Items And Loot Archive
Thread: Will this mod stick???
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Xanatosxtreme
Wed Feb 09, 2005 7:07 am
#1
Looted a aa that has the following mods i want the 2handed speed to stick but idk if it will... Help plz!
Carbine Aiming -12
Defense Vs Stun +5
Two Handed Melee Speed +9
dantaglo
Wed Feb 09, 2005 8:42 am
#7
how do you know the 2 Handed will stick, I am just curious pls dont 1 star me for asking.. I am mainly a crafter lol...
wyrwulf
Wed Feb 09, 2005 9:13 am
#8
Xanatosxtreme,
Do a search, there are a few good guides on SEA's. It was my understanding that the higher mod will stick even if is a negative one.
Xanatosxtreme
Wed Feb 09, 2005 9:39 am
#9
I looked at a few guides and they where shady on the subject and were not tested so idk any more help or links to put this puzzle together let me know...
wyrwulf
Wed Feb 09, 2005 10:35 am
#10
Xanatosxtreme,
I was wrong about the negative number mod. This is where I looked though to get the correct information, hope this helps.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=210760
6) when placing an attachment with 2 or more stats, the highest value stats will be the only one applied (e.g. a +5 rifle accuracy with +4 armorsmith experimentation will give the +5 rifle accuracy) regardless of the order of which the stats are listed on the SEA. In the case of a higher negative numberedmodthan positive mod(s), the highest positive number will stick (e.g. a -14 rifle accuracy with +5 armorsmith experimentation will give the +5 armorsmith experimentation) regardless if the negative number is larger, positivemods will ALWAYS have a higher numerical value than the negative mods.
KyiasLightsun
Wed Feb 09, 2005 11:08 am
#11
Kettemoor trade forums have a good guide for this..stolen from Bloodfin
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