Jedi Archive
Thread: force run debait.
90% dmg reduction on FR2 n FR3
FR2 n FR3 speeds to slow maybe? i mean FR3 should be the same speed as an AV-21 and FR2 same as a x-32 landspeeder, with FR1 same speed as mounts
the damage reduction 99% for fr3 66% for fr2 and 33% for fr1 maybe ?
defence mitigation should increase with speed like a dodge bonus maybe, i know Action n mind also regen faster if FR is on.
Chawncy wrote:
You brings debait and I'll brings de pole, we'll meet down by de fishin' hole.
*The 2xxx FR is slower than BurstRun and they don't stack anymore.... /cry
*The 4xxx FR has too much damage reduction.... You should be able to use the 2xxx one too.
*The master FR should be as fast as a swoop / av-21 and as a master you should be able to use all 3 forms of FR
also in JK2 with force seeing 3 you could dodge sniper fire, why not apply a dodge bonus to each Force run seens how its a defencive move due to the dmg reduction.
Well I think FR3 should be way faster. You should easily be able to outrun any bike. A master level Jedi running skill should not be chased down and shot by a BH on a 10k credit swoop bike. Really stupid move by the devs if you ask me. FR2 should be slightly slower than a swoop.
I would also be happy if you had FR2 you could use FR1. And if you have FR3, you can use 2 and 1. Only makes sense.
If I am an olympic sprinter it doesnt mean I forgot how to jog.
Orellius wrote:If I am an olympic sprinter it doesnt mean I forgot how to jog.
ROFL! Good point!
i like your idea except having damag reduction raised on force run 2 wont happen...
it was in the past where it gave no reduction and the hit and run tactics were used...
people cried that into a damage reduction to begin with...
they made it so you can toggle it now.. you really should be happy about that...
before you couldnt toggle it at all... you had to wait 3 minutes...
but honestly i like the idea of speeding up our force run but you cant have force run and fight... i think they just need us to be able to force 1 again
Willvas wrote:
i like your idea except having damag reduction raised on force run 2 wont happen...
it was in the past where it gave no reduction and the hit and run tactics were used...
people cried that into a damage reduction to begin with...
they made it so you can toggle it now.. you really should be happy about that...
before you couldnt toggle it at all... you had to wait 3 minutes...
but honestly i like the idea of speeding up our force run but you cant have force run and fight... i think they just need us to be able to force 1 again
the toggle is not really an option on the instant swoop calls now and there really needs to be:
- the timer back
- a choice of FR
- or faster than a swoop/barc at fr3
3 would be nice!
i wouldn't mind the whole force run tree to take a nerf to get some more speed and defence stats.
FR should also mean dodge bonues like a matrix style bullet dodge for range only, not needed for melee cos your not gonna stay near one are you.
heres what should be done
FR1 = Add a damage nerf and replace with dodge bonus and make a little faster say burstrun speed.
FR2 = decrease dmg nerf to 66% instead of 99% add dodge bonus make as fast as a x-32 landspeeder.
fr3 = give a better reason to have it, increase dodge bonus keep dmg nerf same or even 100% effective i don't care, FR3 is defencive only to get away from BHs, and increase speed to 5% faster then AV-21 or swoop
make it the fastest way to get from a>b and worth having in the master box.
also remove sparkel effect in FR trail its gay and sucks and unrealistic make it more a blur like in JKA