Jedi Archive

Thread: AN IDEA FOR INNATE ARMOR CHANGES, Read and post your opinions

Dakaar_Halycon
Fri Sep 09, 2005 6:21 am
#1



Armor Break Resistance Change-


I propose that the max a sliced piece of armor can resist armor break is 60% (instead of the current 75%, the same as the max armor rating.



Armor Break and Innate Armor-


As we all know innate armor is on a diminishing returns scale as shown below


10 10.5%


20 20.0%


30 28.5%


40 36.0%


50 42.5%


60 48.0%


70 52.5%


80 56.0%


90 58.5%


100 60%


I propose that the innate armor modifier also becomes armor break resistance modifier. So someone with 60 innate armor would be resisting 48% of damage and would have a 48% reduction in the effectiveness of armorbreak.



Changes to innate armor levels and new skill additions-


Profession Teras Kasi


+10 more innate armor spread throughout trees


Add new skill, Advanced Center of Being in Master box (+500 melee/ranged defense & +10% damage mitigation)



Profession Jedi


-Remove armor from intiate box.


-Add new skill, Advanced Force Aura in Master Defender box (+500 melee/ranged defense & +10% damage mitigation)


-Add +2 innate armor to each Jedi Novice & Master box, +4 innate armor to Novice Master, +14 to Master Defender box,


-Add +1 innate armor to each tier 1-4 box, +2 each Defender tier 1-4 box


Sojedi skill treeswould look like this



LS/Enh/Heal/Pwrs Defender


+4 +14


+1 +1 +1 +1 +2 +2 +2 +2


+1 +1 +1 +1 +2 +2 +2 +2


+1 +1 +1 +1 +2 +2 +2 +2


+1 +1 +1 +1 +2 +2 +2 +2


+4 +4



Number Crunching


TKM - 70 I.A= 52.5% reduction 52.5% armor break resistance


Non Defender Dual Mastery 4400 Jedi- 50 I.A= 42.5% reduction 42.5% armor break resistance, could hit 58% with Improved FA.


Dual Mastery 4400 Defender Jedi - 60 I.A = 48% reduction 48% armor break resistance, could hit 60% with improved FA, but at the cost of healing.


Dual Mastery, Master Defender 4400 Jedi - 80 I.A= 56.5% reduction 56.5% armor break resistance.


Dabbler Template (MPwr, 3402Enh, 0404LS, 4004Heal) - 47 I.A=40% Reduction and 40% armor break resistance, could hit 57% with improved FA


Final Comments


I think these numbers would be balanced, the better your armor gets the better your armor break resistance. The idea of adding some damage mitigation to aura and COB would make Teras Kasi and Master Defenders better tanks, since that is their role. These changes would also require the addition of melee/ranged defensive mods to all Jedi disciplines, but that is another post.

Message Edited by Dakaar_Halycon on 09-09-2005 10:29 AM



Just my 2 cents

Kajaar Halcyon -Ahazi - Jedi
(gnn[[[[[[[[[[nng9ggggggggggggggggggggggggggggg)



Check Out My General Expertise Tree Idea

TraceAntilles
Fri Sep 09, 2005 6:26 am
#2

I don't know that any proposed changes have ever had any bearing on the Dev's.


That being said, I love how you space your lines out.


Makes it easier to read.


Kudos!



Through the force things you will see, other places, the future, the past; old friends long gone.
Eskie
Fri Sep 09, 2005 6:45 am
#3

I agree with the need for Armor Break resistance buffs or modifiers for TKAs and Jedi (or the need for innate armor being immune to Armor Break, since TKAs evade instead of mitigate while Jedi use the Force instead of any solid object that could be broken), I do not agree with spreading out defenses across Jedi trees. Anybody who wants more innate defenses than Jedi Initiate offers should have to take Defender.

Message Edited by Eskie on 09-09-2005 03:46 PM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Dakaar_Halycon
Fri Sep 09, 2005 6:51 am
#4

I am a master defender myself and the huge gap between my defenses and any no defender jedi is overwhelming. I think the idea that jedi should have to take defender for defenses is unbalanced. This change would not usurp master defenders from their role as tanks it would just close the gap a little.




Just my 2 cents

Kajaar Halcyon -Ahazi - Jedi
(gnn[[[[[[[[[[nng9ggggggggggggggggggggggggggggg)



Check Out My General Expertise Tree Idea

trajen2
Fri Sep 09, 2005 6:53 am
#5

at first i thought that armor break resist would be cool but then i thought about it and realized that our armor is only broken my other jedi and other melee profs. Since we all have the same ability to perform AB then why would be we need more resists to it?


I guess it would be nice to have more resists to AB though . . . now, since Force Armor adds innate armor, would it also add AB resists or is that only or defender?





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

mohtz1
Fri Sep 09, 2005 6:57 am
#6

i actually like this idea because it would reduce the flavor of the month as everyone would get some defense.. just like other professions.. having some defense built into their offense trees.. but i know the devs wont see this and not because of our correspondent but because they dont care..


with my current templete i would have 68 innate armor in your system.. up from my current 54.. very nice.. if i wanted to drop defender i would still have some innate armor which is great..


defenders should be tanks but with that said.. all the other jedi skills shouldnt lack defense.. giving defender more toughness.. god i miss jedi toughness and saber toughness.. would be nice..


for saber adding more block to it would be ideal.. for powers adding force deflection could be sweet.. 2 offense skills having their own defense would improve the play of jedi.. but these alone wouldnt be enough, but they would help.. powers getting more defense than saber would be good since powers doesnt deal as much damage.. sabers getting some defense but not alot would be perfect..


and for those who like to tank.. go defender.. but i would suggest grabing defender results in some kind of slow movement.. lets face it, if your a tank, your meant to take damage. so your saber would be slower but you would be able to take some hits from anyone..


just my two cents







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Eskie
Fri Sep 09, 2005 6:59 am
#7



trajen2 wrote:
at first i thought that armor break resist would be cool but then i thought about it and realized that our armor is only broken my other jedi and other melee profs. Since we all have the same ability to perform AB then why would be we need more resists to it?



Because all other melee classes (in fact, all other classes) except TKA and Jedi can get Armor Break slices already.
Swordsmen become overpowered therefore because they can dish out an Armor Break while being protected from one by 75%, and TKA and non-LS Jedi become underpowered because they cannot Armor Break nor can they resist Armor Break.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Glowstix
Sat Sep 10, 2005 6:07 pm
#8

that sounds great, but i dont think the devs are gonna do anything. i personally hope they do because my build doesn't allow me a full encumbrance free set of RIS.



____________________________________
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Noskaj
Sat Sep 10, 2005 7:14 pm
#9

Congratulations for the

Best post of the week!

I love this idea.



Nokio & Sifi

Slash_DPC
Sat Sep 10, 2005 7:27 pm
#10

Inate armor is fine how it is, go cry else where.





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NorEd_Kolev
Sat Sep 10, 2005 7:33 pm
#11

I really like the idea of Innate Jedi Armor being spread out through all the Jedi disciplines not just Defender. I like your ideas!



Gilford Navaer ¤ Jedi Master
Sirron Niwde ¤ Mandalorian SuperCommando
Nored Kolev ¤ Lean Green Healing Machine
Born June 6th, 2004
Exiled July 15th, 2006


JBushesq
Sat Sep 10, 2005 7:38 pm
#12

Great Ideas man... Just curious what you would have happen with Force Armor then with this, or would you keep it the same?



Damisoum, 26 June 2003 - 26 November 2003
Damisoum, Frostwolf (WOW)
Lumby_man
Sat Sep 10, 2005 8:27 pm
#13

*****



Five stars for you! i have been thinking of something like this ever since the AB slices on armor, all tho what would be really nice would be to see better taunts in defender including an AOE taunt, and something in the ranged defense line, perhaps Force Protect - redirect 30% of target allies damage to yourself and Improved Force Protect - redirect 60% of target Allies damage to yourself, That would make defender a much better "Defender" and it could help compensate for the loss of the Innate armor.





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