Jedi Archive

Thread: {Focus Thread} Jedi Combat Mechanics that no longer make sense with the PUB24 Combat Changes

ofim
Mon Oct 24, 2005 4:43 am
#1

Please post things thathave previously had a "Balance Pass" andthat balance pass no longer makes sense, along with a clear reason as to why that change no longer makes sense.


Force run 2/3 damage reduction: With the snare changes, "Run and Gun" is no longer a valid strategy for Jedi, the Damage Reduction should now be removed.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Merc-utio
Mon Oct 24, 2005 5:13 am
#2

Avoid Incap, if theres perma snare anyway whats the point of having it snare you in the first place?


Force Sheild - NPCs can use force powers but so im hearing Force sheild doesnt mitigate any damage against them, rendering it totally useless unless going up against a master powers jedi (who arent exactly bustling about these days anyway)


Well the states line of enhancer could do with some fixes and perhaps even longer timers say from 15 to 30 mins






Merc-utio Kuna - Cleric of the Force.... Kyo-kai, Remnant of Zade.
Dariane_Kamutsovy
Mon Oct 24, 2005 5:28 am
#3

Players cannot use (offensive) Force Powers when wielding anything but a Saber or no weapon at all, while NPCs can (NS Stalkers with powerhammer choking for example). Allow players to use any force ability not hindered by weapon of choice.
jugs
Mon Oct 24, 2005 5:52 am
#4

How any version of +Snare+ totally negates all versions of Force Run (and can be chained over)


Healing with the force which costs the mind is something we all had to get used to. However I simply CANNOT understand how any form of Doc/CM can heal or use offensive attacks WITHOUT meds/poisons packs etc. It's like they "wish it" to happen and voila....a totally idiotic system!



Ecuto
Mon Oct 24, 2005 5:55 am
#5

I agree, Ofim. I am a bit annoyed about my damage being gimped with FR2/FR3. Pre-CU I was able to keep FR1 on and toggle to FR2-3 to escape/travel. Now I have no option of using FR1 once I've trained improved/advanced FR. It's feels like I'm being penalized for getting a better FR.

ofim
Mon Oct 24, 2005 11:07 am
#6

bump this back up





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Urae
Mon Oct 24, 2005 11:10 am
#7

Yes, since we cant run give us back our damage ability.



Urae

(gnn[[[[[[[]nnnWX|]:=|ggggggggggggggggggggggggg)

Light Elder Jedi || Rebel Ace Pilot

FS : April 23, 2005 || Jedi Initiate : August 7, 2005

Triple Master (Swordsman, Teras Kasi, Fencer), Master Lightsaber, Master Bounty Hunter

memberg
Mon Oct 24, 2005 11:17 am
#8

I havent tried this but if you cloak with your ls, then switch over to your rifle (you still have one right?) Does your cloak dissapear? If you don't equip any weapon can you still do your powers?






Karsen - Elder Jedi
www.new-camelot.com

(gnn[[[[nnnWX9ggggggggggggggggggggggggggg)
Dvol
Mon Oct 24, 2005 11:26 am
#9

why even have a force bar


Force channels high cost


No defenses vs snares roots or armor break


Heal timers for jeid at 6 secs with all the cost that come with it-No mind =Dead Jedi





Darkvol-RIP Dec7th 2005
Mobosh-Rodian Pre Cu Grinded on Dant Dark jedi Knight NooB-cancelled as well
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Aries1
Mon Oct 24, 2005 11:43 am
#10

Well previous nerfs that no longer are valid.


Force run damage reduction. all reason for this is gone - Needs to be removed.


AI, needs to be removed from the game. Totally worthless skill now with pvp and pve applictions removed.


Saber block. MLS should be upped to 50% block. With the current level of weapons, SL buffs, armor break slices having a 50% block is balanced.


Defender Valor would max us out at 75% if the jedi choose to spend skill pionts for this, given the power of weapons, buffs in game this is still balanced.


Add to Master Defender a Reflection skill same as valor but reflects 25% of ranged shots back on the attacker, replaces AI.


Zip timers on powers sklls should be removed since Powers can no longer use weapons.


heal states in healer should heal all states, including snares, roots, AB, ED, TR, etc


Just a few things jedi need to be balanced to other professions.



captiansarcasmo
Tue Oct 25, 2005 12:03 am
#11

"Just a few things jedi need to be BALANCED TO OTHER PROFFESIONS."


LOL!



jailyn

Mr_Desert
Tue Oct 25, 2005 12:32 am
#12

1 comment


Not everyone has a snare in their template including the foth MBH/MCM/4 whatever in SL


Okay.







Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
BukuJohnson
Tue Oct 25, 2005 12:38 am
#13



Mr_Desert wrote:

1 comment

Not everyone has a snare in their template including the foth MBH/MCM/4 whatever in SL

Okay.






Put the pipe down bro, MCM has the best snare in the game.


Buku
Naritus
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