Jedi Archive
Thread: Dual Wield Saber Proposal
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Available Only to Master Lightsaber, and only in the Master Lightsaber box.
1. Equip
2. Examine
3. Open Main Saber (The Damage Saber)
4. Open Secondary Saber (The non damage Saber)
5. Destroy
SUPEOPLES wrote:Well I got really bored in a dream last night, so I decided to dream something else up. Anybody have any ideas comments?Dual Wield Proposal
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Available Only to Master Lightsaber, and only in the Master Lightsaber box.Crafted like a regular saber, but you are actually crafting 2 lightsabers, 1 lightsaber will be the damage (main) lightsaber, while the other one will be just for looks. (It will only have the option for a color crystal and will have a damage modifier of +1 (to make coding easier).When the Dual Wield Saber is in your inventory, it actually appears as two Lightsabers side by side as opposed to just showing one saber. On the Radial Menu you can right click and you will have the options
1. Equip
2. Examine
3. Open Main Saber (The Damage Saber)
4. Open Secondary Saber (The non damage Saber)
5. DestroySince the Dual Wield would only be available to the Master Box, the skill modifiers would have to be done 1 of two ways, evenly distribute dual wield mods throughout the Lightsaber skill tree, OR put them all in the Master Saber Box, including the actual crafting of the weapon.Another idea, that could go in with the Master Saber Box, would be to have the jedi either A.) Level out another 3.2 mil to train the skill to use dual sabers, or B.) A Quest on Mustafar that you have to complete and be trained the skill by Obi-Wan, or at least given a schematic to craft the dual saber.------------------------------------------------------------------I believe that Dual Wielding could be a super fun and very easily coded addition to the overall gameplay of a Master Saber Jedi. Anybody else have any thoughts?
sounds nice, i would like to use 2 lightsabers with 2 different colors. That would add more fun to the jedi game
or maybe we can get some cyborg arms in addition to our normal appendages and weild like 6 sabers? and then we could use the spin attack with 4 of them?
actually that would be cool (the 2 saber idea, not the 6 saber one)
I'm dying for them to add dual wielding to the game, but from the devs' standpoint it probably needs to encompassmore than what you've outlined. They won't put in dual wielding just for jedi, it'll also be for master pistoleers (and possibly TKMs?). Pistoleers were asking for it long before any jedi players were. And while you and I (and probably many jedi) would be happy to dual-wield sabers "just for looks", the pistoleers really do want to wield two separate pistols and have all the advantages/disadvantages that would normally be associated with that style of combat (in most games it usually means higher speed (dps) and lower accuracy).
The crazy thing is that entertainers are the first dual wielders in the game. ![]()
I've always wanted two sabers for the look. I can care less if it do extra damage. I just want the look of swinging 2 sabers in combat with really cool animations. As far as I'm concerned, there is no better animation than a jedi swinging two sabers and that's why I like it. So for looks, I'm all for it.
As a damage dealer (whether defenses drop or not), I don't think that would make it in this game, especially if it was only for one profession for only one specific occasion. It would not only be a lot of extra coding, but it would introduce more /bugs than what we have now. I mean the devs can't even get the defenses and speed working right, why have them try and attempt to make dual weilding do damage with both sabers.