Items And Loot Archive
Thread: suggestion for the high-level loot problem
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the_justman
Wed Mar 16, 2005 5:25 am
#1
- a bunker with 1 boss-like elder guy guarded by3-5 high -level mobs
5-10 mid-level mobs and 3 treasure chests (1locked for smugglers) which only spawn after defeating the boss
- implement a very good drop rate
- spawns at complete random places (1 per planet)
- after all the mobs are dead thebunker self-destructs and spawns again somewhere else
no more spawn-camping !
no more run in, dont kill anything but loot all situation !
EVERYone has the chance to get good CAs and AAs !
maybe this was proposed before (i didnt look for any similar ideas)
but it wouldnt be so hard to implement and would definitely improve gameplay
AND solve the lord nyax like "camping-the-good-loot" issue which many gamers are upset about.
Message Edited by the_justman on 03-16-2005 04:45 AM
the_justman
Wed Mar 16, 2005 5:46 am
#3
its totally camped !
making it impossible for casual-players to loot anything
(the lord nyax example..)
Emotemaster
Wed Mar 16, 2005 6:34 am
#4
FYI not all good loot can or is camped. Think outside the box 
the_justman
Wed Mar 16, 2005 6:52 am
#5
thx 
but u missed my point..
i want SOE to be moreactivein stoppingthe camping at POIs at all
sometimes i think SOE is supporting the grinding-kids playing hours and hours a day
and the casual-players (like myself) are beeing * (guess the word)
just ask yourself why the economy is broken (it is!!) and who is responsible for it...
IMANA
Wed Mar 16, 2005 7:11 am
#6
nice thinking.......but then every planet would be like tatooine and people looking around for krayts......kill stealing at it's best...... 
ReinerdOne
Wed Mar 16, 2005 7:56 am
#7
Instances the POIs and dungeons and you've got the problem solved
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