Items And Loot Archive
Thread: Why am I getting a Decorative Headdress and 90 credits....
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GraySeven
Wed Mar 16, 2005 9:45 am
#1
...from a Singing Mountain Clan Dragoon that can send me to the cloner 3 out of 5 times? Why are these high level NPC's dropping garbage?
Why am I getting ugly, pink colored, yellow named, Mabari Armorweave items with super-low ham to go with super-low resists? When did that seem like a nice reward for killing an Ancient Bull Rancor? What, do Rancors only eat people wearingtrash Mabari or Bone Armor?
Why aren't tailors outraged that we can loot all the clothes we need, making them redundant? If furniture dropped, you can bet the Architects would be in an uproar!
I feel I can expect the reward I recieve from defeating a difficult enemy to be in line with the amount of difficulty involved. Instead, I end up with crystals I can't use, and can't tell their worth, SEA's that are broken (unarmed damage) or useless (rescue) or a negative number...or clothes and weapons that I always delete because they aren't worth taking to a junk dealer, not when I get thousands of credits for JTL loot and only tens of credits for the ground stuff.
For all the talk and bluster involved in the Loot Revamp, all you did was add to the Loot, instead of fixing what is broken with loot, like High-End MOB's dropping things I wouldn't keep as a noob.
Can we please get these tables fixed?
Ecnirp
Wed Mar 16, 2005 10:06 am
#3
GraySeven wrote:
...from a Singing Mountain Clan Dragoon that can send me to the cloner 3 out of 5 times? Why are these high level NPC's dropping garbage?
Why am I getting ugly, pink colored, yellow named, Mabari Armorweave items with super-low ham to go with super-low resists? When did that seem like a nice reward for killing an Ancient Bull Rancor? What, do Rancors only eat people wearingtrash Mabari or Bone Armor?
Why aren't tailors outraged that we can loot all the clothes we need, making them redundant? If furniture dropped, you can bet the Architects would be in an uproar!
I feel I can expect the reward I recieve from defeating a difficult enemy to be in line with the amount of difficulty involved. Instead, I end up with crystals I can't use, and can't tell their worth, SEA's that are broken (unarmed damage) or useless (rescue) or a negative number...or clothes and weapons that I always delete because they aren't worth taking to a junk dealer, not when I get thousands of credits for JTL loot and only tens of credits for the ground stuff.
For all the talk and bluster involved in the Loot Revamp, all you did was add to the Loot, instead of fixing what is broken with loot, like High-End MOB's dropping things I wouldn't keep as a noob.
Can we please get these tables fixed?
Dragoons and Rancors do not class as High Level Mobs. I would class a High Level Mob as something with Heavy Armour, 200k + Ham. Not Light-Medium armour 15-25k Ham.
But if it makes you feel any better, the drop rate is not great on "real" High level mobs either.
GraySeven
Wed Mar 16, 2005 10:13 am
#4
Those aren't high level MOB's, they are abominations, such as the DJM with Heavy armor, 90% resists to all but LS, and 336k HAM. Those are difficult for a group and should give great loot...
But for a Solo player, the risk for the MOBs mentioned above is not in line with the reward. You have to know your stuff to avoid getting layed out by these things, have skill, have the right items and what not. But for all the preperation you get crap.
The Risk/Reward of this game stinks. I had hopes that the Loot Revamp would fix this, but it didn't.
Mad-Hatter
Wed Mar 16, 2005 10:20 am
#5
You're just not killing enough. Group up with some buddies and slaughter 1000's of them, it will pay off eventually.
Soln
Wed Mar 16, 2005 10:37 am
#6
agreed
its pathetic there is no link mob difficulty and loot quality and % to loot
been like that since day 1, still
that's why players AFK loot and camp POI's because they know there is no relation at all between risk and reward -- they instead try for more chances on soloable mobs to get decent loot
Soln
Wed Mar 16, 2005 10:38 am
#7
Mad-Hatter wrote:
You're just not killing enough. Group up with some buddies and slaughter 1000's of them, it will pay off eventually.
you're joking right?
why not solve the real problem?
GraySeven
Wed Mar 16, 2005 10:46 am
#8
Mad-Hatter wrote:
You're just not killing enough. Group up with some buddies and slaughter 1000's of them, it will pay off eventually.
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I'm not asking for +25 armor experimentation CA's to drop from these MOBs mind you, but is a +3 or +5 too much to ask every now and then? Heck, I got a +3 Carbine speed AA from an Imperial Compfor trooper a couple of weeks back (a low level Imp MOB). I'm killing bunches, though I'll admit that I kill bunches of lots of things, instead of concentrating on one MOB. One day on Dath, one on Lok, one on Endor....I can't tell you how many of the "Force" NPC's on Dantooine I've killed without a single drop...
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