state is horribly weak).


I am also using this post to get a feel for those issues which, while not bugs and which might even be intended, but are precieved as a issue for the jedi community. You can't really begin to fix problems unless you know to what depth they reach.






Darus Zanthar - 85 Year Old Jedi
PoE
Pathos Zanthar - Worthless Slave ALT

Politics has taught me there is a time when you get beyond being upset over changes you don't want, except them, then either adapt or move on. My time has come. Be safe and God's speed!
Darius501
Tue Oct 11, 2005 12:59 am
#11

I thank you all for your feedback. I updated 1 issue I was not aware of (cloak sticking) I would call that a bug. The others I have read through, and chosenot to include in this list asI would not consider them 'bugs' effecting our profession, they would rather be either complaints about SWG planning and implementation of changes effecting our community.



Darus Zanthar - 85 Year Old Jedi
PoE
Pathos Zanthar - Worthless Slave ALT

Politics has taught me there is a time when you get beyond being upset over changes you don't want, except them, then either adapt or move on. My time has come. Be safe and God's speed!
Costello
Tue Oct 11, 2005 8:42 am
#12






Baciacca wrote:

Hold on to these thoughts guys. We will get a new list going after Beta is over. Until then its a waste of time. Devs are not looking to make any fixes to live until then. I will get the new threads going just as beta is wraping up.




Wouldnt it make more sense to do the top ten list and present it to the devs before they finish testing. That way they can get right on fixing all the bugs as soon as the beta is over(that made me laugh so hard its only been 5 months since they took out the FRS). But given they havent done anything about the pearls and crystal drops, how pathetic lightsabers are compaired to regular weapons, that the force is a hinderence its only Jedi that have to stop half way through a dungeon to regen their force bar while combat proffessions are out damaging us and doc proffs out healing us and tanks are out tanking us. Yet they can keep doing it indefinetly while we cant even swing a saber after a while. But because of the Beta they havent been able to fix these or any other pathetic jedi nerfs in this game for the last 5 months?



.
Atzo
Tue Oct 11, 2005 8:48 am
#13

my worry is the time difference between beta completing and the product being released.


Thats less time than Ive had holidays this year.


Bugs are going to be fixed in this period, risking more bugs, risking delaying the release?


hmm.





Plain Atzo

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