Items And Loot Archive

Thread: chemical recycler question

super_moomoo
Mon Apr 11, 2005 7:00 am
#1

so i made my chemical recycler (finally) and put some fiberplast in and got the generic "chemical". now my question is does this along with ever type of recycle make only the top tier substance (ie iron turns into non ferrous metal ore turns into generic ore ect. ect)



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ordio
Mon Apr 11, 2005 11:15 am
#2

Honestly, i'm not sure why this one does this...

All chems (fiberplast, polymer) go to their generic chemical ... i don't know whether or not they can be used in schematics... i will give it a try next time i'm on.


I know that the other recyclers (metal, creature and ore) go up one level to their recycle type (ie: creature: hides, meat, bone are generic... metal... i can't remember off hand, but i believe they are become smelted metals (2 levels up perhaps?)... sigh, sorry.. i can't remember right now...



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super_moomoo
Mon Apr 11, 2005 4:32 pm
#3

the chemical just turned into generic chemical and i couldnt use it in a fiberplast or inert petrochem? (second might be wrong)big dissapoint ment i was hopeing to turn my 1k stacks of chemical into useable stuff for tailor trim and the likes



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moo'- master chef/ master merchant/ master artisian
Moo Foods in Valley of Shadows at -6626 -4797
Also in The BH Mall at 4628, 5923 Kaadara, Naboo
bunk72
Tue Apr 12, 2005 5:51 am
#4






super_moomoo wrote:
so i made my chemical recycler (finally) and put some fiberplast in and got the generic "chemical". now my question is does this along with ever type of recycle make only the top tier substance (ie iron turns into non ferrous metal ore turns into generic ore ect. ect)





All of the recyclers turn a resource into a "generic" form of itself with 200 across the major stats. The Chemical Recycler turns everything into Chemical Compound. The Ore/Gemstone Recycler turns the resources into certain categories (siliclastic becomes low grade siliclastic, Carbonate becomes low grade sedimentary, etc.). The Metal Recycler turns everything into a smelted version of itself (Aluminum becomes Smelted Aluminum, Non-Ferrous becomes Smelted Non-Ferrous, etc.). I have yet to put together the Creature and Flora Recyclers (darned Spinner Blades)but I'm sure they work in a similar fashion.





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Stl2aNgE
Tue Apr 12, 2005 6:08 pm
#5

The Creature Recycler turns any hides, into "Synthesized" hides. Base stats, like all other recycled stuff, is 200 across the board. I finally built mine today, got all my useless scraps of hides lying around, and turned them into a nice little stack. Was tired, so I havent tried to use them on anything. i just hope they work on stuff like pics or packs.



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bluejanus
Tue Apr 12, 2005 7:47 pm
#6






Stl2aNgE wrote:

The Creature Recycler turns any hides, into "Synthesized" hides. Base stats, like all other recycled stuff, is 200 across the board. I finally built mine today, got all my useless scraps of hides lying around, and turned them into a nice little stack. Was tired, so I havent tried to use them on anything. i just hope they work on stuff like pics or packs.






I wish the creature recycler made synthesized hide stacks for scaley, leathery, and wooly.





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Stl2aNgE
Wed Apr 13, 2005 1:48 pm
#7

we can only dream...


/cry


All that work getting the parts...


/cry



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- I support keeping & balancing the current combat system You can too
seshinn
Wed Apr 13, 2005 3:25 pm
#8






bunk72 wrote:


The Chemical Recycler turns everything into Chemical Compound.




I can confirm this,I was hoping for a "generic fiberplast" or "generic polymer" type of output..


The chemical recyclerliquifies the stuff you put in it into a generic chemical compound as stated above, and it can not be used in place of polymer of fiberplast..I've tried..


The only thingI can see it being used for is grinding material for a profession that can use any "chemcial" in a schematic..


The stuff is worthless for making pups with the stats at 200..







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