Items And Loot Archive
Thread: POI, BOSS, QUEST, and DUNGEON Loot Camping Solution
Page 1 of 1
BleuDestiny
Tue Feb 08, 2005 3:57 pm
#1
Subject:
- Nyax
- Geno Labs - Acklay
- POI caves and bases (jindu, nightsister labor camp, etc.)
- All non-instanced caves and bases
- Krayt spawns
- Group looting
Challenge:
- Spawn camping
- AFK spawn camping
- Limited content for many players, access to opportunity (going to get worse as game improves and servers get more populated (knocks on wood)
- Ninja looting
Solution:
- Any player, ormember of a groupwho loots a boss (Nyax, Acklay, etc.) is ejected from the dungeon, and may not reenter for 4 hours
- Any player, ormember of a group combined who have killed at least 60% of a POI cave or base, will be unable to aggro or be aggro'd by the next set of respawning mobs for 4 hours from the time they triggered 60%
- When a groupmember loots, the playername and object is displayed onscreen for group members
- Krayt dragon spawns are increased
- Krayt dragon lairs are reintroduced tatooine-wide
- Krayt dragon missions are available from mission terminals for groups of appropriate difficulty level, say 200+
- Chance of loot remains the same or improves, does not lessen
DanoCollins
Tue Feb 08, 2005 5:01 pm
#2
All of these are great ideas.
However, I hear it is going to be extremely difficult to kill high end mobs after the CURB, so they may not need to worry about the loot. If it takes 15-20 players 30 minutes to kill a krayt, and they get no loot on a random drop, I have to imagine the desire to hunt these and the amount of loot from these will drop substantially.
Of course, this is all rumor and speculation based on a rumored and speculated upgrade.
Tavtrin
Tue Feb 08, 2005 6:30 pm
#3
BleuDestiny wrote:
Subject:
- Nyax
- Geno Labs - Acklay
- POI caves and bases (jindu, nightsister labor camp, etc.)
- All non-instanced caves and bases
- Krayt spawns
- Group looting
Challenge:
- Spawn camping
- AFK spawn camping
- Limited content for many players, access to opportunity (going to get worse as game improves and servers get more populated (knocks on wood)
- Ninja looting
Solution:
- Any player, ormember of a groupwho loots a boss (Nyax, Acklay, etc.) is ejected from the dungeon, and may not reenter for 4 hours
- Any player, ormember of a group combined who have killed at least 60% of a POI cave or base, will be unable to aggro or be aggro'd by the next set of respawning mobs for 4 hours from the time they triggered 60%
- When a groupmember loots, the playername and object is displayed onscreen for group members
- Krayt dragon spawns are increased
- Krayt dragon lairs are reintroduced tatooine-wide
- Krayt dragon missions are available from mission terminals for groups of appropriate difficulty level, say 200+
- Chance of loot remains the same or improves, does not lessen
If it was possible it would be great if these did not apply to people when they are the only person at a poi.
Page 1 of 1