Jedi Archive

Thread: Select ideas to improve Jedi, the GCW, and Immersion: Updated 9Oct05

EvilAztec
Thu Oct 06, 2005 11:03 am
#1










These are a few select ideas to hopefully improve the Jedi Profession and return to Iconic status in the game.


Galaxies Immersion


  • Jedi should be Hidden

  • The Jedi Bounty system doesn't work

Oh how people moan about starport fights, et al, and BH crow about their kills. These are the same people who generally claim Jedi ruins the game and that BH don't really do anything to limit Jedi. Well I to think that Jedi should hidden too, I'm not a flashy guy, and no BH don't really limit the Jedi Population. They annoy it, make it take more time, but otherwise they can't limit it. These people already have Jedi, so how can a BH stop them? Will a Jedi actually quit because of BH? Not often enough to matter. Does this situation cause alot of needless animosity in the playerbase? Absolutely.


Fixes:


This can all be eliminated with one big design change to the Jedi system itself, and smaller ones for BH. First is the elimination of the player Bounty System in it's current form. "What? You're just a carebear!" I said in it's current form. There's a difference. Would player bounties be available on Jedi? Yes. Would they be 1v1? Only if the BH and Jedi choose them to be.Jedi get back the 20x power and 85% saberblock, BH can group with other MBH and hunt a Jedi. Of course if the Jedi is in a group, his friends can fight back too. No rest for the wicked folks, if you're going to hunt Jedi, you'd better bring serious firepower. This let's BH keep their little bounty system and doesn't impose the illogic of having to stand by while a friend is being pounded on. The best part is that since Jedi have nothing to lose, all penalties aretaken care of below, and the BH can't see the Jedi name eliminating or severly limiting creditfarming, let there be fights. With no XP loss from BH, we'veended that issue.


Now the actual system to limit the visibility and arrogance of Jedi is rather simple, and hopefully fun. When your vis get's high enough, an Emperor's Hand (Mara Jade, et al.) comes to hunt you down. Rebel, Imperial, neutral, it doesn't matter. If you manage to defeat these agents (iconic EU agents like Mara are defeated, not killed, non-iconic can die) then the Dark Lord himself comes. You won't stand much of a chance of winning (10% at best) against Lord Vader, so the others should be a clue to tone down your profile. If you fail, you get some serious Blue Glowie time (looking for duration here, would go with Jedi consensus), duration going up as more points are invested in Jedi SP (to let newbies learn). During Blue Glowie time, you are limited to non-interaction with anyone other than another blue glowie. Incidentally,Red Glowie time for dark jedi. Now this timer could possibly run during "offline" time too, so that a Jedi isn't stuck playing a ghost character.


Visibility will also be tuned so that the only NPCs to give you visibility are those in a Static NPC city or opposite faction. If you are neutral only Imperialswill report you as Rebels hope they might lure you to their cause.


Lightsabers



  • Premium Jedi weapon items are not dropping

  • Jedi weapons are underpowered

  • Jedi weapons need not decay

  • The tuning system is psychotically foolish

This is both easy and difficult to fix. First, let's lose the stupid crystal and pearl farming altogether by making those items go away (for Jedi). Lightsabers, Crystals/Pearls, and Tuning


They really are pathetic. Without the higher level crystal/pearls, tuning (a sick joke in it's own right) for a lightsaber is not fun. Faced with the Knight trials, many a Jedi will be easy targets for Pre-CU Jedi. Let's not forget the ranged weapons that top 1100 damage. Yes, in the CU, Jedi is truly in a sorry state.


First the 5th generation saber would compete against the Krayt superweapons that people are employing. I'm not even going to get into the pre-cu weapons that didn't convert proper, we'll probably still have problems with these ADK monsters. Less, but still have issues. 5th generation sabers should top out at the same as other high weapon caps (my friend just built a Krayted Scatter with 100 tissues that is over 950... un-sliced or pup'ed, let's not discuss his Trando Rifle or FWG5).


Next, obtaining (damage) crystals and pearls should be done away with, well, the current method that is. A Jedi, as part of the initiate box, should be able to construct a "Force Crystal Detector" to search for crystals. Using survey-like skills, they look for the best crystals, but instead of mind the detector uses FP. Since these crystals go into lightsabers, the quality of the crystals depends upon level of your lightsaber skills/FP. Now to obtain the top quality crystals you do need MLS, but, everyone gets the next step below with only two of the four trees. This should allow everyone (in my thoughts) to obtain crystals that will make usable sabers, especially if they make Powers viable.


When they find the best crystal location they can (variable on LS skill/FP) they "sample" and use the force to pull the best crystal they can. This takes a large amount of force as the Jedi is reaching out to discover the best crystal. This can only be done once per location, the Jedi will have to move on to find the next crystal. Next these crystals will only be located (after the first level, currently equated as poor) on less than hospitable planets, and take progessively longer to "sample". You may find "poor" quality on any planet, but on a planet that you might find "Flawless" you can find anything lower as well.


Tuning would be handled one of two ways. Both require large amounts of FP (and a good bit of time).


For the Darksiders, they construct a Crystal Furnace, which they pour their FP into molding the crystal to their hatred. Forcing it to grow and change according to their aims.


For the Lightsiders, they build a Crystal Matrix, which they pour their FP into trying to polish and position the stone to enhance it's natural qualities.


In both cases the more FP they are willing to dump into the process the faster the tune will complete, however, it should not take less than a minimum of 24hrs per crystal for a Double Master. You can only dump power into the crystal twice per day. You can remove a crystal before it is fully tuned, but it will be forever stuck at it's current level. Tuning is also less random, no more of the premium crystals tuning worse than the fair crystals. A premium will always tune better than a quality, et al.



  • 5th Gen Lightsaber returned to MLS

  • Lightsaber damage will be returned to the game.

  • Jedi weapon damagewill be brought into par with rifles.

  • Armorbreak slices are nearworthless, asmost armor itself has no resists, also means armorbreak itself is nearly worthless

  • Twotypes of armor will be allowed to have lightsaber resists, Mandalorian, capped at 35%and RIS is capped at 25%.

Limitations:



  • Can only pull 1 crystal out per scan

  • Can only tune one crystal at a time

  • Only usable by the Jedi who pulled it.

GCW woes:


This constant whine. It irritates me. It should be gone. After all if they can't PvP with Jedi now, what about when they're 20x the power? So we bow out of SF regular. We get to keep the combatant, in addition we get the option of SF General (as in General Kenobi) because Jedi aren't some rabble (and the option of a "General" rank). There is, on each "core" (and I use the term loosely as all the in-game ones are more outer-rim)planet (buildable planets), one planetary control base (permanent), and a hard cap on other bases (separate cap forSF and PvE) for each planet. This gives "normal" players options to help for control as only they can go regular SF, but can also be Combatant and SF General. The Planetary Control base counts the most followed by the SF bases, finally the PvE bases. All of them have 1 unkillable "recruiter" so people can go Combatant, SF, or SF General. Jedi would not be able to help take down regular SF bases nor attack regular SF or Combatant players. SF players would be unable to attack combatants (as now)or SF Generals. Combatant remains unchanged. No GTEF's. You *must* be an SF General to attack or defend the Planetary Control Base.


Planetary control bases would have serious level NPC's (95+) plus whatever players decide to defend them. The bases themselves would be vulnerable 4 times per day (to give players in multiple time zones the best chance to participate) and have the largest effect on GCW "score" for a planet. NPC static city guards also get a big CL boost to make them, and the planetary control, more effective.


Powers


Powers should be fixed so that it's 1 for 1 roughly (little less [.8?]due to ranged capability) damage with lightsaber. A powers Jedi needs to be a tough cookie. Right now, powers is hardly worth the grind time, well it isn't if you listen to some.


Healer


What can you say other than that it needs a revive and the rest of the tree is pretty much trash right now. Probably the actual first tree for real attention past the (hopefully) quickie fixes below.


Defender



  • Jedi is the only class to have to buy defenses separately.

This is a poor design decision in many respects. How could we go about repairing this?


NOTE: I would cap innate armor at the current level in defender and spread it out into the other the other trees so that a dual Mastery has the same as a current defender.



  • Delete the whole defender tree. Allow anyone with points in defender to move them elsewhere.

  • Move the physical mods (Block,Ranged/Melee Defense) to Lightsaber.

  • Move the Avoid Incap to Enhancer, lower Force Cost.

  • Move the Force Aura and Force Defense mods to Powers.

  • Move State Defenses to Healer.


Quickie Fixes:


LS Speed: C'mon, 4+ months?


Cloak: Doesn't need a snare, what it needs is the agro bug fixed, and world interaction to break it.


States: Would be nice if they worked.


Now this is just some quickie ideas. I'll get my flameproof suit on now It still needs alot of work.


EDIT: Incorporating requested info on Artisans and Merchants, added Politicians.


Well incorporating Artisans, Merchants, and Politicians would be as simple as:


Mayors able to set city policy: Rebel, Rebel Stronghold, Imperial, Imperial Stronghold, Neutral, Neutral Stronghold


The following settings apply to City operated facilities only (Shuttleport, Cloning Center, et al)


Rebel: Rebels and Neutrals


Rebel Stronghold: Only Rebels (Combatant or higher)


Imperial: Imperials and Neutrals


Imperial Stronghold: Only Imperials (Combatant or higher)


Neutral: Imp, Reb, or Neutral


Neutral Stronghold: Imp, Reb, or Neutral but *no* Combatants, SF, or SF Generals.


Merchants should be able to set their vendors to "refuse" service to overt (Com, SF, SF:G) of a faction or both factions if desired.


Artisans should be able to craft faction specific Weapons, Armor, Defenses (walls and such). Some of this they can do now, some would have to be added.

Message Edited by EvilAztec on 10-09-2005 05:46 PM



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Jacella
Thu Oct 06, 2005 11:34 am
#2

This has some very great ideas. The only parts that I am not sure about are:






chance of winning (10% at best) against Lord Vader, so the others should be a clue to tone down your profile. If you fail, you get some serious Blue Glowie time, duration going up as more points are invested in Jedi SP (to let newbies learn). Blue Glowie time, you are limited to non-interaction with anyone other than another blue glowie. (Red Glowie time for dark jedi).


Visibility will also be tuned so that the only NPCs to give you visibility are those in a Static NPC city or opposite faction. If you are neutral only imperials will report you as rebels hope they might lure you to their cause.


Lightsaber damage will be returned to the game.


Jedi weapon damagewill be brought into par with rifles.


Armorbreak slices are worthless, as the armor itself has no resists, also means armorbreak itself is worthless


One type of armor will be allowed to have lightsaber resists, Mandalorian, capped at 30%. Make it two but RIS is capped at 25%.






Unless they make Mandelorian more accessable to everyone, no. It's too rare.


Lightsaber damage OR increase weapon damage...both would be too godlike


Neutrals need risk too...in fact, rebels might want them reported just for being an unknowable factor.


Blue Glowie...depends greatly on the length of time...30 mins would be acceptable, but more than that would upset those of us who can't game every night.







___________________(J)__________________
||There is no other (Sith-)||ggggggggggggggg
ggggggggggggggggggggggggg||Jacella||

EvilAztec
Thu Oct 06, 2005 11:54 am
#3



Definitely a valid point, playtesting required on the LS


Vader is a last part, you have to have ignored other Emperor's Hand agents coming after you. They should be the notification to tone down the vis generation.


As far as the neutral, yah, that could go either way. Would be definitely debatable.


Edit: Blue Glowie time, just a set counter and only applicable in Emperor's Hand / Vader deaths. If you die to one of them that's when it kicks in. The amount of time I'll leave up to debate, but it has to be enough that losing is considered something to be avoided.


Also two armor types, RIS and Mandalorian would have LS resists, but Mandalorian wouldhave ahigher cap.





Jacella wrote:

This has some very great ideas. The only parts that I am not sure about are:






chance of winning (10% at best) against Lord Vader, so the others should be a clue to tone down your profile. If you fail, you get some serious Blue Glowie time, duration going up as more points are invested in Jedi SP (to let newbies learn). Blue Glowie time, you are limited to non-interaction with anyone other than another blue glowie. (Red Glowie time for dark jedi).


Visibility will also be tuned so that the only NPCs to give you visibility are those in a Static NPC city or opposite faction. If you are neutral only imperials will report you as rebels hope they might lure you to their cause.


Lightsaber damage will be returned to the game.


Jedi weapon damagewill be brought into par with rifles.


Armorbreak slices are worthless, as the armor itself has no resists, also means armorbreak itself is worthless


One type of armor will be allowed to have lightsaber resists, Mandalorian, capped at 30%. Make it two but RIS is capped at 25%.






Unless they make Mandelorian more accessable to everyone, no. It's too rare.


Lightsaber damage OR increase weapon damage...both would be too godlike


Neutrals need risk too...in fact, rebels might want them reported just for being an unknowable factor.


Blue Glowie...depends greatly on the length of time...30 mins would be acceptable, but more than that would upset those of us who can't game every night.







Message Edited by EvilAztec on 10-06-2005 01:58 PM



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
EvilAztec
Thu Oct 06, 2005 1:56 pm
#4


Possibly, but I doubt it. If you start losing playtime for blue glowie time, you'll start caring real quick.


It addresses the GCW issues as well.


All of this while returning Jedi to iconic status.


Also if you're retired to the forums, this provides an alternative endgame that might help you back into the game...







p897t98 wrote:
There are too many Jedi for this to work....


rEnOO
Lowca's #1 Girly JeDi AlcoHoLiC!!

Retired to Forums after winning SWG










Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
EvilAztec
Thu Oct 06, 2005 1:58 pm
#5

My flesh-eating lawyers are meaner than yours!


Neener, Neener, Neener


Did you like anything you saw is my question though?





-Acu- wrote:

i hate that green color...giving me seizures....im gonna sue you








Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
EvilAztec
Thu Oct 06, 2005 2:06 pm
#6


Well incorporating Artisans, Merchants, and Politicians would be as simple as:


Mayors able to set city policy: Rebel, Rebel Stronghold, Imperial, Imperial Stronghold, Neutral, Neutral Stronghold


The following settings apply to City operated facilities only (Shuttleport, Cloning Center, et al)


Rebel: Rebels and Neutrals


Rebel Stronghold: Only Rebels (Combatant or higher)


Imperial: Imperials and Neutrals


Imperial Stronghold: Only Imperials (Combatant or higher)


Neutral: Imp, Reb, or Neutral


Neutral Stronghold: Imp, Reb, or Neutral but *no* Combatants, SF, or SF Generals.


Merchants should be able to set their vendors to "refuse" service to overt (Com, SF, SF:G) of a faction or both factions if desired.


Artisans should be able to craft faction specific Weapons, Armor, Defenses (walls and such). Some of this they can do now, some would have to be added.


Incorporated all three for and over the top win!







Theonedi wrote:
incorp Artisan/Merchant for the win








Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
p897t98
Fri Oct 07, 2005 12:10 am
#7

There are too many Jedi for this to work....




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


-Acu-
Fri Oct 07, 2005 12:13 am
#8

i hate that green color...giving me seizures....im gonna sue you

Theonedi
Fri Oct 07, 2005 12:47 am
#9

incorp Artisan/Merchant for the win



YaWanna
MsNiL
Fri Oct 07, 2005 5:20 am
#10

Posting for bookmarking.



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
EvilAztec
Fri Oct 07, 2005 11:32 am
#11

Updated and looking for comments



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
crunchmalla
Fri Oct 07, 2005 8:22 pm
#12


Heres a comment: stuff it. The only reason I hunt Jedi is to take away there xp. Take that away and i will hate bh


you jedi are overpowered anyway, followed by cm's and tkm-swords-doc combos





EvilAztec wrote:
Updated and looking for comments









I am the hunter.
You will not see me.
You will not hear me.
You will die to the shadows.

EvilAztec
Sun Oct 09, 2005 2:04 pm
#13

Nice, very nice.







crunchmalla wrote:


Heres a comment: stuff it. The only reason I hunt Jedi is to take away there xp. Take that away and i will hate bh


you jedi are overpowered anyway, followed by cm's and tkm-swords-doc combos





EvilAztec wrote:
Updated and looking for comments
















Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
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