Jedi Archive
Thread: Is it correct that heals will take a 20% action cost?
Liani wrote:
what stim "exploit"??
ruby bile is supposed to make it so you can take a stim every 30 seconds versus the non-drink 60, however currently you can take it every 1 second.
Skwall wrote:
I wouldn't call that an exploit, I'd call that a bug, either way you can only take so many Ruby Biel's before you can't take anymore. As far as most players know Ruby Biel is working as intended.
Well the devs kind of annoy me with this. They say that taking advantage of a "bug" is considered an exploit. And that is a bug, but they allow it to happen. Same with healing droids, its a bug but people think its ok because "everyone does it" mentality.
SOE does not enforce a thing. I seen Lowca's biggest cheaters in this game till this day. The only ones they laid the smack down were the credit/item dupers. Isnt that like a large corporate government, anything effecting money action is taken.
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Message Edited by TheNarcis on 10-13-2005 09:54 PM
masselin wrote:
even though it's not intended, it's a good way to do it. you can take a swig and heal, take a swig and heal... what's wrong with that? you can only drink it 4 or 5 times on an empty stomach before you're completely full so it's not imbalancing or anything. i say leave it like it is.
of course, i agree with you, but people are gonna start crying when its fixed just like the belts.
Mclearin wrote:
If so, then the MBH/MCM has a choice to heal or damage.
To me, it sounds like if they have really good foods, and spice, they may have 8-10 heals, before they are tired. So, maybe Force sap will be the new "wonder drug".
I just hope they fix the stim exploit.
Any thoughts?
while many people think that it will be bettrer for jedi.. I see it in the other way.. I think a MBH/MR, CM 4/0/0/0 is way more dangerous then MCM.. Now you wont see s many CM then before, But more Combinations, Such BH + smuglers (concusion + panicshots are the most anoying things to fight against)... Dont forguete that action costs will be added to Jedi too(less but still).
Well, it seems to me the easy answer is to make Ruby have a much higher filling value. I have some that is 16, and have seen some that are 12. that is 5-8 heals at 1200, before you get too full.
Good mind food and booster makes it almost impossible to dent the opponents mind pool, which, in my humble opinion, should be the achilles heal of the MCM hybrid, and probably would be if ruby had a minimum filling value of 51.
but this is not really what I was wanting to explore. I am under the impression that, even with the snare scare (say it 10 times fast!), force sap will give them an option to heal or damage. Thus if they waste all their specials at range, then have to get within saber toss range, they will not be able to heal, unless they give up the damage multipliers of specials and the state attacks like snare, root and etc.
I am really looking forward to testing my theory.