Items And Loot Archive
Thread: Why I'm so stupid???
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panino76
Wed Mar 16, 2005 7:27 am
#1
This is a question that's driving me crazy. I'm a crafter, yes I like alsoto be involved in dangerous situations like NS hunting, Krayt hunting, DWB ecc.... but.....I'm a crafter, I like crafting I have two toons Doc, Chef and Architect, but.....I think I'm stupid. I spend a lot of time (really a lot) trying to harvest resources, placing harvesters, crafting, experimenting...ecc... and when I try to assemble my first recycler I have to be mad for the unavailability of some components that are rare more than a NS bicep (as example blue wires or spinner blade). Why all of that??? Why SOE seems to care only about the combat aspect of the game (I'm listening about the CU since I started to play 6 months ago) and doesn't care about our work? Why we crafters have to spend all the time we play in a lot of work for few credits instead of learning rifleman and going to camper lord Nyax??? Do you think this game is well balanced??? No, i don't think. This day a recycler is more rare than a +18 defence vs dizzy CA. This is insane for me. I feel so stupid.....
Edited: a response from SOE would be really appreciated but I know they are too lazy (or don't have any valid argument to justify their way of act) to post here.
Message Edited by panino76 on 03-16-2005 03:31 PM
Quiet420
Wed Mar 16, 2005 7:46 am
#2
I dunno, but if you think your stupid, please dont post
crafters are a support class, if resource aquisition, production, and sales are what your really looking for there are plenty of rl oppurtunities to get a much more rewarding experience.
take up combat with your second toon instead of architect, you will probably enjoy the game alot more actually putting the doc and chef's services to use
don't blame soe for your poor choice of professions and resulting frustration, this is no kind of way to get a favorable response
Jhett
Wed Mar 16, 2005 8:12 am
#3
Ok, let's take the gold rush in the Klondike as an example. A rugged miner braves the wold to hunt for some gold. He travels the mountians, killing animals, foraging and mining for a couple of weeks. Eventually he fills up his packs and returns to town. There he visits the clothier to offload any furs he acquired, the mineral company to offload the gold and ore he mined, the doctor to help clear up that cold he picked up and a restaurant for some grub.
This is EXACTLY what SOE was hoping for when they designed SWG. They wanted a fully interactive game wherein the players traded goods back and forth making everyone happy. Unfortunately, people are greedy and instead of making fair trades they tend to push these rare items out for sale to the highest bidder. This is the prime reason the game economy is so skewed. Realistically something is only worth what one will pay for it. What SHOULD happen is that your fighter types should be out there looting all these components, attachments, schematics, etc. and turning around and trading them to the artisan types for completed goods. Everyone wins in situations like this. All SOE would have to do is make all schematics produce two items instead of one. This way the artisans keep one for sale or whatever and they can give the other to the fighter.
Another fix could be done, but won't happen. Freeze the economy. Eliminate housing upkeep and any other sinks and make it so that you can only accept pay missions until you master a profession. This way you don't NEED money. There is a whole lot of work and figuring that would have to go into something like that, though.
panino76
Wed Mar 16, 2005 8:46 am
#4
I could agree with you m8, but what I can't totally accept is that some items, like the recycler, require a lot of work to find all the components (you have to hunt at leat 3 different kinds of npc on three different planets), are not designed to make money but only to help crafters, and are more rare than uber lootlike kryat pearls that are thought only for money profit. So whyhave Ito bemad infinding all the componentsfor this stuff? What profit in an item that allow you to convert your uber resources in crap ones??? (all stat set at 200 = crap).
P.S. The "one star childish bandit" that doesn't agree with my or other post onto this thread, could show much more maturity showing ushis point of view instead of one-starring in an insane andnot profitable waycreated this post to discuss the lack of a reasonable drop rate, not to offendwho doesn't agree my point of view.
Message Edited by panino76 on 03-16-2005 04:47 PM
Poldano
Wed Mar 16, 2005 7:09 pm
#6
Panino76, you say that recyclers are only for helping crafters, not for making money. I'm a crafter to make money, and I want recyclers to help me make more money.
For example, one of my big needs is junk hide for furniture (I'm an architect on one toon). I usually scout the bazaars and odd vendors I come across for cheap hide under 2 cpu. I usually end up with small quantities, and lots of leftovers. With a creature recycler, I can convert all that junk hide into generic "recycled" junk hide. I can then make a schematic for, say, 1000 furniture items using the junk hide, and just put it in the factory whenever I need more of those items. I don't have to keep lots of little pieces of hide around, and I don't have to worry about keeping lots of hand-crafted furniture items around because I don't have enough hide to make a factory schematic with it.
I suspect the recycler numbers are intentionally limited to allow some players to create niche markets they can exploit.Someone could get a recycler, then set up a business to buy small batches of junk materials for a low price, and resell the recycled materials in larger, more useful, batches. Crafters would buy the larger batches for a higher per-unit price than they would be willing to pay for small batches, because the larger batches are more useful.
Saego, Wanderhome
hase2
Thu Mar 17, 2005 3:44 am
#7
with 2 crafter accounts you should have loads of money. you dont have to be able to hunt your stuff - buy it. thats what your money is for.
and when you have no use for a recycler - dont get one. unless you WANT one.
then either buy it or dabble into a combat profession.
TK is quite handy as a single combat profession and it leaves enough room for Doc and a Novice.
and btw, having a good Doc in a group is ALWAYS handy.
Docs can do a lot more than just buff.
edit - getting rich with attachments by camping Nyax takes a bit more efford than just grind out RM.
Message Edited by hase2 on 03-17-2005 11:47 AM
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