Jedi Archive
Thread: Group grind/Spin Groups
Redeemer99 wrote:Perfect8 Jedi spinattack/devrish groups = full template in 2 weeks
Yeah, at 8 hours a day though.
AnCieNtZ wrote:
Hi just wanna know are group grind/spin group worth the risk?
I guess its a matter of perspective... U have a higher chance of getting Vis, as u will be grinding in a busier area (Mos Lowlands and Aarton Ridge on Farstar). But in a AOE group you will definately kill Mobs a lot quicker than u would on ur own. I am a Post-CU jedi and i have never done any solo-grinding and i've managed to get through with onlya couple of BH deaths.
I reckon u just give it a try and compare the pros and cons.
AnCieNtZ wrote:Hi just wanna know are group grind/spin group worth the risk?
Uneffective unless you are used to it and anyone in the group too.
Classical hunts of non-pack mobs gives faster xp if you have a puller that aggroes critters one by one....
Why?
Because most specials that are not area deals more damage than area attacks.
I tested area groups and always lost TONS of time for nothing.
And spin attacks for jedi have a big force cost where smaller hits have smaller ones... meaning that a jedi can keep making xp instead of resting to restore force.
Area groups give faster XP while you are on a lair, but not for long lasting hunting sessions
I guess this is AOE day on the boards.
You can get uber XP with a good AOE group. Anyone who says otherwise just never grinded with a good group.
I wanted to retemp from MDEF/LS0404 to MLS/DEF 4440 so I needed quitea bit of XP. I linked up with friends and we grinded it out in two days...Try that pulling mobs...
Another thread mentions the pitfalls. A bad group will get everyone incapped...it is funny to watch. Lord help you if a BH with your bounty is watching.
My advice: builda strong grinding group with AOE attackers and docs. Ideally, two fully templated MLSJedi and a doc, along with other AOErs. I'm not sure how squad leaders might help after the revamp...
Wolf
Redeemer99 wrote:Perfect8 Jedi spinattack/devrish groups = full template in 2 weeks
Yeah, at 8 hours a day though.
Spin groups r all about Time+Friendslist=Full template in 2-3 weeks
/dodge "Non Factor" stick!
So... anyone who says XP is gained by pulling mobs one by one, in a group or not, is quite simply wrong.