Jedi Archive
Thread: Defense STACKING?
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ArdenS
Tue Aug 03, 2004 1:37 pm
#1
Does it really work?
If I'm MTK and go on to fencer and take 0/0/4/0 do I really gain all that dodge to make MOBs hit me for less damage?
ArdenS
Tue Aug 03, 2004 2:02 pm
#2
Oh and if this does work. For PvCreature
Am I better with fencer 0/0/4/0 or 4/0/0/0
Is the later more for PvP?
Grimror
Tue Aug 03, 2004 2:34 pm
#3
You will gain all the dodge, but you won't be able to take advantage of it if you are not using a 1h weapon. As to what benefits you more, it depends on your template. Most melee oriented defense stackers seem to use the majority of the fencers skill boxes like 4/4/4/0. First row adds tons of melee/ranged defenses, second row some def. vs. xxx and the third row some other def. vs. xxx along with dodge. If you are content with your def. vs. xxx, go with the first row. If you are max on ranged/melee defense, go with something else.
ArdenS
Tue Aug 03, 2004 2:51 pm
#4
So if I'm use any other weapon other then a onehanded weapon I wont get the dodge bonus. And If I use the one handed weapon then I loose all the melee defense from Master TK, right?
If this is the case then you aren't staking anything. So what good is to have a master in one skill and just a few columns in another if both are combat skills? I gain nothing from having any fencer skills if I don't use a fencer weapon. And if I use a fencer weapon as master TK I loose all thos TK skills.
So there really is no stacking of the defense stuff.
ArdenS
Tue Aug 03, 2004 2:58 pm
#5
One more question. Will the melee defense stack from the frist column?
When I look at my stats for melee defense they have some thing like +77 / +80 does this mean they come from different professions and only work when you are using said profession?
Grimror
Tue Aug 03, 2004 3:18 pm
#6
ArdenS wrote:
So if I'm use any other weapon other then a onehanded weapon I wont get the dodge bonus.
Correct, dodge, counter attack, acuity, block only work with the weapons associated with those skills...
ArdenS wrote:
And If I use the one handed weapon then I loose all the melee defense from Master TK, right?
No,your melee defense skill isindependent of the weapon you have equipted. The onlythings that arent are those skills listed above.
Grimror
Tue Aug 03, 2004 3:21 pm
#7
ArdenS wrote:
One more question. Will the melee defense stack from the frist column?
When I look at my stats for melee defense they have some thing like +77 / +80 does this mean they come from different professions and only work when you are using said profession?
Yes, your melee defenses will stack, and it doesnt matter what weapon you use. It is always in effect. In other words, dodge won;t work when you are using vks, neither will block orCounter attack. Only acuity will be in effect. The rest of your def vs. xxx and melee defense/ranged defense that you get from all proffessions will be in effect/stack with your tka defensives...
ArdenS
Tue Aug 03, 2004 3:32 pm
#8
OK, great. Thanks for the info. I almost made a 175k XP mistake. I'll stack the melee defense and see what it does for me in the GEO.
Thanks again.
ArdenS
Tue Aug 03, 2004 6:04 pm
#9
Just read something about a cap on stats like melee defense.Said something about them capping out at 125 no matter what the number is. Is this true? And, if so, why does my unarmed damage say +250?
One more, I know I said that in the last post but you know.
What impact does melee defense have on MOBs? Is this more for PvP? I though once you closed in on a MOB they all went melee? Is this true?
Thanks again.
Grimror
Wed Aug 04, 2004 7:20 am
#10
The cap on melee defense is 125. Same with Ranged Defense. Other skills have different caps. You can actually get alot higher score then 125 on your melee def., but it won't help you anymore than having 125.
Melee defense is great for mobs as well as pvp. ATM so are the mitigation skills. Overall, trying to get a template with high melee/ranged def. scores and some mitigation points and high def. vs. xxx will cover your basis in the pvm arena as far as defenses are concerned.
Atama
Wed Aug 04, 2004 9:22 pm
#11
Dodge works with either a fencing weapon (stun baton, sword, dagger, etc.) or a pistol (including launcher pistol and scatter pistol). Pistoleer dodge will stack with fencer dodge. Dodge is capped at +125.
This is the same deal with swordsman/carbineer and counterattack, and pikeman/rifleman and block.
This is the same deal with swordsman/carbineer and counterattack, and pikeman/rifleman and block.
Iasma
Thu Aug 05, 2004 2:29 am
#12
The cap on melee/ranged defence, dodge, block etc. is 125 but 150 with skill mods!
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