Jedi Archive

Thread: def 4040 vs def 4400 for pvp

HermanTheGerman
Mon Oct 31, 2005 12:22 pm
#1


Choose one.


I have FA2 included.

Message Edited by HermanTheGerman on 10-31-2005 03:24 PM



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Rhad Jones
Jengu-Fet
Mon Oct 31, 2005 12:26 pm
#2

4040

Tactical_Dave
Mon Oct 31, 2005 12:27 pm
#3

4040 for Aura



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Yeobot
Mon Oct 31, 2005 12:29 pm
#4


It depends on how you plan to do damage. If you are hold a melee weapon (ie ls) then go 4/0/4/0, if you are using powers for your damage then go 0/4/4/0. From what I understand right now, ranged defense works only if you are holding a ranged weapon and melee defense works only if you are holding a melee weapon.


Please correct me if I am wrong here, but the chefs did some experimenting with foods and dicovered the above to be true.


Thanks

Dontknowmaster
Mon Oct 31, 2005 12:30 pm
#5

4040 i would pick.
Jengu-Fet
Mon Oct 31, 2005 12:30 pm
#6






Yeobot wrote:


It depends on how you plan to do damage. If you are hold a melee weapon (ie ls) then go 4/0/4/0, if you are using powers for your damage then go 0/4/4/0. From what I understand right now, ranged defense works only if you are holding a ranged weapon and melee defense works only if you are holding a melee weapon.


Please correct me if I am wrong here, but the chefs did some experimenting with foods and dicovered the above to be true.


Thanks







I think that was refering to when you eat buffs it doesn't count or some crap, lol.



I dunno.....


chewboywa
Mon Oct 31, 2005 12:32 pm
#7

I have MLS, Enhancer 3402, Defender 4400, Healer 4000 and I take almost full damage but the +94 armor is nice to have and I can tank leve 81-82 Piket lair if no one else can. In PvP it helps but the force drain on armor after an armorbreak gets rough so Aura will help on the misses and reduced damage taken and you will have a little more force to spare afterwards.



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Odin_Kauri
Mon Oct 31, 2005 12:32 pm
#8

4/0/4/0






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Kelary
Mon Oct 31, 2005 12:35 pm
#9


I'm not to sure if that is entirely correct... If your holding a saber you want melee defense. If you not holding anything, I think it's still considered melee (unarmed) and your choice would still be melee defense. The only time the range defense branch in defender will benefit you is if you are holding a ranged weapon. Why they would add a branch that does not apply to Jedi? I think because it is a simple coding error and will eventually (key word "eventually") get fixed.





Po§iedonKLary
Light Jedi Knight<TCell>
Yeobot
Mon Oct 31, 2005 12:42 pm
#10

So how handy is the forcearmor in ehancer then? Is is worth picking up over MLS and just getting some lines in saber? I have master def and don't want to give that up (probably cause it takes forever to get master anything and the 500 fp are nice).



Dellarn
Mon Oct 31, 2005 12:42 pm
#11

4040 ftw



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HermanTheGerman
Mon Oct 31, 2005 12:44 pm
#12

i was interested more in the +12 innate armor it provides...



template is fotm



def 4040 mld 3402 enh 4000 heal





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Rhad Jones
Anakroid
Mon Oct 31, 2005 12:47 pm
#13






Kelary wrote:


I'm not to sure if that is entirely correct... If your holding a saber you want melee defense. If you not holding anything, I think it's still considered melee (unarmed) and your choice would still be melee defense. The only time the range defense branch in defender will benefit you is if you are holding a ranged weapon. Why they would add a branch that does not apply to Jedi? I think because it is a simple coding error and will eventually (key word "eventually") get fixed.







Ranged def = defense against ranged attacks. Melee def = defense against melee attacks. Check the skill sheet, the descriptions explain it well. It was a bug, but it was fixed with pub24. melee def works while holding a ranged weapon and taking attacks from melee, and vice versa.



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