Jedi Archive
Thread: Why Master enhancer owns all other jedi classes
Gerad wrote:
Because of stasis AND its straight street
go back to chilly forums, gerad!
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what about when they fundamentally change Stasis as well?
I've always known that Powers wouldn't be the toughest template ... but I was atleast having FUN with it ... now they are radically changing it, and Powers will not be as much fun.
Beware ... your template could be screwed up next.
Fundamental changes to the Scope of a profession that takes 3 - 6 months to master (depends if you have a job or not) should be reviewed in a user community that uses the profession.
Message Edited by Tsukara on 09-20-2005 09:40 AM
I think the real reason is just because speed is messed up but enhancer has force speed so they hit alot faster then say my jedi, even thought my jedi is mls.
Ya statis is a hard move to fight against but it gives them an advantage against mdef
Nerf List, Enhancer Edition (only post-cu)
Tsukara wrote:
Beware ... your template could be screwed up next.
Fundamental changes to the Scope of a profession that takes 3 - 6 months to master (depends if you have a job or not) should be reviewed in a user community that uses the profession.
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Message Edited by MsNiL on 09-20-2005 06:51 PM
MsNiL wrote:
Nerf List, Enhancer Edition (only post-cu)
Tsukara wrote:
Beware ... your template could be screwed up next.
Fundamental changes to the Scope of a profession that takes 3 - 6 months to master (depends if you have a job or not) should be reviewed in a user community that uses the profession.
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Channel Force.............check (cooldown increased, and indirectly nerfed with the mindcost for heals)
Force Armor.................check (protection reduced from +45% to +28%)
Force Drain..................check (cooldown trippled)
Force Meditate.............check (must sit down to meditate)
Force Run....................check (severly reduced in speed and added 15 % action, ForceRun1 no longer available)
Force Shield................check (protection reduced from +45% to +28%)
Force Speed................check (reduced from 25% to 20%)Force Suppression......check (Added mind/action cost)
Force Wave.................check (Added mind/action cost)
Stasis...........................check (Added mind/action cost and 20sec "rage" cooldown)
Transfer Force.............check (cooldown trippled)
Not Yet Nerfed List, Enhancer Edition
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Force Absorb
Force FeedbackForce Resist Bleeding
Force Resist Disease
Force Resist Poison
Force Resist States
Regain Conciousness
Message Edited by MsNiL on 09-20-2005 06:51 PM
thanks for this post, MsNil. I knew there had been several "tweaks" but didnt know them all .. . I am fairly confident that there isnt much left in ME for them to "tweak" negatively. . . if anything, they will reduce the amount of time in stasis to 30secs