Items And Loot Archive
Thread: SEAs after the CU
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Vydiryss
Sun Apr 10, 2005 4:01 pm
#1
Hey all...with the frenzy of buy/sell on these at the moment, and the swirl of rumors of what and will not work after the CU...does anyone know for CERTAIN what will and will not work after the CU? Or have a link to the same? I don't wanna pass on attachments I have looking for forever...but I don't wanna be ripped off either.
Any help appreciated.
Baccana
Sun Apr 10, 2005 7:30 pm
#3
right now it appears a ton of skilltape mods are gone.
new ones are things like
Rifle Defense
Carbine defense
pistol defense
force power regenration
double bladed lightsaber speed
2h lightsaber speed
augmentation efficiency
force accuracy
1h lightsaber accuracy
2h lightsaber accuracy
ones i have seen so far
d v kd
d vs int
d vs dizzy
d vs stun
d vs blind
fire resistance
terrain negotiation
polearm speed
rifle speed
rifle acc
pistol sp
pistol acc
carbine sp
carbine acc
1h weapon sp
1h weapon acc
2h speed
2h accuracy
Heavy weapon speed
heavy weapon accuracy
general ranged acc
general melee acc
food exp
food assembly
disease resist
ranged defense
med assembly
med exp
droid complexity
droid tracking speed
droid speed
droid precision
droid assembly
unarmed accuracy
cure efficiency
trapping
Bio-Supression Efficency
1h melee defense
healing efficiency
cure efficiency
dancing mind enhancements
wound healing (music)
general melee speed
I will try and keep this updated as I see more
Message Edited by Baccana on 04-10-2005 10:49 PM
Message Edited by Baccana on 04-11-2005 09:43 AM
Message Edited by Baccana on 04-11-2005 10:16 AM
Vydiryss
Mon Apr 11, 2005 9:06 am
#5
Baccana wrote:
right now it appears a ton of skilltape mods are gone.
new ones are things like
Rifle Defense
Carbine defense
pistol defense
force regenration
double bladed lightsaber speed
2h lightsaber speed
augmentation efficiency
force accuracy
ones i have seen so far
d v kd
d vs int
d vs dizzy
d vs stun
d vs blind
fire resistance
terrain negotiation
polearm speed
rifle speed
rifle acc
pistol sp
pistol acc
carbine sp
carbine acc
1h weapon sp
1h weapon acc
2h speed
2h accuracy
Heavy weapon speed
heavy weapon accuracy
general ranged acc
general melee acc
food exp
disease resist
ranged defense
med assembly
droid complexity
droid tracking speed
droid precision
unarmed accuracy
cure efficiency
trapping
Bio-Supression Efficency
I will try and keep this updated as I see more
Message Edited by Baccana on 04-10-2005 10:49 PM
Thanks for the reply mate...so these I highlighted...will not work?
What about Crbines while moving?
Vydiryss
Mon Apr 11, 2005 1:04 pm
#7
Hey Baccana-
So the ones you list won't work? Or are those the ones that will?
Message Edited by Vydiryss on 04-11-2005 01:05 PM
Aleskander
Mon Apr 11, 2005 3:06 pm
#8
The way I read it, that list is of stuff he's found in the CU testing on one of the TC's
Terv
Mon Apr 11, 2005 3:25 pm
#9
For the SEA's isn't it just skills that you can get in game?
If you can get the skill through some proffession, shouldn't it work?
I have yet to see any def v.s. anything in skill tree's(might have missed some)
They should just do away with the stupid SEA's all together, all it's been is foggy reports and lists.(not SOE made I might add)
Why does SOE never give any feedback towards pretty much anything in this game.
Takes a huge game issue to get them to say anything, is it just that they don't have much interation between departments and those who know just don't inform anyone else in the office?
catastro
Mon Apr 11, 2005 10:15 pm
#10
Ive looted about 250 seas so far.
I have YET to see
Rifle Accuracy while moving
pistol accuracy while moving
polearm damage
yada yada yada.
So it appears some mods are gone
Sandsifter
Tue Apr 12, 2005 1:36 am
#11
from what ive been told by testers basically all defense vs . something are gone. The tapes might still drop, no suprise there since SOE cant seem to remove any broken mod since beta. There doesnt appear to be any skill for defense against dizzy, KD, posture change, etc
And the above poster who made the list needs to be more clear on what he means. Im not the first one who went "huh" when looking at that.
Sinara-Snake
Tue Apr 12, 2005 3:53 am
#12
So all the enhancement attachments are useless? And the Defense attachments? What about all the 12-pointers?My friend being a 12 point master Chef, are these attachments considered worthless after the CU? I would really appreciate an answer from anyone who knows for sure. Thanks.
Terv
Tue Apr 12, 2005 6:04 am
#13
Well they have over simplified the crafting for armor so far. making 12pt armorsmiths very upset, butI don't know anything about Chef stuff other than the fact that they cut out about 1/2 of the foods, or they do the same thing as another food already does.
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