Jedi Archive

Thread: LS Experimentation Question

phx_king
Thu Aug 11, 2005 5:20 pm
#1

How many points over do you need in LS experimentation for 12pt??


TIA
Sirisandir
Thu Aug 11, 2005 5:40 pm
#2


mls = 10 pts (100 ls experimentation)

CA cap = 120 ls experimentation

Message Edited by Sirisandir on 08-11-2005 08:41 PM



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Bib-Fortuna
Thu Aug 11, 2005 6:13 pm
#3



Sirisandir wrote:
mls = 10 pts (100 ls experimentation)
CA cap = 120 ls experimentation

Message Edited by Sirisandir on 08-11-2005 08:41 PM





Don't points until the cap add to your crafting successes though?
For example at master you have a +25 suit, so only 20 of it is actually going into points.

Either way I got a +25 suit just so I can go up the tech line first and make a master level saber lol.

quiet_all
Thu Aug 11, 2005 6:15 pm
#4

Yeah i've heard any points over cap adds to success. Has anyone really tested this out though?







Obelisk
"its up to you to decide if what i say is or isnt true"
Bib-Fortuna
Thu Aug 11, 2005 6:17 pm
#5



quiet_all wrote:

Yeah i've heard any points over cap adds to success. Has anyone really tested this out though?






I wouldn't put too much trust in tests, no one even really knows for sure if the city bonus (research facility) works, including the correspondant for that section.

quiet_all
Thu Aug 11, 2005 6:20 pm
#6

Aye, so true. I've crafted in a research facility before and it did come out slightly better, but i cannot remember if i had the same resources or not.







Obelisk
"its up to you to decide if what i say is or isnt true"
westcoastavenger
Thu Aug 11, 2005 7:33 pm
#7

I'd like to know why we have to test this stuff out. Why don't they just tell us?




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WickedWings
Thu Sep 15, 2005 4:36 pm
#8

If you have a +20 to LS experimentation suit, does the +5 to get +25 matter or not? and if so why? what benefits do you get to having those extra 5 points? obviously you dont get any extra points, but does it help you with experimentation success?
tyradark
Thu Sep 15, 2005 5:00 pm
#9

bump



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jahlad
Thu Sep 15, 2005 5:25 pm
#10


i asked this a couple of weeks ago when i was putting my suit together


basically master ls +20 exp in tapes = 12pts


but to get 10pts with xxx4 sabers you need +25 in tapes to make up the 100 exp points needed



so if you are master ls and the suit is intended for personal use only then +20 will do you fine, if its a guild suit then id go for +25 so that the none masters get full use. for mine i was aiming at a suit that all races can use and would be usefull to none masters also so i ended up with a two peice suit holding a total of +26.


if you are wondering there are 3 items that any race/sex can wear and they are all belts, all bandos and crafting aprons.



hope that helps




Jahlad: Jedi waster
Jah'lad: death watch bunker wannabe


Maelstrom_Raine
Thu Sep 15, 2005 5:37 pm
#11

To answer your question, I'll say that no, having +25 instead of +20 does not make your experimentations more successfull.

That's just me though.
daetalus
Thu Sep 15, 2005 5:39 pm
#12


At MLS you have +100 to experimentation. Every 10 points you get to experiment one more time. Since CA mods cap at +25 you can only become at MLS a 12pt LS Crafter since you get 1 experimentation point per +10 in mods.



Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
TT1
Thu Sep 15, 2005 5:41 pm
#13

I'm have not tested this myself, but i do remember that +5 DOES help in chance of getting amazing successes and so on.


Ofcourse it's not 100% everytime, but might as well get that extra +5.



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