Jedi Archive

Thread: Bring Back Perma-Death!

SWGbum
Sat Sep 24, 2005 2:38 pm
#1


They had it right the first time, why did they change so much of the jedi system? I miss the days right after release, I miss pre cu, I miss everything fun SOE took away from us.


I think making jedi the most powerful being in the galaxy and adding permadeath would be really exciting, I mean last time I check The Star Wars saga wasn't based on a Bounty Hunter who dabbled in Combat Medic.


just my thoughts




GERASH - Rebel Jedi
BUS - BE/CH - Vendor @ LOK -1211 1975
([[[nnnnn=n]]]nX
magneto2
Sat Sep 24, 2005 2:43 pm
#2

well peeps who put 2 years of work into a character dont want it deleted...horrible idea from the start, lose 2 years of work cause u go LD?





MaGnEtODark Jeedai "Carebear"
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Phenix1050
Sat Sep 24, 2005 2:50 pm
#3


perma death was bad. It was good incentive not to be seen, but in the end, it was bad, because of the loss of skills. The concept of trying to keep them hidden was good, but they undermined that by making the path to Jedi known, and the holocron craze perpetuated that.A system with a large punishment for death but without a permanent loss of skills will always be preferential.


Perma death was good in some ways but in the end, it would not have been fun once more people got Jedi. The biggest mistake was making the path little more than a grind. The village quests are cool, and there are actually some good stories and fun ways to complete missions (the mission on endor where you collect the resources is great as a Ranger, you never once have to fight if you sneak up.)


But perma-death could never be added back. I too am nostalgic for the old days, but this is one thing that I think was good at the time but would be out of place and pointless in today's game.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Ronid
Sat Sep 24, 2005 2:56 pm
#4

here we go.... the bi-monthly "bring back permadeath" post.
Strykorr
Sat Sep 24, 2005 3:04 pm
#5

If you want to keep us Jedi out of sight. Bring back the FRS and give us stuff to do in the Enclaves


But I didn't work since release to become a jedi to die and have perma-death. If there was perma-death brought back and I died my account would become perma-canceled.



Never had a signature because I never cared enough, however this is worth adding:

- Want a PRE-CU Server? CLICK TO SIGN THE PETITION!
HeadRoll
Sat Sep 24, 2005 3:04 pm
#6






SWGbum wrote:


They had it right the first time,




/SIGN.. this will at least eliminate all the ebayed jedi logging into the game.


"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview

Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview

"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000

"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001


Dekka1
Sat Sep 24, 2005 3:06 pm
#7

Neg. This game has too many connection, CTD, and lag issuesto implementsucha serious punishment for losing.






--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
Pday
Sat Sep 24, 2005 3:09 pm
#8

Ralph promoted, gattis gone, and look what we got for that one............



Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

pussycat
Sat Sep 24, 2005 3:20 pm
#9



HeadRoll wrote:


SWGbum wrote:
They had it right the first time,

/SIGN.. this will at least eliminate all the ebayed jedi logging into the game.

"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview

Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview

"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000

"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001






Only problem with that is that at this stage, with all of the people who have Jedi, making them rare again means a lot of angry customers, and that is bad for business. What's best for SOE's business is what goes against the supposed continuity of the game.

Best thing they could do is move the timeline forward and make it a KOTOR-like MMORPG.
crunchy212
Sat Sep 24, 2005 3:26 pm
#10

better /equip flameRESISITANTsuit


and answer to your post is NO **edit**





-.-.-. Crunchyy .-.-.- Jedi Knight

-.-.-. -Xeon .-.-.-.- Medic

-.-.-.- Risun .-.-.-.-Spy

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggg
DiperMaster
Sat Sep 24, 2005 3:27 pm
#11

I say if they bring perma death back for jedi....they should bring it for any pvper =]



regular template are easy to grind soi say if jedi must grind so should regular temps =]





NI!
Rumster
Sat Sep 24, 2005 3:27 pm
#12

LMAO...you cant bring back perma death fool people put years into there jedi for it to be deleted cause you go ld or lagg serriously and especially with how strong the whole cm thing is now no way how would you like it if you got killed 3 times in a week so i deleted your jedi? lol not to good eh? didnt think so only thing i can say to reduce jedi is stop the fs grind take it out for a year or so.




Xnnnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggggg)

Meth + -O- = Pwnt
DarkWit
Sat Sep 24, 2005 3:47 pm
#13

this will absolutley never come back, stop asking.



Egorjagi Alilka - Pre NGE Jedi
(gggggggggggg9Xnnn]]]]]]nn[[[[[]nnnW9gggggggggggg)

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