Jedi Archive
Thread: AN IDEA FOR INNATE ARMOR CHANGES, Read and post your opinions
Armor Break Resistance Change-
I propose that the max a sliced piece of armor can resist armor break is 60% (instead of the current 75%, the same as the max armor rating.
Armor Break and Innate Armor-
As we all know innate armor is on a diminishing returns scale as shown below
10 10.5%
20 20.0%
30 28.5%
40 36.0%
50 42.5%
60 48.0%
70 52.5%
80 56.0%
90 58.5%
100 60%
I propose that the innate armor modifier also becomes armor break resistance modifier. So someone with 60 innate armor would be resisting 48% of damage and would have a 48% reduction in the effectiveness of armorbreak.
Changes to innate armor levels and new skill additions-
Profession Teras Kasi
+10 more innate armor spread throughout trees
Add new skill, Advanced Center of Being in Master box (+500 melee/ranged defense & +10% damage mitigation)
Profession Jedi
-Remove armor from intiate box.
-Add new skill, Advanced Force Aura in Master Defender box (+500 melee/ranged defense & +10% damage mitigation)
-Add +2 innate armor to each Jedi Novice & Master box, +4 innate armor to Novice Master, +14 to Master Defender box,
-Add +1 innate armor to each tier 1-4 box, +2 each Defender tier 1-4 box
Sojedi skill treeswould look like this
LS/Enh/Heal/Pwrs Defender
+4 +14
+1 +1 +1 +1 +2 +2 +2 +2
+1 +1 +1 +1 +2 +2 +2 +2
+1 +1 +1 +1 +2 +2 +2 +2
+1 +1 +1 +1 +2 +2 +2 +2
+4 +4
Number Crunching
TKM - 70 I.A= 52.5% reduction 52.5% armor break resistance
Non Defender Dual Mastery 4400 Jedi- 50 I.A= 42.5% reduction 42.5% armor break resistance, could hit 58% with Improved FA.
Dual Mastery 4400 Defender Jedi - 60 I.A = 48% reduction 48% armor break resistance, could hit 60% with improved FA, but at the cost of healing.
Dual Mastery, Master Defender 4400 Jedi - 80 I.A= 56.5% reduction 56.5% armor break resistance.
Dabbler Template (MPwr, 3402Enh, 0404LS, 4004Heal) - 47 I.A=40% Reduction and 40% armor break resistance, could hit 57% with improved FA
Final Comments
I think these numbers would be balanced, the better your armor gets the better your armor break resistance. The idea of adding some damage mitigation to aura and COB would make Teras Kasi and Master Defenders better tanks, since that is their role. These changes would also require the addition of melee/ranged defensive mods to all Jedi disciplines, but that is another post.
Message Edited by Dakaar_Halycon on 09-09-2005 10:29 AM
Message Edited by Eskie on 09-09-2005 03:46 PM
i actually like this idea because it would reduce the flavor of the month as everyone would get some defense.. just like other professions.. having some defense built into their offense trees.. but i know the devs wont see this and not because of our correspondent but because they dont care..
with my current templete i would have 68 innate armor in your system.. up from my current 54.. very nice.. if i wanted to drop defender i would still have some innate armor which is great..
defenders should be tanks but with that said.. all the other jedi skills shouldnt lack defense.. giving defender more toughness.. god i miss jedi toughness and saber toughness.. would be nice..
for saber adding more block to it would be ideal.. for powers adding force deflection could be sweet.. 2 offense skills having their own defense would improve the play of jedi.. but these alone wouldnt be enough, but they would help.. powers getting more defense than saber would be good since powers doesnt deal as much damage.. sabers getting some defense but not alot would be perfect..
and for those who like to tank.. go defender.. but i would suggest grabing defender results in some kind of slow movement.. lets face it, if your a tank, your meant to take damage. so your saber would be slower but you would be able to take some hits from anyone..
just my two cents
trajen2 wrote:at first i thought that armor break resist would be cool but then i thought about it and realized that our armor is only broken my other jedi and other melee profs. Since we all have the same ability to perform AB then why would be we need more resists to it?
Because all other melee classes (in fact, all other classes) except TKA and Jedi can get Armor Break slices already.
Swordsmen become overpowered therefore because they can dish out an Armor Break while being protected from one by 75%, and TKA and non-LS Jedi become underpowered because they cannot Armor Break nor can they resist Armor Break.
*****
Five stars for you! i have been thinking of something like this ever since the AB slices on armor, all tho what would be really nice would be to see better taunts in defender including an AOE taunt, and something in the ranged defense line, perhaps Force Protect - redirect 30% of target allies damage to yourself and Improved Force Protect - redirect 60% of target Allies damage to yourself, That would make defender a much better "Defender" and it could help compensate for the loss of the Innate armor.