Jedi Archive
Thread: So whats all the complaining about? Serious question.
Amil wrote:
I haven't played with my jedi yet, but I see a lot of whining and cancellation threats. Of all the posts, I haven't seen one that really explains the problem.
Is it that snares are stacking or something? They used to stack a while back. Whats going on? Whats the big nerf everyone is bitter about?
If you havent gotten a Jedi yet, dont bother. Its a waste of time
Bizerk78 wrote:
Amil wrote:
I haven't played with my jedi yet, but I see a lot of whining and cancellation threats. Of all the posts, I haven't seen one that really explains the problem.
Is it that snares are stacking or something? They used to stack a while back. Whats going on? Whats the big nerf everyone is bitter about?
If you havent gotten a Jedi yet, dont bother. Its a waste of time![]()
I have one, but just havent logged in yet. Back to my point.
Would someone explain what is going on?
*Bh equips 80m range arms*
/High Yield
/calledshot
/prone
/snipershot
3500 damage post armor to a jedi
1. New snare changes.
2. Quality crystals no longer drop.
3. I was in a group with mostly jedi spinning pikets, or trying to. This is a group that just yesterday was spinning 82's no problem. Publish 24 comes and we're getting our butts handed to us because now pikets hit you with blind, snare, root, bleed and maybe some others.
These are the ones I can think of off the top of my head.
Jedi244 wrote:
1. New snare changes.
2. Quality crystals no longer drop.
3. I was in a group with mostly jedi spinning pikets, or trying to. This is a group that just yesterday was spinning 82's no problem. Publish 24 comes and we're getting our butts handed to us because now pikets hit you with blind, snare, root, bleed and maybe some others.
These are the ones I can think of off the top of my head.
1. Whats different about the snares?
2.I bet they will fix that.
3. If thats true Im glad that npc's are harder. They were just too easy before.
lunas wrote:
everyone is mad because now instead of force run being able to negate snares they stack. It used to be if you got snared and used force run you went normal speed. Now if you get snared you run at half speed no matter what you do until the snare wears of. ( this is how it should work anyway). I'm really not sure what the issue is with root though.
Has anyone tried the Rancor Aid food yet?
lunas wrote:
everyone is mad because now instead of force run being able to negate snares they stack. It used to be if you got snared and used force run you went normal speed. Now if you get snared you run at half speed no matter what you do until the snare wears of. ( this is how it should work anyway). I'm really not sure what the issue is with root though.
What are you smoking? How is it that a debuff is supposed to completely remove a buff and THEN apply the debuff? last time I checked 10 - 5 was 5 not -5.
You sound sincere enough, so here goes
since CU Jedi have received continued nerfs, to the point where they have a hard time going up against elites, especially Melee/docs and MCM/BH's... As a Jedi, after all of the hours dedicated to unlock and then temp up, it just pisses peeps off.
The nerfs are almost too numerous to mention, while elites have also been elevated in power. The combination of the two has resulted in a massive loss of relative power. The current Jedi, even pre-cu, with the best pearls and tapes, is no where near 1.5 times more powerfull as initially promised.
If you are a post-cu Jedi, forget it. You have a worse saber, bad tunes, and that just makes you a good "running away" character. No fun for sure.
I reallly enjoy my BH because I win against 9 out of 10 marks, and that lucky 1 out of 10 got a lucky KD/lag related win.
It aint right, it has made the game boring to play as Jedi, and very humbling at that. In addition, many peopl yearn for the days of pre-cu, we just didn't realize how good we had it in relation.
Main Jedi Nerfs include:
Force speed nerf, AI nerf, Healing delay nerf, increased mind/action costs, Speed bug (based on base speed, not modified), zip bar for power attack which misses way to often...I am sure there are many more, just off the top of my head
Elite Enhancements:
75% AB resists slices, mega healing+Stims, Uber weapons+power up damage, melee has equal defenses of a defender with no force costs, no nerf to thyroid rupture (-40 vs +25 of force speed).
Well, that pretty much sums it up...Jedi take 20 times the effort and result in no more power effectiveness, just a cool flashlight and the ability to cloak, A.I, and force run (the only abilities not shared by elites)
End of story...we await the new expansion, but here that it is not much to salivate over...
logging in my MCM/BH now... carpe diem
KeeferKman wrote:
You sound sincere enough, so here goes
since CU Jedi have received continued nerfs, to the point where they have a hard time going up against elites, especially Melee/docs and MCM/BH's... As a Jedi, after all of the hours dedicated to unlock and then temp up, it just pisses peeps off.
The nerfs are almost too numerous to mention, while elites have also been elevated in power. The combination of the two has resulted in a massive loss of relative power. The current Jedi, even pre-cu, with the best pearls and tapes, is no where near 1.5 times more powerfull as initially promised.
If you are a post-cu Jedi, forget it. You have a worse saber, bad tunes, and that just makes you a good "running away" character. No fun for sure.
I reallly enjoy my BH because I win against 9 out of 10 marks, and that lucky 1 out of 10 got a lucky KD/lag related win.
It aint right, it has made the game boring to play as Jedi, and very humbling at that. In addition, many peopl yearn for the days of pre-cu, we just didn't realize how good we had it in relation.
Main Jedi Nerfs include:
Force speed nerf, AI nerf, Healing delay nerf, increased mind/action costs, Speed bug (based on base speed, not modified), zip bar for power attack which misses way to often...I am sure there are many more, just off the top of my head
Elite Enhancements:
75% AB resists slices, mega healing+Stims, Uber weapons+power up damage, melee has equal defenses of a defender with no force costs, no nerf to thyroid rupture (-40 vs +25 of force speed).
Well, that pretty much sums it up...Jedi take 20 times the effort and result in no more power effectiveness, just a cool flashlight and the ability to cloak, A.I, and force run (the only abilities not shared by elites)
End of story...we await the new expansion, but here that it is not much to salivate over...
logging in my MCM/BH now... carpe diem
Everything you mentioned preexisted todays patch. I'm aware of the history here, but what specifically happened today to piss people off. What were todays nerfs?
The gentleman above mentioned about snares removing buffs and then adding the debuff. Is that it?
oh, sorry man...
yeah, i'm in the same boat as you..
I think the squad leader buffs are what is the big deal, but I don't really understand it all either...yet