Jedi Archive

Thread: Jedi Correspondent: Force Healing Vs Medic 0040 : Unbelievable

tacwraith
Mon Sep 05, 2005 8:10 pm
#1

Test it.


If you jedi has free skillpoints (or if you got a TC jedi when the frogs are up) go grab medic 0040. A 10 minute grind.


Go buy two +17 healing efficiency BE clothes.


Grab mind regen food.


Grab healing efficiency food (thakitillo i think it is +40 healing eff)


Grab your favorite high power Stimpack.


You will heal yourself for 1400 a pop with very little mind cost (which is almost instantly regenerated by the mind food) using bacta shot and a free 1700'ish heal every 20 or so seconds with the stim (less if you ruby biel).


Tied to weapon timer. ranged weapons with speed powerups lower timer to a mere2 seconds.


Compare it to Force Healing.


1500 at box 4... avg grind time 3 days. 6 second delay. Higher mind cost than bacta shot. Costs a decent amount of force.

Force Infuse a 500 pnt heal every 8 seconds.


Healing timers tied to weapon timer. Cannot heal unless weapon timer allows it. lightsabers and force powers cannot be speed powered up, so the timer is always 4 to 6 seconds.



I took this medical skill for a few days before returning to my old template (was switching skillboxes) and I tell you its just ridiculous. A Jedi0040 medic and mind/heal efffood outperforms his very own jedi healing abilities. Combine the two and the jedi becomes a one man army..the only real ham bar that can get him killed is MIND and thanks to the very high mind regen foods and spices thats...practically impossible.


Please get the devs to remove the mind cost on force heals and lower that timer. Its idiotic to the EXTREME to force jedi to pay TWICE (mind and force) for less than equal healing ability available to everyone that spends 10 mins grinding medic and less than 60k credits in their healing gear.


Matter of fact, if it wasnt for the loss of max force I wouldve dropped force healing completely for just BASIC MEDICAL skills. Unbelievable.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Unika
Mon Sep 05, 2005 8:20 pm
#2

Whoever sold you those mods for that got ripped. On Tarq they sell for a lot more, and why shouldn't they heal better. They can't shoot lightning, choke people, use a lightsaber, or if they go commando, do a special without another profession.

Really it is just the plain fact that trained medics will heal more than trained diplomats and warriors. My combat lifesaver course in the Army didn't prepare me to work in a hospital. The other abilities jedi have more than balance out the healing ONCE PEARL DROPS ARE MORE COMMON AND BACK TO NORMAL. I had to put that last part in because it is a legitimate gripe for the jedi community. I feel your pain on that one.

Besides that with the foods you mention that toon will have little room for offensive defensive foods or spices to aid in combat. All they are is a heal monkey that is cut down quick.

Message Edited by Unika on 09-05-2005 08:21 PM



Unika Starrunner

Master Smuggler / Master Commando

"ALL BADGERS MUST BURRRNNNNNN!!"

Smugglers in SWG History - As written by the Devs
FarSuperior
Mon Sep 05, 2005 8:31 pm
#3






Unika wrote:
Whoever sold you those mods for that got ripped. On Tarq they sell for a lot more, and why shouldn't they heal better. They can't shoot lightning, choke people, use a lightsaber, or if they go commando, do a special without another profession.

Really it is just the plain fact that trained medics will heal more than trained diplomats and warriors. My combat lifesaver course in the Army didn't prepare me to work in a hospital. The other abilities jedi have more than balance out the healing ONCE PEARL DROPS ARE MORE COMMON AND BACK TO NORMAL. I had to put that last part in because it is a legitimate gripe for the jedi community. I feel your pain on that one.

Besides that with the foods you mention that toon will have little room for offensive defensive foods or spices to aid in combat. All they are is a heal monkey that is cut down quick.

Message Edited by Unika on 09-05-200508:21 PM






except that nothing in SWG thats in combat can survive without good healing... whoever has the best healing can most of the time win its just as important if not more than damage output


therefore the most powerful combat class should have the most powerfull healing... because thats one of theparts that makes it more powerfull





Pre CU > Post CU
Yep, i turned to the dark side. =P
jonstraf
Mon Sep 05, 2005 8:42 pm
#4



Unika wrote:
Whoever sold you those mods for that got ripped. On Tarq they sell for a lot more, and why shouldn't they heal better. They can't shoot lightning, choke people, use a lightsaber, or if they go commando, do a special without another profession.

Really it is just the plain fact that trained medics will heal more than trained diplomats and warriors. My combat lifesaver course in the Army didn't prepare me to work in a hospital. The other abilities jedi have more than balance out the healing ONCE PEARL DROPS ARE MORE COMMON AND BACK TO NORMAL. I had to put that last part in because it is a legitimate gripe for the jedi community. I feel your pain on that one.

Besides that with the foods you mention that toon will have little room for offensive defensive foods or spices to aid in combat. All they are is a heal monkey that is cut down quick.

Message Edited by Unika on 09-05-2005 08:21 PM





Wow. In this game there is this thing called a template. I'd say you can have 2 melee or 2 ranged masteries and into another with medic 0040.



Elder Jedi
Tanilith
Mon Sep 05, 2005 8:48 pm
#5






Unika wrote:
Whoever sold you those mods for that got ripped. On Tarq they sell for a lot more, and why shouldn't they heal better. They can't shoot lightning, choke people, use a lightsaber, or if they go commando, do a special without another profession.

Really it is just the plain fact that trained medics will heal more than trained diplomats and warriors. My combat lifesaver course in the Army didn't prepare me to work in a hospital. The other abilities jedi have more than balance out the healing ONCE PEARL DROPS ARE MORE COMMON AND BACK TO NORMAL. I had to put that last part in because it is a legitimate gripe for the jedi community. I feel your pain on that one.

Besides that with the foods you mention that toon will have little room for offensive defensive foods or spices to aid in combat. All they are is a heal monkey that is cut down quick.

Message Edited by Unika on 09-05-2005 08:21 PM





OKAY NOOBY NOOB!


1) +17 Healing Eff clothing goes for about . . oh 25k a piece. cheap as crap.


2) Lighting sucks


3) Sabers suck.


4) Choke is mildly entertaining.


5) HE'S TALKING ABOUT MEDIC 0040 FOR GOD SAKES NOT 4 YEARS IN EVIL MEDICAL SCHOOL.


6) From now on you don't get to speak unless spoken to.


And oh BTW, pearls and crystals are never coming back.





Tanilith Wing'Dvan

Master Saber / Master Enhancer / 4040 Healer

Light Jedi Knight - Strength Through Honor



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


-==-
Drop off Vendor: "Tairyn's Bakery" at -1839 6000, Veritas, Naboo
Elven_Prowler
Mon Sep 05, 2005 8:54 pm
#6

Yeah, I totally agree that normal healing is overpowered right now. I have a good master BH with a bit of healing come after me (a master LS/Def with a decent saber), the fight NEVER ends. I got enough defense and forceI canfight for hours and they have enough healing they can do it for hours. Personally I don't think somebody should be able to recover from being hit for 800+ every couple seconds. Seriously if someone hit a person 1/4 of the wayto killing them, I don't think a shot of even star wars tech bacta would do it. but there we are dukeing it out me scoring big hits every 2 seconds and them hitting me for 100-300 every 5 seconds or so (they miss a lot, even the good ones), and the only way it ends is if they get a lag spike or get sloppy and miss a heal or another few bh show up (yeah it normally takes 3-4 to take me down). It's ridiculous. But I have to disagree with you on jedi healing not being enough. I keep infusion going all through a fight and only use an improved heal in an emergency. It keeps me up just fine. and if I alternate spice brandy and blob candy I can keep my mind up forever. And if it gets a little low because of emergency heals (normaly during gaps in my defenses) I spend a little time resting after a knockdown, for some reason the regen is okay down there. . And if you'd say that the healing is only enough for me because I'm master defender, I'll save you the trouble. Look at the post entitled "you're jedi, start acting like it" the part where he talks about roles. The damage healing line of force healer should be enough to keep a tank up under reasonable fire. And that's all. Otherwise healer takes the role of tank away from the tank and gives it to anyone. Not really fair to the tank. Personally I feal the solution to all of this is to make the rewards of the FRS to be extra skill points. Not that SOE will ever listen to me, but I don't know of any jedi masterin star wars that hadto give up his lightsaber to become a healer and still be an okay defender and have some powers..... anyway that's my rant.

Message Edited by Elven_Prowler on 09-05-2005 09:07 PM

battledroid01
Mon Sep 05, 2005 8:55 pm
#7






Tanilith wrote:





Unika wrote:
Whoever sold you those mods for that got ripped. On Tarq they sell for a lot more, and why shouldn't they heal better. They can't shoot lightning, choke people, use a lightsaber, or if they go commando, do a special without another profession.

Really it is just the plain fact that trained medics will heal more than trained diplomats and warriors. My combat lifesaver course in the Army didn't prepare me to work in a hospital. The other abilities jedi have more than balance out the healing ONCE PEARL DROPS ARE MORE COMMON AND BACK TO NORMAL. I had to put that last part in because it is a legitimate gripe for the jedi community. I feel your pain on that one.

Besides that with the foods you mention that toon will have little room for offensive defensive foods or spices to aid in combat. All they are is a heal monkey that is cut down quick.

Message Edited by Unika on 09-05-2005 08:21 PM





OKAY NOOBY NOOB!


1) +17 Healing Eff clothing goes for about . . oh 25k a piece. cheap as crap.


2) Lighting sucks


3) Sabers suck.


4) Choke is mildly entertaining.


5) HE'S TALKING ABOUT MEDIC 0040 FOR GOD SAKES NOT 4 YEARS IN EVIL MEDICAL SCHOOL.


6) From now on you don't get to speak unless spoken to.


And oh BTW, pearls and crystals are never coming back.








Sabers dont Suck... And i think your post was very invalid on the subject and too harsh..


IF you pick your skills wisely and know how to play a jedi with the right foods and gear you can win about everyfight..


I fought a cloaker the other night.. He wasnt even Master Powered, He was just a dabbler, His Foods he ate give him about the total def of MDef , Making me miss horriblely as im MBH/MCarb/CM4000, His PRE CU saber helped him alot.



Whenever his Aura wasnt running or his food ran out is when i was able to put a hurt on him.. i think he was MLS/4004 something def.../Power 04000/ And some part of healing.






SHDWSSHDWSSHDWSSHDWSEmox Darksky
SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
SSHDWS

SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
S
SHDWSSHDWSSHDWSSHDWSPRE-CU MBH
SHDWSSHDWSSHDWSSHDWSNot a Jedi
SHDWSSHDWSSHDWSSHDWSImperial Sargeant
SHDWSSHDWSSHDWSSHDWSOne must be patient to be a success

OhBuggah
Mon Sep 05, 2005 8:55 pm
#8

The filling on thaktillo is very high, the duration very low. The skillpoint cost for Medic0040 is 29. After the thak wears off in only a few minutes your heals will be about 800. When you eat thak you will not have room for your other foods since your only other option would be pikatta -- a Defender is nothing without pikatta. Medic 0040 does not have any heal-over-time heals. You cannot use Bacta Shot when you are knocked down. The re-use timer is a lot longer than 2 seconds. The mind pool is significantly smaller than the force pool. You will run out of mind way before you run out of force. If you use 29 skillpoints for Novice Medic skills you will have a significantly reduced force pool.



tacwraith
Mon Sep 05, 2005 8:57 pm
#9

Unika,


Kindly go and duel anycombat elite master proffessionand you use only stimpacks, do not use medic bacta shot healing.



Then come back and tell me who won.



Now go back and face the same guy but you having only medic 0020 skills, use all the bacta shot you want.



Then come back and tell me who won.



This is the position where jedi are in now.


A skillset that takes 10 minutes to achieve and very little XP that uses ONE ham bar (mind) is outperforming a skillset that takes days of grinding and that costs TWO bars to utilize (force and mind).


Kinda like a marksman 4000 outperforming your master commando character in combat. but i guess that would be...balanced to you right?






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Elven_Prowler
Mon Sep 05, 2005 9:12 pm
#10






Kinda like a marksman 4000 outperforming your master commando character in combat. but i guess that would be...balanced to you right?








Heh. that is a good way to look at it.



If the proffessions deal with the same substance thenskill pointsand difficulty to obtain skill SHOULD be a factor.

loophole
Mon Sep 05, 2005 9:28 pm
#11


While wearing 2 BE clothes (bando/pants) with +18 heal eff mods, I can heal myself for 970pts of damage. That is with 29sp used up. Just 1sp higher than 2000healer. Now, imagine healing yourself with a self healing medical droid (that I've seen some bh's using). Easily over 1k of heals done every 4-7 seconds. I give this timer based on lag. Personally, gorath server if heavily lagged and heals take longer to go off than normal. After pub 24, if we are still able to heal and use our force crap, I will be going with a template that has 4000doc in it. Force heal is just not worth it.


P.S.- Dont compare your Army combat medic course to anything, I've been there, done that lousy class 8 times (since you need to re-cert every year), and it's the same ol' bs since '97.



Message Edited by loophole on 09-05-2005 09:30 PM



Rotciv Navillus
OhBuggah
Mon Sep 05, 2005 9:35 pm
#12






loophole wrote:

While wearing 2 BE clothes (bando/pants) with +18 heal eff mods, I can heal myself for 970pts of damage. That is with 29sp used up. Just 1sp higher than 2000healer. Now, imagine healing yourself with a self healing medical droid (that I've seen some bh's using). Easily over 1k of heals done every 4-7 seconds. I give this timer based on lag. Personally, gorath server if heavily lagged and heals take longer to go off than normal. After pub 24, if we are still able to heal and use our force crap, I will be going with a template that has 4000doc in it. Force heal is just not worth it.






LOL. You'll be gimping yourself. 63 skillpoints for some heals? That makes lots of sense. LOL.


Also, the droids heal with bacta spray. It will do you no good once the BH kills the droid. It will still give bonuses when you are around it, but are you really going to stay around the droid while the BH is taking pot shots at you from 65 meters? Nope. You're going to have to move.


LOL. Man. People wonder why it's so easy for me to kill all these Jedi -- it's because there is an abundance of Jedi around who think Doc4000 is better than getting Force Heals. LOL.
SeraphDauthi
Mon Sep 05, 2005 9:45 pm
#13






OhBuggah wrote:

The filling on thaktillo is very high, the duration very low. The skillpoint cost for Medic0040 is 29. After the thak wears off in only a few minutes your heals will be about 800. When you eat thak you will not have room for your other foods since your only other option would be pikatta -- a Defender is nothing without pikatta. Medic 0040 does not have any heal-over-time heals. You cannot use Bacta Shot when you are knocked down. The re-use timer is a lot longer than 2 seconds. The mind pool is significantly smaller than the force pool. You will run out of mind way before you run out of force. If you use 29 skillpoints for Novice Medic skills you will have a significantly reduced force pool.








it is indeed smaller but with all of the aforementioned buffs, the mind pool is virtually limitless due to insane regeneration. add on top the buffs that a BH could get from the revamped SL skills coupled with the usual doc/food/spice buffs, mind pool will never go down. force pool as you know has a 10 to 15minute regen if you lack channel which has a severe cost.


the original poster is correct. mind regen is too high when compared to jedi's ability to heal.





Seraph'D/Azrael'D/Erinye'D/Promethios - Former Gorathian and BA Guildleader

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


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