Jedi Archive

Thread: New FOTM?

Miffo
Mon Aug 15, 2005 1:12 am
#1

Aura hardly mitigates damage in pvp , testing jedi 1 vs 1 , a MLS vs a mdef with aura on. Damage mitigated : 2% Aura does make a big chance to miss though.


On the other hand the template might work 1 vs 1 not as good as as def 4440 +FA2 templates But its worthless in large scale pvp because u need FR2+cloack or FR3 to survive



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SpunkyKuma
Mon Aug 15, 2005 6:57 am
#2

"Aura hardly mitigates damage in pvp , testing jedi 1 vs 1 , a MLS vs a mdef with aura on. Damage mitigated : 2% Aura does make a big chance to miss though."

That is because a lightsaber's damage range is usually under 100, Aura is more noticable against weapons that has 400-500 damage range, like my 400-946 scatter or 543-1119 laser rifle. Aura will decrease the initial damage, say before aura your damage taken before armor 1200+, but with aura up you'd take about 800+ before armor, then force armor has less damage to mitigate hence lower force costs.

Which is why I hate facing marks with both aura and armor, and even valor.

Message Edited by SpunkyKuma on 08-15-2005 07:00 AM



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SpunkyKuma
Mon Aug 15, 2005 12:14 pm
#3

I'm seeing more of this day by day now, at least MLS, Enhancer 3402 (or 3404) Healer 4000 and Defender 0042 (or 0044). BOth in Jedi vs Jedi and Jedi vs BH combat. Against most BHs, this template is nearly invincible, I have hunted the last 10 marks with almost exactly these skills- Aura+Armor+Infusion+Valur, is pretty much pointless to even fight as a BH since the best damage I can do is about 300-350 and I take 500-700 damage.

Any opinions on these skills for a template? I may consider just scratching master healer for this.



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Ekinn A'Tivo - NGE Jedi
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TonoJah
Mon Aug 15, 2005 12:20 pm
#4

dont know about FOTM but its just a good temp...well balanced and not too boring



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RichWookiee
Mon Aug 15, 2005 12:39 pm
#5

this temp doesnt work. shield and aura dont stack. waste of force.



FRITZ
Imperial_Reb
Mon Aug 15, 2005 12:44 pm
#6






RichWookiee wrote:
this temp doesnt work. shield and aura dont stack. waste of force.






course they dont stack.... they are different modifiers. gah!


Aura goes on melee/ranged deffense armour adds to inate.


aura migitates the dmage based on the opponants accuarcy and inate armour blocks a % of the damage done to you.


so there for it isn't a waste of force.


Riky


Message Edited by Imperial_Reb on 08-15-2005 06:45 PM



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scoodoobydoo
Mon Aug 15, 2005 12:48 pm
#7

richwookie is confused



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dirty_harry
Mon Sep 19, 2005 12:33 pm
#8

Sushi said on Bria that the new FotM will be MBH/Ranger with SL dabbling. I think MBH/MSL with Ranger dabbling will be better, But still no healing in there. How is MBH/MSL + CM 4xxx ?





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AlienEntity
Mon Sep 19, 2005 12:38 pm
#9

My personal opinion is it's FOTM. Depending on when Pub 24 comes out I may try to get to MBH/MRanger (And not on this toon, this toon is perfect for the type of rp character I want...well, maybe a weaponswitch, but other than that perfect). Though I will honestly say I don't know the first thing about being an MBH or about MRanger. The Area Track seems to perfect for a BH. *shrugs*

As for why I think it's FOTM, a large number of BH's have MBH/something/CM 4xxx to keep them healed during PC Jedi fights. Yeah, yeah, I was just tossing around and going by Kodan's Calculator, I saw that as MBH/MPistols/CM 4xxx you get a Melee Defense of 185 and a GRA of 160, a lot higher than what you proposed. And I love SL. Even MCarbs instead of MPistols you get a 165 Melee Defense and GRA of 160. Now, with what you proposed, 115 GRA and 170 MD. Though, these numbers may be wrong, but if MD is used for non-jedi, I'd try for a higher MD. And a higher GRA is always best. Though, with the new system I can't say yet.

Message Edited by AlienEntity on 09-19-2005 02:44 AM

Message Edited by AlienEntity on 09-19-2005 02:53 AM



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Darth_Sushi
Mon Sep 19, 2005 12:53 pm
#10

Yeah, that sounds about right. A little too early to tell for sure on any of the Ranger stuff, or even on the propensity / utility of post-revamp SL dabbling (for those who listened to the podcast) but I'm sure going to be keeping an eye on the eficacy of healer dabbling. MSL / Master Ranger / CM 4-0-0-0 looks like pretty good support, too.





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Kharast
Fri Sep 23, 2005 8:42 am
#11


keep in mind that if FotM is MBH / MSL / Ranger xxxx or MBH/ MRanger / SL xxxx there are no weapon specific mods (to my knowledge anyway)


that is, if you get GRA of 150 that's all you have. but if you getsay MBH / MCarb / SL xxxx you'll get that GRA plus your carbine specific accuracy modifier. you'll likely be pushing 225 or 250 accuracy.


that's a big difference to most people and probably will be the main thing to keep the FotM folks away.




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Haywood
Fri Sep 23, 2005 11:04 am
#12






Kharast wrote:


keep in mind that if FotM is MBH / MSL / Ranger xxxx or MBH/ MRanger / SL xxxx there are no weapon specific mods (to my knowledge anyway)


that is, if you get GRA of 150 that's all you have. but if you getsay MBH / MCarb / SL xxxx you'll get that GRA plus your carbine specific accuracy modifier. you'll likely be pushing 225 or 250 accuracy.


that's a big difference to most people and probably will be the main thing to keep the FotM folks away.






If ranger prereqs will be Terrain 4 and Cabine 4, you could expect to see MBH/MCABRS/Medic 0200 and Ranger 4000 or which ever ranger line gives stealth.
Let see with SEAs 270 Accuracy, 130 Speed, tons of defense, 900 point heals and STEALTH.........sign me up.




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Sinara-Snake
Sun Sep 25, 2005 2:20 am
#13

My temp is Master Squad Leader/Master Rifleman/0-4-0-0 CM. Haven't really used it yet. If it doesn't pan out not sure what else to take.




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