Jedi Archive
Thread: Mastering Your Lightsaber, an Educational Guide
Message Edited by spacemonkeyx on 07-04-2005 12:06 AM
Message Edited by spacemonkeyx on 07-04-2005 12:28 AM
Message Edited by spacemonkeyx on 07-04-2005 12:29 AM
Message Edited by spacemonkeyx on 07-05-2005 09:03 PM
Message Edited by spacemonkeyx on 07-05-2005 09:04 PM
Message Edited by spacemonkeyx on 07-14-2005 07:02 AM
Message Edited by spacemonkeyx on 07-14-2005 07:18 AM
NolictheNerf-Herder wrote:
Great Post, thanks for the info spacemonkey
thanks i put alot of time into this...i hope it helps alot of ppl
spacemonkeyx wrote:
Now of course once you have crafted your saber at 3xx4 this will not be your last saber. Continue to get 1h 4 and then gain the skill boxes for the remaining 2 trees untill you are ready for mastery. Upon reaching mastery follow the steps for crafting again but this time for your 4th gen saber in which you will now have 10 experimentaion points. A good CU saber has APPX 265 base dps. Bt remember at MLS spd experimentaion is useless...go EFFECIENCY AND DMG....for a 10 FC saber u will need 4 -9FC crystals/perals and have experimented to 48 base FC....4th gens start at 52 base FC.
with no hardcaps how can that be true?
Very nice post im sure you put a lot of thought into this im just hoping you can go more inot detail why is this.
spacemonkeyx wrote:
with deminishing returns as they are the amount of points needed to make a marketed difference in saber speed will cause more harm because your saber SAC and FC will be much much higher therefore hindering someone at MLS due to needing more action regen than in possible to gain as wellas being combat ineffective VS force usage of said saber....also with merely 2xxxenh one gains 3 much needed and viable skills making MLS much more effective and negating the need for spd experimentation. even with pub 19 a 100 SAC saber is still needed at MLS to be truly effective. As i said above action regen is the most impoortant 2nd comes mind....if u keep a 120 sac saber and go speed one will demolish their action bar so badly...with this setup i can hit channel force every 3 attacks if neded to up my forcve bar and still regen with no worries....the key is stamina first..dmg second sped last not the other way around. Valid question i will make sure i add a shorter version in an edit above
Thank you sir. I did know about that there is a point that you get where it can be considered a Cap but wasn't sure if that was at MLS. luckly i have already crafted possible the best saber I could make (100 sac 1.4mod speed 13fc bestI could do, never run out of action while im using food)
***EDIT*** N/M ill figure it out on my own =P
Message Edited by Lord-R on 07-04-2005 01:17 AM
with deminishing returns as they are the amount of points needed to make a marketed difference in saber speed will cause more harm because your saber SAC and FC will be much much higher therefore hindering someone at MLS due to needing more action regen than in possible to gain as wellas being combat ineffective VS force usage of said saber....also with merely 2xxxenh one gains 3 much needed and viable skills making MLS much more effective and negating the need for spd experimentation. even with pub 19 a 100 SAC saber is still needed at MLS to be truly effective. As i said above action regen is the most impoortant 2nd comes mind....if u keep a 120 sac saber and go speed one will demolish their action bar so badly...with this setup i can hit channel force every 3 attacks if neded to up my forcve bar and still regen with no worries....the key is stamina first..dmg second sped last not the other way around. Valid question i will make sure i add a shorter version in an edit above
Lord-R wrote:
spacemonkeyx wrote:
Now of course once you have crafted your saber at 3xx4 this will not be your last saber. Continue to get 1h 4 and then gain the skill boxes for the remaining 2 trees untill you are ready for mastery. Upon reaching mastery follow the steps for crafting again but this time for your 4th gen saber in which you will now have 10 experimentaion points. A good CU saber has APPX 265 base dps. Bt remember at MLS spd experimentaion is useless...go EFFECIENCY AND DMG....for a 10 FC saber u will need 4 -9FC crystals/perals and have experimented to 48 base FC....4th gens start at 52 base FC.
with no hardcaps how can that be true?
Very nice post im sure you put a lot of thought into this im just hoping you can go more inot detail why is this.
Lord-R wrote:
spacemonkeyx wrote:
Now of course once you have crafted your saber at 3xx4 this will not be your last saber. Continue to get 1h 4 and then gain the skill boxes for the remaining 2 trees untill you are ready for mastery. Upon reaching mastery follow the steps for crafting again but this time for your 4th gen saber in which you will now have 10 experimentaion points. A good CU saber has APPX 265 base dps. Bt remember at MLS spd experimentaion is useless...go EFFECIENCY AND DMG....for a 10 FC saber u will need 4 -9FC crystals/perals and have experimented to 48 base FC....4th gens start at 52 base FC.
with no hardcaps how can that be true?
Very nice post im sure you put a lot of thought into this im just hoping you can go more inot detail why is this.
Inthedinimishing returncurve, there's stilla point that can be called "a cap".
Message Edited by Airflare21 on 07-04-2005 12:10 AM
Airflare21 wrote:
Lord-R wrote:
spacemonkeyx wrote:
Now of course once you have crafted your saber at 3xx4 this will not be your last saber. Continue to get 1h 4 and then gain the skill boxes for the remaining 2 trees untill you are ready for mastery. Upon reaching mastery follow the steps for crafting again but this time for your 4th gen saber in which you will now have 10 experimentaion points. A good CU saber has APPX 265 base dps. Bt remember at MLS spd experimentaion is useless...go EFFECIENCY AND DMG....for a 10 FC saber u will need 4 -9FC crystals/perals and have experimented to 48 base FC....4th gens start at 52 base FC.
with no hardcaps how can that be true?
Very nice post im sure you put a lot of thought into this im just hoping you can go more inot detail why is this.
Inthedinimishing returncurve, there's stilla point that can be called "a cap".
QFE also but it was still a vlid point and needed more clarification
Message Edited by Airflare21 on 07-04-2005 12:10 AM
Message Edited by spacemonkeyx on 07-04-2005 12:23 AM
Message Edited by spacemonkeyx on 07-04-2005 12:23 AM
SWGHottie wrote:
Interesting writeup. Good work.
I added you to my Templates and professions Guides sticky thread btw. Do you think you could expand it a little to include info on specials, tactics, force costs, damages and such?
Check MsNil,s master Healer guide from the same sticky. Hers is a great example of a profession guide. I know MLS is simpler than MHealer, but there is definitwely more that can be said here.
Keep up the good work!
unfortunately until states are fixed tactics for MLS are amor break and attack...its that simple...once states are introduced i will definately updte as much as possible....also another problem is FC for specials are based not only on a fixed cost per special but + FC of saber...im not mathematically inclined but i will try to get Base FC for specials excluding a saber
Interesting writeup. Good work.
I added you to my Templates and professions Guides sticky thread btw. Do you think you could expand it a little to include info on specials, tactics, force costs, damages and such?
Check MsNil,s master Healer guide from the same sticky. Hers is a great example of a profession guide. I know MLS is simpler than MHealer, but there is definitwely more that can be said here.
Keep up the good work!